![]() EGL: Request the surface to be preserved between two rendering Clear the sides of the screen when not rendering widescreen. Do not re-create GL resources multiple times (android) |
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.. | ||
d3d11 | ||
gles | ||
norend | ||
soft | ||
TexCache.cpp | ||
TexCache.h | ||
rend.h |
![]() EGL: Request the surface to be preserved between two rendering Clear the sides of the screen when not rendering widescreen. Do not re-create GL resources multiple times (android) |
||
---|---|---|
.. | ||
d3d11 | ||
gles | ||
norend | ||
soft | ||
TexCache.cpp | ||
TexCache.h | ||
rend.h |