![]() * Add audio arm64 cpp into Xcode project * Build universal binary for SDL2 also * Add vixl aarch64 dependency + build arm64 in cmake * hardcode pagesize for M1 CPU * Use `MAP_JIT` and toggle between RX and RW * add pthread.h for cmake * Disable audio dynarec temporary * Enable aica arm dynarec * Supports `br` with condition * Dynamic linker flag for libSDL2.a since Homebrew path is different on arm (for xcodeproj) * Fallback path for Intel * de-dup for arm64, allow cross compilation on both Intel and Apple Silicon Mac * Rename WriteProtect() to JITWriteProtect(), Move JITWriteProtect from arm7_rec to arm7_rec_arm64 * Remove CodeCache memset * Remove keyboard_device.cpp from xcodeproj * Use hard tab * Update libchdr to support compiling on M1 (thanks @scribam) |
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android-studio | ||
apple | ||
cmake | ||
imgs | ||
linux | ||
windows | ||
LICENSE | ||
README.md |
README.md
flycast shell
Makefiles, and "ui specific" code mostly resides here