flycast/core/rend/osd.h

73 lines
1.9 KiB
C++

/*
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "cfg/option.h"
#include <vector>
#define VJOY_VISIBLE 14
#define OSD_TEX_W 512
#define OSD_TEX_H 256
struct OSDVertex
{
float x, y;
float u, v;
u8 r, g, b, a;
};
const std::vector<OSDVertex>& GetOSDVertices();
extern std::vector<u8> DefaultOSDButtons;
u8 *loadOSDButtons(int &width, int &height);
void HideOSD();
// VMUs
extern u32 vmu_lcd_data[8][48 * 32];
extern bool vmu_lcd_status[8];
extern bool vmu_lcd_changed[8];
void push_vmu_screen(int bus_id, int bus_port, u8* buffer);
// Crosshair
const u32 *getCrosshairTextureData();
std::pair<float, float> getCrosshairPosition(int playerNum);
constexpr int XHAIR_WIDTH = 40;
constexpr int XHAIR_HEIGHT = 40;
static inline bool crosshairsNeeded()
{
if (config::CrosshairColor[0] == 0 && config::CrosshairColor[1] == 0
&& config::CrosshairColor[2] == 0 && config::CrosshairColor[3] == 0)
return false;
if (settings.platform.isArcade()
&& settings.input.JammaSetup != JVS::LightGun
&& settings.input.JammaSetup != JVS::LightGunAsAnalog
&& settings.input.JammaSetup != JVS::Mazan)
// not a lightgun game
return false;
return true;
}
static inline void blankVmus()
{
memset(vmu_lcd_data, 0, sizeof(vmu_lcd_data));
memset(vmu_lcd_changed, true, sizeof(vmu_lcd_changed));
}