561 lines
19 KiB
C++
561 lines
19 KiB
C++
/*
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Created on: Oct 8, 2019
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Copyright 2019 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <math.h>
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#include "drawer.h"
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#include "hw/pvr/pvr_mem.h"
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void Drawer::SortTriangles()
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{
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sortedPolys.resize(pvrrc.render_passes.used());
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sortedIndexes.resize(pvrrc.render_passes.used());
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sortedIndexCount = 0;
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RenderPass previousPass = {};
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for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++)
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{
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const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass];
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sortedIndexes[render_pass].clear();
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if (current_pass.autosort)
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{
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GenSorted(previousPass.tr_count, current_pass.tr_count - previousPass.tr_count, sortedPolys[render_pass], sortedIndexes[render_pass]);
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for (auto& poly : sortedPolys[render_pass])
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poly.first += sortedIndexCount;
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sortedIndexCount += sortedIndexes[render_pass].size();
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}
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else
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sortedPolys[render_pass].clear();
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previousPass = current_pass;
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}
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}
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// FIXME Code dup
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TileClipping BaseDrawer::SetTileClip(u32 val, vk::Rect2D& clipRect)
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{
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if (!settings.rend.Clipping)
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return TileClipping::Off;
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u32 clipmode = val >> 28;
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if (clipmode < 2)
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return TileClipping::Off; //always passes
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TileClipping tileClippingMode;
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if (clipmode & 1)
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tileClippingMode = TileClipping::Inside; //render stuff outside the region
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else
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tileClippingMode = TileClipping::Outside; //render stuff inside the region
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float csx = (float)(val & 63);
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float cex = (float)((val >> 6) & 63);
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float csy = (float)((val >> 12) & 31);
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float cey = (float)((val >> 17) & 31);
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csx = csx * 32;
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cex = cex * 32 + 32;
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csy = csy * 32;
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cey = cey * 32 + 32;
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if (csx <= 0 && csy <= 0 && cex >= 640 && cey >= 480)
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return TileClipping::Off;
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if (!pvrrc.isRTT)
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{
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glm::vec4 clip_start(csx, csy, 0, 1);
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glm::vec4 clip_end(cex, cey, 0, 1);
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clip_start = matrices.GetViewportMatrix() * clip_start;
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clip_end = matrices.GetViewportMatrix() * clip_end;
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csx = clip_start[0];
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csy = clip_start[1];
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cey = clip_end[1];
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cex = clip_end[0];
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}
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else if (!settings.rend.RenderToTextureBuffer)
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{
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csx *= settings.rend.RenderToTextureUpscale;
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csy *= settings.rend.RenderToTextureUpscale;
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cex *= settings.rend.RenderToTextureUpscale;
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cey *= settings.rend.RenderToTextureUpscale;
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}
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clipRect = vk::Rect2D(vk::Offset2D(std::max(0, (int)lroundf(csx)), std::max(0, (int)lroundf(csy))),
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vk::Extent2D(std::max(0, (int)lroundf(cex - csx)), std::max(0, (int)lroundf(cey - csy))));
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return tileClippingMode;
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}
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void BaseDrawer::SetBaseScissor()
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{
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bool wide_screen_on = settings.rend.WideScreen && !pvrrc.isRenderFramebuffer
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&& !matrices.IsClipped();
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if (!wide_screen_on)
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{
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if (pvrrc.isRenderFramebuffer)
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{
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baseScissor = vk::Rect2D(vk::Offset2D(0, 0),
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vk::Extent2D(640, 480));
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}
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else
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{
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float width;
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float height;
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float min_x;
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float min_y;
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glm::vec4 clip_min(pvrrc.fb_X_CLIP.min, pvrrc.fb_Y_CLIP.min, 0, 1);
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glm::vec4 clip_dim(pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1,
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pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1, 0, 0);
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clip_min = matrices.GetScissorMatrix() * clip_min;
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clip_dim = matrices.GetScissorMatrix() * clip_dim;
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min_x = clip_min[0];
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min_y = clip_min[1];
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width = clip_dim[0];
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height = clip_dim[1];
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if (width < 0)
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{
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min_x += width;
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width = -width;
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}
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if (height < 0)
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{
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min_y += height;
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height = -height;
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}
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baseScissor = vk::Rect2D(
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vk::Offset2D((u32) std::max(lroundf(min_x), 0L),
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(u32) std::max(lroundf(min_y), 0L)),
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vk::Extent2D((u32) std::max(lroundf(width), 0L),
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(u32) std::max(lroundf(height), 0L)));
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}
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}
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else
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{
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baseScissor = vk::Rect2D(vk::Offset2D(0, 0),
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vk::Extent2D(screen_width, screen_height));
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}
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}
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void Drawer::DrawPoly(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const PolyParam& poly, u32 first, u32 count)
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{
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vk::Rect2D scissorRect;
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TileClipping tileClip = SetTileClip(poly.tileclip, scissorRect);
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if (tileClip != TileClipping::Outside)
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scissorRect = baseScissor;
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SetScissor(cmdBuffer, scissorRect);
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float trilinearAlpha = 1.f;
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if (poly.tsp.FilterMode > 1 && poly.pcw.Texture && listType != ListType_Punch_Through)
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{
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trilinearAlpha = 0.25 * (poly.tsp.MipMapD & 0x3);
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if (poly.tsp.FilterMode == 2)
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// Trilinear pass A
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trilinearAlpha = 1.0 - trilinearAlpha;
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}
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if (tileClip == TileClipping::Inside || trilinearAlpha != 1.f)
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{
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std::array<float, 5> pushConstants = { (float)scissorRect.offset.x, (float)scissorRect.offset.y,
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(float)scissorRect.extent.width, (float)scissorRect.extent.height, trilinearAlpha };
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cmdBuffer.pushConstants<float>(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
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}
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if (poly.pcw.Texture)
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GetCurrentDescSet().SetTexture(poly.texid, poly.tsp);
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vk::Pipeline pipeline = pipelineManager->GetPipeline(listType, sortTriangles, poly);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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if (poly.pcw.Texture)
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GetCurrentDescSet().BindPerPolyDescriptorSets(cmdBuffer, poly.texid, poly.tsp);
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cmdBuffer.drawIndexed(count, 1, first, 0, 0);
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}
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void Drawer::DrawSorted(const vk::CommandBuffer& cmdBuffer, const std::vector<SortTrigDrawParam>& polys)
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{
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for (const SortTrigDrawParam& param : polys)
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{
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DrawPoly(cmdBuffer, ListType_Translucent, true, *param.ppid, pvrrc.idx.used() + param.first, param.count);
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}
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}
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void Drawer::DrawList(const vk::CommandBuffer& cmdBuffer, u32 listType, bool sortTriangles, const List<PolyParam>& polys, u32 first, u32 last)
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{
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for (u32 i = first; i < last; i++)
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{
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const PolyParam &pp = polys.head()[i];
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DrawPoly(cmdBuffer, listType, sortTriangles, pp, pp.first, pp.count);
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}
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}
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void Drawer::DrawModVols(const vk::CommandBuffer& cmdBuffer, int first, int count)
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{
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if (count == 0 || pvrrc.modtrig.used() == 0)
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return;
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vk::Buffer buffer = GetMainBuffer(0)->buffer.get();
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cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offsets.modVolOffset);
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ModifierVolumeParam* params = &pvrrc.global_param_mvo.head()[first];
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int mod_base = -1;
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vk::Pipeline pipeline;
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for (u32 cmv = 0; cmv < count; cmv++)
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{
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ModifierVolumeParam& param = params[cmv];
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if (param.count == 0)
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continue;
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u32 mv_mode = param.isp.DepthMode;
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if (mod_base == -1)
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mod_base = param.first;
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if (!param.isp.VolumeLast && mv_mode > 0)
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pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Or); // OR'ing (open volume or quad)
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else
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pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Xor); // XOR'ing (closed volume)
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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cmdBuffer.draw(param.count * 3, 1, param.first * 3, 0);
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if (mv_mode == 1 || mv_mode == 2)
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{
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// Sum the area
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pipeline = pipelineManager->GetModifierVolumePipeline(mv_mode == 1 ? ModVolMode::Inclusion : ModVolMode::Exclusion);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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cmdBuffer.draw((param.first + param.count - mod_base) * 3, 1, mod_base * 3, 0);
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mod_base = -1;
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}
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}
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const vk::DeviceSize offset = 0;
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cmdBuffer.bindVertexBuffers(0, 1, &buffer, &offset);
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std::array<float, 5> pushConstants = { 1 - FPU_SHAD_SCALE.scale_factor / 256.f, 0, 0, 0, 0 };
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cmdBuffer.pushConstants<float>(pipelineManager->GetPipelineLayout(), vk::ShaderStageFlagBits::eFragment, 0, pushConstants);
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pipeline = pipelineManager->GetModifierVolumePipeline(ModVolMode::Final);
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cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
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cmdBuffer.drawIndexed(4, 1, 0, 0, 0);
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}
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void Drawer::UploadMainBuffer(const VertexShaderUniforms& vertexUniforms, const FragmentShaderUniforms& fragmentUniforms)
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{
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// TODO Put this logic in an allocator
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std::vector<const void *> chunks;
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std::vector<u32> chunkSizes;
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// Vertex
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chunks.push_back(pvrrc.verts.head());
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chunkSizes.push_back(pvrrc.verts.bytes());
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u32 padding = align(pvrrc.verts.bytes(), 4);
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offsets.modVolOffset = pvrrc.verts.bytes() + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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// Modifier Volumes
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chunks.push_back(pvrrc.modtrig.head());
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chunkSizes.push_back(pvrrc.modtrig.bytes());
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padding = align(offsets.modVolOffset + pvrrc.modtrig.bytes(), 4);
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offsets.indexOffset = offsets.modVolOffset + pvrrc.modtrig.bytes() + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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// Index
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chunks.push_back(pvrrc.idx.head());
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chunkSizes.push_back(pvrrc.idx.bytes());
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for (const std::vector<u32>& idx : sortedIndexes)
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{
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if (!idx.empty())
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{
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chunks.push_back(&idx[0]);
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chunkSizes.push_back(idx.size() * sizeof(u32));
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}
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}
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// Uniform buffers
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u32 indexSize = pvrrc.idx.bytes() + sortedIndexCount * sizeof(u32);
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padding = align(offsets.indexOffset + indexSize, std::max(4, (int)GetContext()->GetUniformBufferAlignment()));
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offsets.vertexUniformOffset = offsets.indexOffset + indexSize + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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chunks.push_back(&vertexUniforms);
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chunkSizes.push_back(sizeof(vertexUniforms));
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padding = align(offsets.vertexUniformOffset + sizeof(VertexShaderUniforms), std::max(4, (int)GetContext()->GetUniformBufferAlignment()));
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offsets.fragmentUniformOffset = offsets.vertexUniformOffset + sizeof(VertexShaderUniforms) + padding;
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chunks.push_back(nullptr);
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chunkSizes.push_back(padding);
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chunks.push_back(&fragmentUniforms);
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chunkSizes.push_back(sizeof(fragmentUniforms));
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u32 totalSize = offsets.fragmentUniformOffset + sizeof(FragmentShaderUniforms);
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BufferData *buffer = GetMainBuffer(totalSize);
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buffer->upload(chunks.size(), &chunkSizes[0], &chunks[0]);
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}
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bool Drawer::Draw(const Texture *fogTexture)
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{
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VertexShaderUniforms vtxUniforms;
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vtxUniforms.normal_matrix = matrices.GetNormalMatrix();
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FragmentShaderUniforms fragUniforms = MakeFragmentUniforms<FragmentShaderUniforms>();
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SortTriangles();
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currentScissor = vk::Rect2D();
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vk::CommandBuffer cmdBuffer = BeginRenderPass();
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// Upload vertex and index buffers
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UploadMainBuffer(vtxUniforms, fragUniforms);
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// Update per-frame descriptor set and bind it
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GetCurrentDescSet().UpdateUniforms(GetMainBuffer(0)->buffer.get(), offsets.vertexUniformOffset, offsets.fragmentUniformOffset, fogTexture->GetImageView());
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GetCurrentDescSet().BindPerFrameDescriptorSets(cmdBuffer);
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// Reset per-poly descriptor set pool
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GetCurrentDescSet().Reset();
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// Bind vertex and index buffers
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const vk::DeviceSize zeroOffset[] = { 0 };
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const vk::Buffer buffer = GetMainBuffer(0)->buffer.get();
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cmdBuffer.bindVertexBuffers(0, 1, &buffer, zeroOffset);
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cmdBuffer.bindIndexBuffer(buffer, offsets.indexOffset, vk::IndexType::eUint32);
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RenderPass previous_pass = {};
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for (int render_pass = 0; render_pass < pvrrc.render_passes.used(); render_pass++)
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{
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const RenderPass& current_pass = pvrrc.render_passes.head()[render_pass];
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DEBUG_LOG(RENDERER, "Render pass %d OP %d PT %d TR %d MV %d autosort %d", render_pass + 1,
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current_pass.op_count - previous_pass.op_count,
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current_pass.pt_count - previous_pass.pt_count,
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current_pass.tr_count - previous_pass.tr_count,
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current_pass.mvo_count - previous_pass.mvo_count, current_pass.autosort);
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DrawList(cmdBuffer, ListType_Opaque, false, pvrrc.global_param_op, previous_pass.op_count, current_pass.op_count);
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DrawList(cmdBuffer, ListType_Punch_Through, false, pvrrc.global_param_pt, previous_pass.pt_count, current_pass.pt_count);
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DrawModVols(cmdBuffer, previous_pass.mvo_count, current_pass.mvo_count - previous_pass.mvo_count);
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if (current_pass.autosort)
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{
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if (!settings.rend.PerStripSorting)
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{
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DrawSorted(cmdBuffer, sortedPolys[render_pass]);
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}
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else
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{
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SortPParams(previous_pass.tr_count, current_pass.tr_count - previous_pass.tr_count);
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DrawList(cmdBuffer, ListType_Translucent, true, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count);
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}
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}
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else
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DrawList(cmdBuffer, ListType_Translucent, false, pvrrc.global_param_tr, previous_pass.tr_count, current_pass.tr_count);
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previous_pass = current_pass;
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}
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return !pvrrc.isRTT;
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}
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vk::CommandBuffer TextureDrawer::BeginRenderPass()
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{
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DEBUG_LOG(RENDERER, "RenderToTexture packmode=%d stride=%d - %d,%d -> %d,%d", FB_W_CTRL.fb_packmode, FB_W_LINESTRIDE.stride * 8,
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FB_X_CLIP.min, FB_Y_CLIP.min, FB_X_CLIP.max, FB_Y_CLIP.max);
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matrices.CalcMatrices(&pvrrc);
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textureAddr = FB_W_SOF1 & VRAM_MASK;
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u32 origWidth = pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1;
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u32 origHeight = pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1;
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u32 upscaledWidth = origWidth;
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u32 upscaledHeight = origHeight;
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int heightPow2 = 8;
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while (heightPow2 < upscaledHeight)
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heightPow2 *= 2;
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int widthPow2 = 8;
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while (widthPow2 < upscaledWidth)
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widthPow2 *= 2;
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if (settings.rend.RenderToTextureUpscale > 1 && !settings.rend.RenderToTextureBuffer)
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{
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upscaledWidth *= settings.rend.RenderToTextureUpscale;
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upscaledHeight *= settings.rend.RenderToTextureUpscale;
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widthPow2 *= settings.rend.RenderToTextureUpscale;
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heightPow2 *= settings.rend.RenderToTextureUpscale;
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}
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static_cast<RttPipelineManager*>(pipelineManager)->CheckSettingsChange();
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VulkanContext *context = GetContext();
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vk::Device device = context->GetDevice();
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vk::CommandBuffer commandBuffer = commandPool->Allocate();
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commandBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
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if (widthPow2 != this->width || heightPow2 != this->height || !depthAttachment)
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{
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if (!depthAttachment)
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depthAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(context->GetPhysicalDevice(), device));
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depthAttachment->Init(widthPow2, heightPow2, GetContext()->GetDepthFormat());
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}
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vk::ImageView colorImageView;
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vk::ImageLayout colorImageCurrentLayout;
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if (!settings.rend.RenderToTextureBuffer)
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{
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// TexAddr : fb_rtt.TexAddr, Reserved : 0, StrideSel : 0, ScanOrder : 1
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TCW tcw = { { textureAddr >> 3, 0, 0, 1 } };
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switch (FB_W_CTRL.fb_packmode) {
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case 0:
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case 3:
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tcw.PixelFmt = Pixel1555;
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break;
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case 1:
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tcw.PixelFmt = Pixel565;
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break;
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case 2:
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tcw.PixelFmt = Pixel4444;
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break;
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}
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TSP tsp = { 0 };
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for (tsp.TexU = 0; tsp.TexU <= 7 && (8 << tsp.TexU) < origWidth; tsp.TexU++);
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for (tsp.TexV = 0; tsp.TexV <= 7 && (8 << tsp.TexV) < origHeight; tsp.TexV++);
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texture = textureCache->getTextureCacheData(tsp, tcw);
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if (texture->IsNew())
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{
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texture->Create();
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texture->SetPhysicalDevice(GetContext()->GetPhysicalDevice());
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texture->SetDevice(device);
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}
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if (texture->format != vk::Format::eR8G8B8A8Unorm)
|
|
{
|
|
texture->extent = vk::Extent2D(widthPow2, heightPow2);
|
|
texture->format = vk::Format::eR8G8B8A8Unorm;
|
|
texture->CreateImage(vk::ImageTiling::eOptimal, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eSampled,
|
|
vk::ImageLayout::eUndefined, vk::MemoryPropertyFlags(), vk::ImageAspectFlagBits::eColor);
|
|
colorImageCurrentLayout = vk::ImageLayout::eUndefined;
|
|
}
|
|
else
|
|
{
|
|
colorImageCurrentLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
|
|
}
|
|
colorImage = *texture->image;
|
|
colorImageView = texture->GetImageView();
|
|
}
|
|
else
|
|
{
|
|
if (widthPow2 != this->width || heightPow2 != this->height || !colorAttachment)
|
|
{
|
|
if (!colorAttachment)
|
|
{
|
|
colorAttachment = std::unique_ptr<FramebufferAttachment>(new FramebufferAttachment(context->GetPhysicalDevice(), device));
|
|
}
|
|
colorAttachment->Init(widthPow2, heightPow2, vk::Format::eR8G8B8A8Unorm);
|
|
}
|
|
colorImage = colorAttachment->GetImage();
|
|
colorImageView = colorAttachment->GetImageView();
|
|
colorImageCurrentLayout = vk::ImageLayout::eUndefined;
|
|
}
|
|
width = widthPow2;
|
|
height = heightPow2;
|
|
|
|
setImageLayout(commandBuffer, colorImage, vk::Format::eR8G8B8A8Unorm, 1, colorImageCurrentLayout, vk::ImageLayout::eColorAttachmentOptimal);
|
|
|
|
vk::ImageView imageViews[] = {
|
|
colorImageView,
|
|
depthAttachment->GetImageView(),
|
|
};
|
|
framebuffer = device.createFramebufferUnique(vk::FramebufferCreateInfo(vk::FramebufferCreateFlags(),
|
|
pipelineManager->GetRenderPass(), ARRAY_SIZE(imageViews), imageViews, widthPow2, heightPow2, 1));
|
|
|
|
const vk::ClearValue clear_colors[] = { vk::ClearColorValue(std::array<float, 4> { 0.f, 0.f, 0.f, 1.f }), vk::ClearDepthStencilValue { 0.f, 0 } };
|
|
commandBuffer.beginRenderPass(vk::RenderPassBeginInfo(pipelineManager->GetRenderPass(), *framebuffer,
|
|
vk::Rect2D( { 0, 0 }, { width, height }), 2, clear_colors), vk::SubpassContents::eInline);
|
|
commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)upscaledWidth, (float)upscaledHeight, 1.0f, 0.0f));
|
|
baseScissor = vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(upscaledWidth, upscaledHeight));
|
|
commandBuffer.setScissor(0, baseScissor);
|
|
currentCommandBuffer = commandBuffer;
|
|
|
|
return commandBuffer;
|
|
}
|
|
|
|
void TextureDrawer::EndRenderPass()
|
|
{
|
|
currentCommandBuffer.endRenderPass();
|
|
|
|
if (settings.rend.RenderToTextureBuffer)
|
|
{
|
|
vk::BufferImageCopy copyRegion(0, width, height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0),
|
|
vk::Extent3D(vk::Extent2D(width, height), 1));
|
|
currentCommandBuffer.copyImageToBuffer(colorAttachment->GetImage(), vk::ImageLayout::eTransferSrcOptimal,
|
|
*colorAttachment->GetBufferData()->buffer, copyRegion);
|
|
|
|
vk::BufferMemoryBarrier bufferMemoryBarrier(
|
|
vk::AccessFlagBits::eTransferWrite,
|
|
vk::AccessFlagBits::eHostRead,
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
VK_QUEUE_FAMILY_IGNORED,
|
|
*colorAttachment->GetBufferData()->buffer,
|
|
0,
|
|
VK_WHOLE_SIZE);
|
|
currentCommandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
|
|
vk::PipelineStageFlagBits::eHost, {}, nullptr, bufferMemoryBarrier, nullptr);
|
|
}
|
|
currentCommandBuffer.end();
|
|
|
|
GetContext()->GetGraphicsQueue().submit(vk::SubmitInfo(0, nullptr, nullptr, 1, ¤tCommandBuffer),
|
|
settings.rend.RenderToTextureBuffer ? *fence : nullptr);
|
|
colorImage = nullptr;
|
|
currentCommandBuffer = nullptr;
|
|
commandPool->EndFrame();
|
|
|
|
if (settings.rend.RenderToTextureBuffer)
|
|
{
|
|
GetContext()->GetDevice().waitForFences(1, &fence.get(), true, UINT64_MAX);
|
|
GetContext()->GetDevice().resetFences(1, &fence.get());
|
|
|
|
u16 *dst = (u16 *)&vram[textureAddr];
|
|
|
|
PixelBuffer<u32> tmpBuf;
|
|
tmpBuf.init(width, height);
|
|
colorAttachment->GetBufferData()->download(width * height * 4, tmpBuf.data());
|
|
WriteTextureToVRam(width, height, (u8 *)tmpBuf.data(), dst);
|
|
|
|
return;
|
|
}
|
|
//memset(&vram[fb_rtt.TexAddr << 3], '\0', size);
|
|
|
|
texture->dirty = 0;
|
|
if (texture->lock_block == NULL)
|
|
texture->lock_block = libCore_vramlock_Lock(texture->sa_tex, texture->sa + texture->size - 1, texture);
|
|
}
|
|
|
|
vk::CommandBuffer ScreenDrawer::BeginRenderPass()
|
|
{
|
|
GetContext()->NewFrame();
|
|
GetContext()->BeginRenderPass();
|
|
vk::CommandBuffer commandBuffer = GetContext()->GetCurrentCommandBuffer();
|
|
commandBuffer.setViewport(0, vk::Viewport(0.0f, 0.0f, (float)screen_width, (float)screen_height, 1.0f, 0.0f));
|
|
|
|
matrices.CalcMatrices(&pvrrc);
|
|
|
|
SetBaseScissor();
|
|
|
|
commandBuffer.setScissor(0, baseScissor);
|
|
return commandBuffer;
|
|
}
|