154 lines
3.8 KiB
C++
154 lines
3.8 KiB
C++
#pragma once
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#include "input/keyboard_device.h"
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#include "sdl.h"
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class SDLKeyboardDevice : public KeyboardDeviceTemplate<SDL_Keycode>
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{
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public:
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SDLKeyboardDevice(int maple_port) : KeyboardDeviceTemplate(maple_port)
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{
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//04-1D Letter keys A-Z (in alphabetic order)
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kb_map[SDLK_a] = 0x04;
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kb_map[SDLK_b] = 0x05;
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kb_map[SDLK_c] = 0x06;
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kb_map[SDLK_d] = 0x07;
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kb_map[SDLK_e] = 0x08;
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kb_map[SDLK_f] = 0x09;
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kb_map[SDLK_g] = 0x0A;
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kb_map[SDLK_h] = 0x0B;
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kb_map[SDLK_i] = 0x0C;
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kb_map[SDLK_j] = 0x0D;
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kb_map[SDLK_k] = 0x0E;
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kb_map[SDLK_l] = 0x0F;
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kb_map[SDLK_m] = 0x10;
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kb_map[SDLK_n] = 0x11;
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kb_map[SDLK_o] = 0x12;
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kb_map[SDLK_p] = 0x13;
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kb_map[SDLK_q] = 0x14;
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kb_map[SDLK_r] = 0x15;
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kb_map[SDLK_s] = 0x16;
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kb_map[SDLK_t] = 0x17;
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kb_map[SDLK_u] = 0x18;
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kb_map[SDLK_v] = 0x19;
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kb_map[SDLK_w] = 0x1A;
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kb_map[SDLK_x] = 0x1B;
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kb_map[SDLK_y] = 0x1C;
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kb_map[SDLK_z] = 0x1D;
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//1E-27 Number keys 1-0
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kb_map[SDLK_1] = 0x1E;
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kb_map[SDLK_2] = 0x1F;
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kb_map[SDLK_3] = 0x20;
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kb_map[SDLK_4] = 0x21;
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kb_map[SDLK_5] = 0x22;
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kb_map[SDLK_6] = 0x23;
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kb_map[SDLK_7] = 0x24;
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kb_map[SDLK_8] = 0x25;
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kb_map[SDLK_9] = 0x26;
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kb_map[SDLK_0] = 0x27;
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kb_map[SDLK_RETURN] = 0x28;
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kb_map[SDLK_ESCAPE] = 0x29;
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kb_map[SDLK_BACKSPACE] = 0x2A;
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kb_map[SDLK_TAB] = 0x2B;
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kb_map[SDLK_SPACE] = 0x2C;
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kb_map[SDLK_MINUS] = 0x2D; // -
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kb_map[SDLK_EQUALS] = 0x2E; // =
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kb_map[SDLK_LEFTBRACKET] = 0x2F; // [
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kb_map[SDLK_RIGHTBRACKET] = 0x30; // ]
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kb_map[SDLK_BACKSLASH] = 0x31; // \ (US) unsure of keycode
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//32-34 "]", ";" and ":" (the 3 keys right of L)
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kb_map[SDLK_ASTERISK] = 0x32; // ~ (non-US) *,µ in FR layout
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kb_map[SDLK_SEMICOLON] = 0x33; // ;
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kb_map[SDLK_QUOTE] = 0x34; // '
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//35 hankaku/zenkaku / kanji (top left)
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kb_map[SDLK_BACKQUOTE] = 0x35; // `~ (US)
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//36-38 ",", "." and "/" (the 3 keys right of M)
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kb_map[SDLK_COMMA] = 0x36;
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kb_map[SDLK_PERIOD] = 0x37;
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kb_map[SDLK_SLASH] = 0x38;
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// CAPSLOCK
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kb_map[SDLK_CAPSLOCK] = 0x39;
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//3A-45 Function keys F1-F12
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for (int i = 0;i < 10; i++)
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kb_map[SDLK_F1 + i] = 0x3A + i;
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kb_map[SDLK_F11] = 0x44;
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kb_map[SDLK_F12] = 0x45;
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//46-4E Control keys above cursor keys
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kb_map[SDLK_PRINTSCREEN] = 0x46; // Print Screen
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kb_map[SDLK_SCROLLLOCK] = 0x47; // Scroll Lock
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kb_map[SDLK_PAUSE] = 0x48; // Pause
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kb_map[SDLK_INSERT] = 0x49;
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kb_map[SDLK_HOME] = 0x4A;
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kb_map[SDLK_PAGEUP] = 0x4B;
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kb_map[SDLK_DELETE] = 0x4C;
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kb_map[SDLK_END] = 0x4D;
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kb_map[SDLK_PAGEDOWN] = 0x4E;
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//4F-52 Cursor keys
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kb_map[SDLK_RIGHT] = 0x4F;
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kb_map[SDLK_LEFT] = 0x50;
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kb_map[SDLK_DOWN] = 0x51;
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kb_map[SDLK_UP] = 0x52;
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//53 Num Lock (Numeric keypad)
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kb_map[SDLK_NUMLOCKCLEAR] = 0x53;
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//54 "/" (Numeric keypad)
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kb_map[SDLK_KP_DIVIDE] = 0x54;
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//55 "*" (Numeric keypad)
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kb_map[SDLK_KP_MULTIPLY] = 0x55;
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//56 "-" (Numeric keypad)
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kb_map[SDLK_KP_MINUS] = 0x56;
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//57 "+" (Numeric keypad)
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kb_map[SDLK_KP_PLUS] = 0x57;
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//58 Enter (Numeric keypad)
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kb_map[SDLK_KP_ENTER] = 0x58;
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//59-62 Number keys 1-0 (Numeric keypad)
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kb_map[SDLK_KP_1] = 0x59;
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kb_map[SDLK_KP_2] = 0x5A;
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kb_map[SDLK_KP_3] = 0x5B;
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kb_map[SDLK_KP_4] = 0x5C;
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kb_map[SDLK_KP_5] = 0x5D;
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kb_map[SDLK_KP_6] = 0x5E;
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kb_map[SDLK_KP_7] = 0x5F;
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kb_map[SDLK_KP_8] = 0x60;
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kb_map[SDLK_KP_9] = 0x61;
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kb_map[SDLK_KP_0] = 0x62;
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//63 "." (Numeric keypad)
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kb_map[SDLK_KP_PERIOD] = 0x63;
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//64 #| (non-US)
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//kb_map[94] = 0x64;
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//65 S3 key
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//66-A4 Not used
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//A5-DF Reserved
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//E0 Left Control
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//E1 Left Shift
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//E2 Left Alt
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//E3 Left S1
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//E4 Right Control
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//E5 Right Shift
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//E6 Right Alt
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//E7 Right S3
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//E8-FF Reserved
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}
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virtual ~SDLKeyboardDevice() {}
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virtual const char* name() override { return "SDL Keyboard"; }
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protected:
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virtual u8 convert_keycode(SDL_Keycode keycode) override
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{
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return kb_map[keycode];
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}
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private:
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std::map<SDL_Keycode, u8> kb_map;
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};
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