flycast/core/rend
Flyinghead a7a70f9900 gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
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gl4 gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
gles gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
norend rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
vulkan vk: create staging buffer for texture if null 2020-12-16 14:37:28 +01:00
CustomTexture.cpp config/data folders improvements 2020-11-26 16:45:57 +01:00
CustomTexture.h get rid of libpng and use stb_image_write instead. OSX: static link SDL 2020-04-08 15:34:21 +02:00
TexCache.cpp rend: read framebuffer as non-interlaced when possible 2020-12-16 14:40:11 +01:00
TexCache.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
game_scanner.h gui: fix content path incorrect popup. fix potential race condition 2020-11-25 10:20:03 +01:00
gui.cpp pvr: serialize TA render passes 2020-12-15 16:27:34 +01:00
gui.h network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.cpp network: start network before starting game to configure eeprom/flash 2020-04-22 19:11:49 +02:00
gui_android.h Cleanup include headers 2020-03-29 14:26:21 +02:00
gui_util.cpp gl: don't present a frame if no previous render 2020-12-16 17:25:33 +01:00
gui_util.h upgrade imgui to 1.8. Allow scrolling settings by dragging empty space 2020-11-25 13:54:27 +01:00
mainui.cpp only switch vulkan/opengl when needed 2020-12-15 20:16:35 +01:00
mainui.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
osd.cpp config/data folders improvements 2020-11-26 16:45:57 +01:00
osd.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
sorter.cpp vulkan: revert to using 3 swap images. fix crash when switching gl/vk 2020-07-11 17:38:41 +02:00
sorter.h Remove "using namespace std;" 2020-03-30 23:00:43 +02:00
tileclip.h gl/gl4: simplify clipping. share code with vulkan 2020-05-11 16:11:31 +02:00
transform_matrix.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00