..
gl4
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
gles
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
norend
Cleanup include headers
2020-03-29 14:26:21 +02:00
vulkan
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
CustomTexture.cpp
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
CustomTexture.h
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
TexCache.cpp
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
TexCache.h
Load custom textures with stb_image exclusively and remove loadPNGData function
2020-04-07 19:17:16 +02:00
game_scanner.h
ui: scan games in a background thread. hide unknown zips and naomi chds
2020-04-09 11:44:19 +02:00
gui.cpp
android: ignore audio latency. skip less frames in synchronous mode
2020-06-05 21:16:48 +02:00
gui.h
network: start network before starting game to configure eeprom/flash
2020-04-22 19:11:49 +02:00
gui_android.cpp
network: start network before starting game to configure eeprom/flash
2020-04-22 19:11:49 +02:00
gui_android.h
Cleanup include headers
2020-03-29 14:26:21 +02:00
gui_util.cpp
Replace OS_DARWIN by __APPLE__
2020-04-26 14:19:21 +02:00
gui_util.h
Cleanup include headers
2020-03-29 14:26:21 +02:00
osd.cpp
Load custom textures with stb_image exclusively and remove loadPNGData function
2020-04-07 19:17:16 +02:00
osd.h
Cleanup include headers
2020-03-29 14:26:21 +02:00
sorter.cpp
fix crash when TR polys count is 0
2020-03-31 21:09:42 +02:00
sorter.h
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
tileclip.h
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
transform_matrix.h
Cleanup include headers
2020-03-29 14:26:21 +02:00