![]() move ui loop out of hw/pvr vk: implement multi-rendering, delay swap. Load fb before render pass fps counter now counts frames, not renders vk: force ignoreTexAlpha for 565 texture in case the supporting texture has an alpha channel (RTT). Fixes Alone in the Dark cinematic scenes. pvr: better detection of frame swapping (FB_R_SOF/FB_W_SOF) pvr: synchronous rendering now always waits for render in progress (speed measurement not reliable, render skipped when multi-rendering) vk: limit swap chain size to 2 |
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norend.cpp |