flycast/core/rend/gui.cpp

2609 lines
81 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include <mutex>
#include "gui.h"
#include "osd.h"
#include "cfg/cfg.h"
#include "hw/maple/maple_if.h"
#include "hw/maple/maple_devs.h"
#include "hw/naomi/naomi_cart.h"
#include "imgui/imgui.h"
#include "imgui/roboto_medium.h"
#include "network/net_handshake.h"
#include "network/ggpo.h"
#include "wsi/context.h"
#include "input/gamepad_device.h"
#include "input/mouse.h"
#include "gui_util.h"
#include "gui_android.h"
#include "game_scanner.h"
#include "version.h"
#include "oslib/oslib.h"
#include "oslib/audiostream.h"
#include "imgread/common.h"
#include "log/LogManager.h"
#include "emulator.h"
#include "rend/mainui.h"
#include "lua/lua.h"
#include "gui_chat.h"
#include "imgui_driver.h"
static bool game_started;
int screen_dpi = 96;
int insetLeft, insetRight, insetTop, insetBottom;
std::unique_ptr<ImGuiDriver> imguiDriver;
static bool inited = false;
float scaling = 1;
GuiState gui_state = GuiState::Main;
static bool commandLineStart;
static u32 mouseButtons;
static int mouseX, mouseY;
static float mouseWheel;
static std::string error_msg;
static bool error_msg_shown;
static std::string osd_message;
static double osd_message_end;
static std::mutex osd_message_mutex;
static void (*showOnScreenKeyboard)(bool show);
static bool keysUpNextFrame[512];
static int map_system = 0;
static void reset_vmus();
void error_popup();
static GameScanner scanner;
static BackgroundGameLoader gameLoader;
static Chat chat;
static void emuEventCallback(Event event, void *)
{
switch (event)
{
case Event::Resume:
game_started = true;
break;
case Event::Start:
case Event::Terminate:
GamepadDevice::load_system_mappings();
break;
default:
break;
}
}
void gui_init()
{
if (inited)
return;
inited = true;
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.IniFilename = NULL;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.KeyMap[ImGuiKey_Tab] = 0x2B;
io.KeyMap[ImGuiKey_LeftArrow] = 0x50;
io.KeyMap[ImGuiKey_RightArrow] = 0x4F;
io.KeyMap[ImGuiKey_UpArrow] = 0x52;
io.KeyMap[ImGuiKey_DownArrow] = 0x51;
io.KeyMap[ImGuiKey_PageUp] = 0x4B;
io.KeyMap[ImGuiKey_PageDown] = 0x4E;
io.KeyMap[ImGuiKey_Home] = 0x4A;
io.KeyMap[ImGuiKey_End] = 0x4D;
io.KeyMap[ImGuiKey_Insert] = 0x49;
io.KeyMap[ImGuiKey_Delete] = 0x4C;
io.KeyMap[ImGuiKey_Backspace] = 0x2A;
io.KeyMap[ImGuiKey_Space] = 0x2C;
io.KeyMap[ImGuiKey_Enter] = 0x28;
io.KeyMap[ImGuiKey_Escape] = 0x29;
io.KeyMap[ImGuiKey_A] = 0x04;
io.KeyMap[ImGuiKey_C] = 0x06;
io.KeyMap[ImGuiKey_V] = 0x19;
io.KeyMap[ImGuiKey_X] = 0x1B;
io.KeyMap[ImGuiKey_Y] = 0x1C;
io.KeyMap[ImGuiKey_Z] = 0x1D;
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();
ImGui::GetStyle().TabRounding = 0;
ImGui::GetStyle().ItemSpacing = ImVec2(8, 8); // from 8,4
ImGui::GetStyle().ItemInnerSpacing = ImVec2(4, 6); // from 4,4
//ImGui::GetStyle().WindowRounding = 0;
#if defined(__ANDROID__) || defined(TARGET_IPHONE)
ImGui::GetStyle().TouchExtraPadding = ImVec2(1, 1); // from 0,0
#endif
// Load Fonts
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
// - Read 'misc/fonts/README.txt' for more instructions and details.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
//io.Fonts->AddFontDefault();
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
//IM_ASSERT(font != NULL);
#if !defined(_WIN32) && !defined(__SWITCH__)
scaling = std::max(1.f, screen_dpi / 100.f * 0.75f);
// Limit scaling on small low-res screens
if (settings.display.width <= 640 || settings.display.height <= 480)
scaling = std::min(1.4f, scaling);
#endif
if (scaling > 1)
ImGui::GetStyle().ScaleAllSizes(scaling);
static const ImWchar ranges[] =
{
0x0020, 0xFFFF, // All chars
0,
};
io.Fonts->AddFontFromMemoryCompressedTTF(roboto_medium_compressed_data, roboto_medium_compressed_size, 17.f * scaling, nullptr, ranges);
ImFontConfig font_cfg;
font_cfg.MergeMode = true;
#ifdef _WIN32
u32 cp = GetACP();
std::string fontDir = std::string(nowide::getenv("SYSTEMROOT")) + "\\Fonts\\";
switch (cp)
{
case 932: // Japanese
{
font_cfg.FontNo = 2; // UIGothic
ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "msgothic.ttc").c_str(), 17.f * scaling, &font_cfg, io.Fonts->GetGlyphRangesJapanese());
font_cfg.FontNo = 2; // Meiryo UI
if (font == nullptr)
io.Fonts->AddFontFromFileTTF((fontDir + "Meiryo.ttc").c_str(), 17.f * scaling, &font_cfg, io.Fonts->GetGlyphRangesJapanese());
}
break;
case 949: // Korean
{
ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "Malgun.ttf").c_str(), 17.f * scaling, &font_cfg, io.Fonts->GetGlyphRangesKorean());
if (font == nullptr)
{
font_cfg.FontNo = 2; // Dotum
io.Fonts->AddFontFromFileTTF((fontDir + "Gulim.ttc").c_str(), 17.f * scaling, &font_cfg, io.Fonts->GetGlyphRangesKorean());
}
}
break;
case 950: // Traditional Chinese
{
font_cfg.FontNo = 1; // Microsoft JhengHei UI Regular
ImFont* font = io.Fonts->AddFontFromFileTTF((fontDir + "Msjh.ttc").c_str(), 17.f * scaling, &font_cfg, GetGlyphRangesChineseTraditionalOfficial());
font_cfg.FontNo = 0;
if (font == nullptr)
io.Fonts->AddFontFromFileTTF((fontDir + "MSJH.ttf").c_str(), 17.f * scaling, &font_cfg, GetGlyphRangesChineseTraditionalOfficial());
}
break;
case 936: // Simplified Chinese
io.Fonts->AddFontFromFileTTF((fontDir + "Simsun.ttc").c_str(), 17.f * scaling, &font_cfg, GetGlyphRangesChineseSimplifiedOfficial());
break;
default:
break;
}
#elif defined(__APPLE__) && !defined(TARGET_IPHONE)
std::string fontDir = std::string("/System/Library/Fonts/");
extern std::string os_Locale();
std::string locale = os_Locale();
if (locale.find("ja") == 0) // Japanese
{
io.Fonts->AddFontFromFileTTF((fontDir + "ヒラギノ角ゴシック W4.ttc").c_str(), 17.f * scaling, &font_cfg, io.Fonts->GetGlyphRangesJapanese());
}
else if (locale.find("ko") == 0) // Korean
{
io.Fonts->AddFontFromFileTTF((fontDir + "AppleSDGothicNeo.ttc").c_str(), 17.f * scaling, &font_cfg, io.Fonts->GetGlyphRangesKorean());
}
else if (locale.find("zh-Hant") == 0) // Traditional Chinese
{
io.Fonts->AddFontFromFileTTF((fontDir + "PingFang.ttc").c_str(), 17.f * scaling, &font_cfg, GetGlyphRangesChineseTraditionalOfficial());
}
else if (locale.find("zh-Hans") == 0) // Simplified Chinese
{
io.Fonts->AddFontFromFileTTF((fontDir + "PingFang.ttc").c_str(), 17.f * scaling, &font_cfg, GetGlyphRangesChineseSimplifiedOfficial());
}
#elif defined(__ANDROID__)
if (getenv("FLYCAST_LOCALE") != nullptr)
{
const ImWchar *glyphRanges = nullptr;
std::string locale = getenv("FLYCAST_LOCALE");
if (locale.find("ja") == 0) // Japanese
glyphRanges = io.Fonts->GetGlyphRangesJapanese();
else if (locale.find("ko") == 0) // Korean
glyphRanges = io.Fonts->GetGlyphRangesKorean();
else if (locale.find("zh_TW") == 0
|| locale.find("zh_HK") == 0) // Traditional Chinese
glyphRanges = GetGlyphRangesChineseTraditionalOfficial();
else if (locale.find("zh_CN") == 0) // Simplified Chinese
glyphRanges = GetGlyphRangesChineseSimplifiedOfficial();
if (glyphRanges != nullptr)
io.Fonts->AddFontFromFileTTF("/system/fonts/NotoSansCJK-Regular.ttc", 17.f * scaling, &font_cfg, glyphRanges);
}
// TODO Linux, iOS, ...
#endif
NOTICE_LOG(RENDERER, "Screen DPI is %d, size %d x %d. Scaling by %.2f", screen_dpi, settings.display.width, settings.display.height, scaling);
EventManager::listen(Event::Resume, emuEventCallback);
EventManager::listen(Event::Start, emuEventCallback);
EventManager::listen(Event::Terminate, emuEventCallback);
ggpo::receiveChatMessages([](int playerNum, const std::string& msg) { chat.receive(playerNum, msg); });
}
void gui_keyboard_input(u16 wc)
{
ImGuiIO& io = ImGui::GetIO();
if (io.WantCaptureKeyboard)
io.AddInputCharacter(wc);
}
void gui_keyboard_inputUTF8(const std::string& s)
{
ImGuiIO& io = ImGui::GetIO();
if (io.WantCaptureKeyboard)
io.AddInputCharactersUTF8(s.c_str());
}
void gui_keyboard_key(u8 keyCode, bool pressed, u8 modifiers)
{
if (!inited)
return;
ImGuiIO& io = ImGui::GetIO();
if (!pressed && io.KeysDown[keyCode])
{
keysUpNextFrame[keyCode] = true;
return;
}
io.KeyCtrl = (modifiers & (0x01 | 0x10)) != 0;
io.KeyShift = (modifiers & (0x02 | 0x20)) != 0;
io.KeysDown[keyCode] = pressed;
}
bool gui_keyboard_captured()
{
ImGuiIO& io = ImGui::GetIO();
return io.WantCaptureKeyboard;
}
bool gui_mouse_captured()
{
ImGuiIO& io = ImGui::GetIO();
return io.WantCaptureMouse;
}
void gui_set_mouse_position(int x, int y)
{
mouseX = std::round(x * settings.display.pointScale);
mouseY = std::round(y * settings.display.pointScale);
}
void gui_set_mouse_button(int button, bool pressed)
{
if (pressed)
mouseButtons |= 1 << button;
else
mouseButtons &= ~(1 << button);
}
void gui_set_mouse_wheel(float delta)
{
mouseWheel += delta;
}
static void gui_newFrame()
{
imguiDriver->newFrame();
ImGui::GetIO().DisplaySize.x = settings.display.width;
ImGui::GetIO().DisplaySize.y = settings.display.height;
ImGuiIO& io = ImGui::GetIO();
if (mouseX < 0 || mouseX >= settings.display.width || mouseY < 0 || mouseY >= settings.display.height)
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
else
io.MousePos = ImVec2(mouseX, mouseY);
static bool delayTouch;
#if defined(__ANDROID__) || defined(TARGET_IPHONE)
// Delay touch by one frame to allow widgets to be hovered before click
// This is required for widgets using ImGuiButtonFlags_AllowItemOverlap such as TabItem's
if (!delayTouch && (mouseButtons & (1 << 0)) != 0 && !io.MouseDown[ImGuiMouseButton_Left])
delayTouch = true;
else
delayTouch = false;
#endif
if (io.WantCaptureMouse)
{
io.MouseWheel = -mouseWheel / 16;
mouseWheel = 0;
}
if (!delayTouch)
io.MouseDown[ImGuiMouseButton_Left] = (mouseButtons & (1 << 0)) != 0;
io.MouseDown[ImGuiMouseButton_Right] = (mouseButtons & (1 << 1)) != 0;
io.MouseDown[ImGuiMouseButton_Middle] = (mouseButtons & (1 << 2)) != 0;
io.MouseDown[3] = (mouseButtons & (1 << 3)) != 0;
io.NavInputs[ImGuiNavInput_Activate] = (kcode[0] & DC_BTN_A) == 0;
io.NavInputs[ImGuiNavInput_Cancel] = (kcode[0] & DC_BTN_B) == 0;
io.NavInputs[ImGuiNavInput_Input] = (kcode[0] & DC_BTN_X) == 0;
io.NavInputs[ImGuiNavInput_DpadLeft] = (kcode[0] & DC_DPAD_LEFT) == 0;
io.NavInputs[ImGuiNavInput_DpadRight] = (kcode[0] & DC_DPAD_RIGHT) == 0;
io.NavInputs[ImGuiNavInput_DpadUp] = (kcode[0] & DC_DPAD_UP) == 0;
io.NavInputs[ImGuiNavInput_DpadDown] = (kcode[0] & DC_DPAD_DOWN) == 0;
io.NavInputs[ImGuiNavInput_LStickLeft] = joyx[0] < 0 ? -(float)joyx[0] / 128 : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickLeft] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickLeft] = 0.f;
io.NavInputs[ImGuiNavInput_LStickRight] = joyx[0] > 0 ? (float)joyx[0] / 128 : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickRight] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickRight] = 0.f;
io.NavInputs[ImGuiNavInput_LStickUp] = joyy[0] < 0 ? -(float)joyy[0] / 128.f : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickUp] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickUp] = 0.f;
io.NavInputs[ImGuiNavInput_LStickDown] = joyy[0] > 0 ? (float)joyy[0] / 128.f : 0.f;
if (io.NavInputs[ImGuiNavInput_LStickDown] < 0.1f)
io.NavInputs[ImGuiNavInput_LStickDown] = 0.f;
ImGui::GetStyle().Colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
if (showOnScreenKeyboard != nullptr)
showOnScreenKeyboard(io.WantTextInput);
}
static void delayedKeysUp()
{
ImGuiIO& io = ImGui::GetIO();
for (u32 i = 0; i < ARRAY_SIZE(keysUpNextFrame); i++)
if (keysUpNextFrame[i])
io.KeysDown[i] = false;
memset(keysUpNextFrame, 0, sizeof(keysUpNextFrame));
}
static void gui_endFrame()
{
ImGui::Render();
imguiDriver->renderDrawData(ImGui::GetDrawData());
delayedKeysUp();
}
void gui_setOnScreenKeyboardCallback(void (*callback)(bool show))
{
showOnScreenKeyboard = callback;
}
void gui_set_insets(int left, int right, int top, int bottom)
{
insetLeft = left;
insetRight = right;
insetTop = top;
insetBottom = bottom;
}
#if 0
#include "oslib/timeseries.h"
TimeSeries renderTimes;
TimeSeries vblankTimes;
void gui_plot_render_time(int width, int height)
{
std::vector<float> v = renderTimes.data();
ImGui::PlotLines("Render Times", v.data(), v.size(), 0, "", 0.0, 1.0 / 30.0, ImVec2(300, 50));
ImGui::Text("StdDev: %.1f%%", renderTimes.stddev() * 100.f / 0.01666666667f);
v = vblankTimes.data();
ImGui::PlotLines("VBlank", v.data(), v.size(), 0, "", 0.0, 1.0 / 30.0, ImVec2(300, 50));
ImGui::Text("StdDev: %.1f%%", vblankTimes.stddev() * 100.f / 0.01666666667f);
}
#endif
void gui_open_settings()
{
if (gui_state == GuiState::Closed)
{
if (!ggpo::active())
{
gui_state = GuiState::Commands;
HideOSD();
emu.stop();
}
else
chat.toggle();
}
else if (gui_state == GuiState::VJoyEdit)
{
gui_state = GuiState::VJoyEditCommands;
}
else if (gui_state == GuiState::Loading)
{
gameLoader.cancel();
}
else if (gui_state == GuiState::Commands)
{
gui_state = GuiState::Closed;
GamepadDevice::load_system_mappings();
emu.start();
}
}
void gui_start_game(const std::string& path)
{
emu.unloadGame();
reset_vmus();
chat.reset();
scanner.stop();
gui_state = GuiState::Loading;
gameLoader.load(path);
}
void gui_stop_game(const std::string& message)
{
if (!commandLineStart)
{
// Exit to main menu
emu.unloadGame();
gui_state = GuiState::Main;
game_started = false;
reset_vmus();
if (!message.empty())
gui_error("Flycast has stopped.\n\n" + message);
}
else
{
if (!message.empty())
ERROR_LOG(COMMON, "Flycast has stopped: %s", message.c_str());
// Exit emulator
dc_exit();
}
}
static void gui_display_commands()
{
imguiDriver->displayVmus();
centerNextWindow();
ImGui::SetNextWindowSize(ImVec2(330 * scaling, 0));
ImGui::Begin("##commands", NULL, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize);
bool loadSaveStateDisabled = settings.content.path.empty() || settings.network.online;
if (loadSaveStateDisabled)
{
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
// Load State
if (ImGui::Button("Load State", ImVec2(110 * scaling, 50 * scaling)) && !loadSaveStateDisabled)
{
gui_state = GuiState::Closed;
dc_loadstate(config::SavestateSlot);
}
ImGui::SameLine();
// Slot #
std::string slot = "Slot " + std::to_string((int)config::SavestateSlot + 1);
if (ImGui::Button(slot.c_str(), ImVec2(80 * scaling - ImGui::GetStyle().FramePadding.x, 50 * scaling)))
ImGui::OpenPopup("slot_select_popup");
if (ImGui::BeginPopup("slot_select_popup"))
{
for (int i = 0; i < 10; i++)
if (ImGui::Selectable(std::to_string(i + 1).c_str(), config::SavestateSlot == i, 0,
ImVec2(ImGui::CalcTextSize("Slot 8").x, 0))) {
config::SavestateSlot = i;
SaveSettings();
}
ImGui::EndPopup();
}
ImGui::SameLine();
// Save State
if (ImGui::Button("Save State", ImVec2(110 * scaling, 50 * scaling)) && !loadSaveStateDisabled)
{
gui_state = GuiState::Closed;
dc_savestate(config::SavestateSlot);
}
if (loadSaveStateDisabled)
{
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
ImGui::Columns(2, "buttons", false);
// Settings
if (ImGui::Button("Settings", ImVec2(150 * scaling, 50 * scaling)))
{
gui_state = GuiState::Settings;
}
ImGui::NextColumn();
if (ImGui::Button("Resume", ImVec2(150 * scaling, 50 * scaling)))
{
GamepadDevice::load_system_mappings();
gui_state = GuiState::Closed;
}
ImGui::NextColumn();
// Insert/Eject Disk
const char *disk_label = libGDR_GetDiscType() == Open ? "Insert Disk" : "Eject Disk";
if (ImGui::Button(disk_label, ImVec2(150 * scaling, 50 * scaling)))
{
if (libGDR_GetDiscType() == Open)
{
gui_state = GuiState::SelectDisk;
}
else
{
DiscOpenLid();
gui_state = GuiState::Closed;
}
}
ImGui::NextColumn();
// Cheats
if (settings.network.online)
{
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
if (ImGui::Button("Cheats", ImVec2(150 * scaling, 50 * scaling)) && !settings.network.online)
{
gui_state = GuiState::Cheats;
}
if (settings.network.online)
{
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
ImGui::Columns(1, nullptr, false);
// Exit
if (ImGui::Button("Exit", ImVec2(300 * scaling + ImGui::GetStyle().ColumnsMinSpacing + ImGui::GetStyle().FramePadding.x * 2 - 1,
50 * scaling)))
{
gui_stop_game();
}
ImGui::End();
}
inline static void header(const char *title)
{
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(0.f, 0.5f)); // Left
ImGui::ButtonEx(title, ImVec2(-1, 0), ImGuiButtonFlags_Disabled);
ImGui::PopStyleVar();
}
const char *maple_device_types[] = { "None", "Sega Controller", "Light Gun", "Keyboard", "Mouse", "Twin Stick", "Ascii Stick" };
const char *maple_expansion_device_types[] = { "None", "Sega VMU", "Purupuru", "Microphone" };
static const char *maple_device_name(MapleDeviceType type)
{
switch (type)
{
case MDT_SegaController:
return maple_device_types[1];
case MDT_LightGun:
return maple_device_types[2];
case MDT_Keyboard:
return maple_device_types[3];
case MDT_Mouse:
return maple_device_types[4];
case MDT_TwinStick:
return maple_device_types[5];
case MDT_AsciiStick:
return maple_device_types[6];
case MDT_None:
default:
return maple_device_types[0];
}
}
static MapleDeviceType maple_device_type_from_index(int idx)
{
switch (idx)
{
case 1:
return MDT_SegaController;
case 2:
return MDT_LightGun;
case 3:
return MDT_Keyboard;
case 4:
return MDT_Mouse;
case 5:
return MDT_TwinStick;
case 6:
return MDT_AsciiStick;
case 0:
default:
return MDT_None;
}
}
static const char *maple_expansion_device_name(MapleDeviceType type)
{
switch (type)
{
case MDT_SegaVMU:
return maple_expansion_device_types[1];
case MDT_PurupuruPack:
return maple_expansion_device_types[2];
case MDT_Microphone:
return maple_expansion_device_types[3];
case MDT_None:
default:
return maple_expansion_device_types[0];
}
}
const char *maple_ports[] = { "None", "A", "B", "C", "D", "All" };
struct Mapping {
DreamcastKey key;
const char *name;
};
const Mapping dcButtons[] = {
{ EMU_BTN_NONE, "Directions" },
{ DC_DPAD_UP, "Up" },
{ DC_DPAD_DOWN, "Down" },
{ DC_DPAD_LEFT, "Left" },
{ DC_DPAD_RIGHT, "Right" },
{ DC_AXIS_UP, "Thumbstick Up" },
{ DC_AXIS_DOWN, "Thumbstick Down" },
{ DC_AXIS_LEFT, "Thumbstick Left" },
{ DC_AXIS_RIGHT, "Thumbstick Right" },
{ DC_DPAD2_UP, "DPad2 Up" },
{ DC_DPAD2_DOWN, "DPad2 Down" },
{ DC_DPAD2_LEFT, "DPad2 Left" },
{ DC_DPAD2_RIGHT, "DPad2 Right" },
{ EMU_BTN_NONE, "Buttons" },
{ DC_BTN_A, "A" },
{ DC_BTN_B, "B" },
{ DC_BTN_X, "X" },
{ DC_BTN_Y, "Y" },
{ DC_BTN_C, "C" },
{ DC_BTN_D, "D" },
{ DC_BTN_Z, "Z" },
{ EMU_BTN_NONE, "Triggers" },
{ DC_AXIS_LT, "Left Trigger" },
{ DC_AXIS_RT, "Right Trigger" },
{ EMU_BTN_NONE, "System Buttons" },
{ DC_BTN_START, "Start" },
{ DC_BTN_RELOAD, "Reload" },
{ EMU_BTN_NONE, "Emulator" },
{ EMU_BTN_MENU, "Menu" },
{ EMU_BTN_ESCAPE, "Exit" },
{ EMU_BTN_FFORWARD, "Fast-forward" },
{ EMU_BTN_NONE, nullptr }
};
const Mapping arcadeButtons[] = {
{ EMU_BTN_NONE, "Directions" },
{ DC_DPAD_UP, "Up" },
{ DC_DPAD_DOWN, "Down" },
{ DC_DPAD_LEFT, "Left" },
{ DC_DPAD_RIGHT, "Right" },
{ DC_AXIS_UP, "Thumbstick Up" },
{ DC_AXIS_DOWN, "Thumbstick Down" },
{ DC_AXIS_LEFT, "Thumbstick Left" },
{ DC_AXIS_RIGHT, "Thumbstick Right" },
{ DC_AXIS2_UP, "R.Thumbstick Up" },
{ DC_AXIS2_DOWN, "R.Thumbstick Down" },
{ DC_AXIS2_LEFT, "R.Thumbstick Left" },
{ DC_AXIS2_RIGHT, "R.Thumbstick Right" },
{ EMU_BTN_NONE, "Buttons" },
{ DC_BTN_A, "Button 1" },
{ DC_BTN_B, "Button 2" },
{ DC_BTN_C, "Button 3" },
{ DC_BTN_X, "Button 4" },
{ DC_BTN_Y, "Button 5" },
{ DC_BTN_Z, "Button 6" },
{ DC_DPAD2_LEFT, "Button 7" },
{ DC_DPAD2_RIGHT, "Button 8" },
// { DC_DPAD2_RIGHT, "Button 9" }, // TODO
{ EMU_BTN_NONE, "Triggers" },
{ DC_AXIS_LT, "Left Trigger" },
{ DC_AXIS_RT, "Right Trigger" },
{ EMU_BTN_NONE, "System Buttons" },
{ DC_BTN_START, "Start" },
{ DC_BTN_RELOAD, "Reload" },
{ DC_BTN_D, "Coin" },
{ DC_DPAD2_UP, "Service" },
{ DC_DPAD2_DOWN, "Test" },
{ EMU_BTN_NONE, "Emulator" },
{ EMU_BTN_MENU, "Menu" },
{ EMU_BTN_ESCAPE, "Exit" },
{ EMU_BTN_FFORWARD, "Fast-forward" },
{ EMU_BTN_NONE, nullptr }
};
static MapleDeviceType maple_expansion_device_type_from_index(int idx)
{
switch (idx)
{
case 1:
return MDT_SegaVMU;
case 2:
return MDT_PurupuruPack;
case 3:
return MDT_Microphone;
case 0:
default:
return MDT_None;
}
}
static std::shared_ptr<GamepadDevice> mapped_device;
static u32 mapped_code;
static bool analogAxis;
static bool positiveDirection;
static double map_start_time;
static bool arcade_button_mode;
static u32 gamepad_port;
static void unmapControl(const std::shared_ptr<InputMapping>& mapping, u32 gamepad_port, DreamcastKey key)
{
mapping->clear_button(gamepad_port, key);
mapping->clear_axis(gamepad_port, key);
}
static DreamcastKey getOppositeDirectionKey(DreamcastKey key)
{
switch (key)
{
case DC_DPAD_UP:
return DC_DPAD_DOWN;
case DC_DPAD_DOWN:
return DC_DPAD_UP;
case DC_DPAD_LEFT:
return DC_DPAD_RIGHT;
case DC_DPAD_RIGHT:
return DC_DPAD_LEFT;
case DC_DPAD2_UP:
return DC_DPAD2_DOWN;
case DC_DPAD2_DOWN:
return DC_DPAD2_UP;
case DC_DPAD2_LEFT:
return DC_DPAD2_RIGHT;
case DC_DPAD2_RIGHT:
return DC_DPAD2_LEFT;
case DC_AXIS_UP:
return DC_AXIS_DOWN;
case DC_AXIS_DOWN:
return DC_AXIS_UP;
case DC_AXIS_LEFT:
return DC_AXIS_RIGHT;
case DC_AXIS_RIGHT:
return DC_AXIS_LEFT;
case DC_AXIS2_UP:
return DC_AXIS2_DOWN;
case DC_AXIS2_DOWN:
return DC_AXIS2_UP;
case DC_AXIS2_LEFT:
return DC_AXIS2_RIGHT;
case DC_AXIS2_RIGHT:
return DC_AXIS2_LEFT;
default:
return EMU_BTN_NONE;
}
}
static void detect_input_popup(const Mapping *mapping)
{
ImVec2 padding = ImVec2(20 * scaling, 20 * scaling);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, padding);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, padding);
if (ImGui::BeginPopupModal("Map Control", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove))
{
ImGui::Text("Waiting for control '%s'...", mapping->name);
double now = os_GetSeconds();
ImGui::Text("Time out in %d s", (int)(5 - (now - map_start_time)));
if (mapped_code != (u32)-1)
{
std::shared_ptr<InputMapping> input_mapping = mapped_device->get_input_mapping();
if (input_mapping != NULL)
{
unmapControl(input_mapping, gamepad_port, mapping->key);
if (analogAxis)
{
input_mapping->set_axis(gamepad_port, mapping->key, mapped_code, positiveDirection);
DreamcastKey opposite = getOppositeDirectionKey(mapping->key);
// Map the axis opposite direction to the corresponding opposite dc button or axis,
// but only if the opposite direction axis isn't used and the dc button or axis isn't mapped.
if (opposite != EMU_BTN_NONE
&& input_mapping->get_axis_id(gamepad_port, mapped_code, !positiveDirection) == EMU_BTN_NONE
&& input_mapping->get_axis_code(gamepad_port, opposite).first == (u32)-1
&& input_mapping->get_button_code(gamepad_port, opposite) == (u32)-1)
input_mapping->set_axis(gamepad_port, opposite, mapped_code, !positiveDirection);
}
else
input_mapping->set_button(gamepad_port, mapping->key, mapped_code);
}
mapped_device = NULL;
ImGui::CloseCurrentPopup();
}
else if (now - map_start_time >= 5)
{
mapped_device = NULL;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
ImGui::PopStyleVar(2);
}
static void displayLabelOrCode(const char *label, u32 code, const char *suffix = "")
{
if (label != nullptr)
ImGui::Text("%s%s", label, suffix);
else
ImGui::Text("[%d]%s", code, suffix);
}
static void displayMappedControl(const std::shared_ptr<GamepadDevice>& gamepad, DreamcastKey key)
{
std::shared_ptr<InputMapping> input_mapping = gamepad->get_input_mapping();
u32 code = input_mapping->get_button_code(gamepad_port, key);
if (code != (u32)-1)
{
displayLabelOrCode(gamepad->get_button_name(code), code);
return;
}
std::pair<u32, bool> pair = input_mapping->get_axis_code(gamepad_port, key);
code = pair.first;
if (code != (u32)-1)
{
displayLabelOrCode(gamepad->get_axis_name(code), code, pair.second ? "+" : "-");
return;
}
}
static void controller_mapping_popup(const std::shared_ptr<GamepadDevice>& gamepad)
{
fullScreenWindow(true);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
if (ImGui::BeginPopupModal("Controller Mapping", NULL, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
const ImGuiStyle& style = ImGui::GetStyle();
const float winWidth = ImGui::GetIO().DisplaySize.x - insetLeft - insetRight - (style.WindowBorderSize + style.WindowPadding.x) * 2;
const float col_width = (winWidth - style.GrabMinSize - style.ItemSpacing.x
- (ImGui::CalcTextSize("Map").x + style.FramePadding.x * 2.0f + style.ItemSpacing.x)
- (ImGui::CalcTextSize("Unmap").x + style.FramePadding.x * 2.0f + style.ItemSpacing.x)) / 2;
static int item_current_map_idx = 0;
static int last_item_current_map_idx = 2;
std::shared_ptr<InputMapping> input_mapping = gamepad->get_input_mapping();
if (input_mapping == NULL || ImGui::Button("Done", ImVec2(100 * scaling, 30 * scaling)))
{
ImGui::CloseCurrentPopup();
gamepad->save_mapping(map_system);
last_item_current_map_idx = 2;
ImGui::EndPopup();
ImGui::PopStyleVar();
return;
}
ImGui::SetItemDefaultFocus();
float portWidth = 0;
if (gamepad->maple_port() == MAPLE_PORTS)
{
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetStyle().FramePadding.x, (30 * scaling - ImGui::GetFontSize()) / 2));
portWidth = ImGui::CalcTextSize("AA").x + ImGui::GetStyle().ItemSpacing.x * 2.0f + ImGui::GetFontSize();
ImGui::SetNextItemWidth(portWidth);
if (ImGui::BeginCombo("Port", maple_ports[gamepad_port + 1]))
{
for (u32 j = 0; j < MAPLE_PORTS; j++)
{
bool is_selected = gamepad_port == j;
if (ImGui::Selectable(maple_ports[j + 1], &is_selected))
gamepad_port = j;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
portWidth += ImGui::CalcTextSize("Port").x + ImGui::GetStyle().ItemSpacing.x + ImGui::GetStyle().FramePadding.x;
ImGui::PopStyleVar();
}
float comboWidth = ImGui::CalcTextSize("Dreamcast Controls").x + ImGui::GetStyle().ItemSpacing.x + ImGui::GetFontSize() + ImGui::GetStyle().FramePadding.x * 4;
float gameConfigWidth = 0;
if (!settings.content.gameId.empty())
gameConfigWidth = ImGui::CalcTextSize(gamepad->isPerGameMapping() ? "Delete Game Config" : "Make Game Config").x + ImGui::GetStyle().ItemSpacing.x + ImGui::GetStyle().FramePadding.x * 2;
ImGui::SameLine(0, ImGui::GetContentRegionAvail().x - comboWidth - gameConfigWidth - ImGui::GetStyle().ItemSpacing.x - 100 * scaling * 2 - portWidth);
ImGui::AlignTextToFramePadding();
if (!settings.content.gameId.empty())
{
if (gamepad->isPerGameMapping())
{
if (ImGui::Button("Delete Game Config", ImVec2(0, 30 * scaling)))
{
gamepad->setPerGameMapping(false);
if (!gamepad->find_mapping(map_system))
gamepad->resetMappingToDefault(arcade_button_mode, true);
}
}
else
{
if (ImGui::Button("Make Game Config", ImVec2(0, 30 * scaling)))
gamepad->setPerGameMapping(true);
}
ImGui::SameLine();
}
if (ImGui::Button("Reset...", ImVec2(100 * scaling, 30 * scaling)))
ImGui::OpenPopup("Confirm Reset");
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(20 * scaling, 20 * scaling));
if (ImGui::BeginPopupModal("Confirm Reset", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove))
{
ImGui::Text("Are you sure you want to reset the mappings to default?");
static bool hitbox;
if (arcade_button_mode)
{
ImGui::Text("Controller Type:");
if (ImGui::RadioButton("Gamepad", !hitbox))
hitbox = false;
ImGui::SameLine();
if (ImGui::RadioButton("Arcade / Hit Box", hitbox))
hitbox = true;
}
ImGui::NewLine();
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(20 * scaling, ImGui::GetStyle().ItemSpacing.y));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10 * scaling, 10 * scaling));
if (ImGui::Button("Yes"))
{
gamepad->resetMappingToDefault(arcade_button_mode, !hitbox);
gamepad->save_mapping(map_system);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("No"))
ImGui::CloseCurrentPopup();
ImGui::PopStyleVar(2);;
ImGui::EndPopup();
}
ImGui::PopStyleVar(1);;
ImGui::SameLine();
const char* items[] = { "Dreamcast Controls", "Arcade Controls" };
// Here our selection data is an index.
ImGui::SetNextItemWidth(comboWidth);
// Make the combo height the same as the Done and Reset buttons
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(ImGui::GetStyle().FramePadding.x, (30 * scaling - ImGui::GetFontSize()) / 2));
ImGui::Combo("##arcadeMode", &item_current_map_idx, items, IM_ARRAYSIZE(items));
ImGui::PopStyleVar();
if (last_item_current_map_idx != 2 && item_current_map_idx != last_item_current_map_idx)
{
gamepad->save_mapping(map_system);
}
const Mapping *systemMapping = dcButtons;
if (item_current_map_idx == 0)
{
arcade_button_mode = false;
map_system = DC_PLATFORM_DREAMCAST;
systemMapping = dcButtons;
}
else if (item_current_map_idx == 1)
{
arcade_button_mode = true;
map_system = DC_PLATFORM_NAOMI;
systemMapping = arcadeButtons;
}
if (item_current_map_idx != last_item_current_map_idx)
{
if (!gamepad->find_mapping(map_system))
if (map_system == DC_PLATFORM_DREAMCAST || !gamepad->find_mapping(DC_PLATFORM_DREAMCAST))
gamepad->resetMappingToDefault(arcade_button_mode, true);
input_mapping = gamepad->get_input_mapping();
last_item_current_map_idx = item_current_map_idx;
}
char key_id[32];
ImGui::BeginChildFrame(ImGui::GetID("buttons"), ImVec2(0, 0), ImGuiWindowFlags_None);
for (; systemMapping->name != nullptr; systemMapping++)
{
if (systemMapping->key == EMU_BTN_NONE)
{
ImGui::Columns(1, nullptr, false);
header(systemMapping->name);
ImGui::Columns(3, "bindings", false);
ImGui::SetColumnWidth(0, col_width);
ImGui::SetColumnWidth(1, col_width);
continue;
}
sprintf(key_id, "key_id%d", systemMapping->key);
ImGui::PushID(key_id);
const char *game_btn_name = nullptr;
if (arcade_button_mode)
{
game_btn_name = GetCurrentGameButtonName(systemMapping->key);
if (game_btn_name == nullptr)
game_btn_name = GetCurrentGameAxisName(systemMapping->key);
}
if (game_btn_name != nullptr && game_btn_name[0] != '\0')
ImGui::Text("%s - %s", systemMapping->name, game_btn_name);
else
ImGui::Text("%s", systemMapping->name);
ImGui::NextColumn();
displayMappedControl(gamepad, systemMapping->key);
ImGui::NextColumn();
if (ImGui::Button("Map"))
{
map_start_time = os_GetSeconds();
ImGui::OpenPopup("Map Control");
mapped_device = gamepad;
mapped_code = -1;
gamepad->detectButtonOrAxisInput([](u32 code, bool analog, bool positive)
{
mapped_code = code;
analogAxis = analog;
positiveDirection = positive;
});
}
detect_input_popup(systemMapping);
ImGui::SameLine();
if (ImGui::Button("Unmap"))
{
input_mapping = gamepad->get_input_mapping();
unmapControl(input_mapping, gamepad_port, systemMapping->key);
}
ImGui::NextColumn();
ImGui::PopID();
}
ImGui::Columns(1, nullptr, false);
scrollWhenDraggingOnVoid();
windowDragScroll();
ImGui::EndChildFrame();
error_popup();
ImGui::EndPopup();
}
ImGui::PopStyleVar();
}
void error_popup()
{
if (!error_msg_shown && !error_msg.empty())
{
ImVec2 padding = ImVec2(20 * scaling, 20 * scaling);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, padding);
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, padding);
ImGui::OpenPopup("Error");
if (ImGui::BeginPopupModal("Error", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar))
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 400.f * scaling);
ImGui::TextWrapped("%s", error_msg.c_str());
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(16 * scaling, 3 * scaling));
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 80.f * scaling) / 2.f + ImGui::GetStyle().WindowPadding.x);
if (ImGui::Button("OK", ImVec2(80.f * scaling, 0.f)))
{
error_msg.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SetItemDefaultFocus();
ImGui::PopStyleVar();
ImGui::PopTextWrapPos();
ImGui::EndPopup();
}
ImGui::PopStyleVar();
ImGui::PopStyleVar();
error_msg_shown = true;
}
}
static void contentpath_warning_popup()
{
static bool show_contentpath_selection;
if (scanner.content_path_looks_incorrect)
{
ImGui::OpenPopup("Incorrect Content Location?");
if (ImGui::BeginPopupModal("Incorrect Content Location?", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove))
{
ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + 400.f * scaling);
ImGui::TextWrapped(" Scanned %d folders but no game can be found! ", scanner.empty_folders_scanned);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(16 * scaling, 3 * scaling));
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 100.f * scaling) / 2.f + ImGui::GetStyle().WindowPadding.x - 55.f * scaling);
if (ImGui::Button("Reselect", ImVec2(100.f * scaling, 0.f)))
{
scanner.content_path_looks_incorrect = false;
ImGui::CloseCurrentPopup();
show_contentpath_selection = true;
}
ImGui::SameLine();
ImGui::SetCursorPosX((currentwidth - 100.f * scaling) / 2.f + ImGui::GetStyle().WindowPadding.x + 55.f * scaling);
if (ImGui::Button("Cancel", ImVec2(100.f * scaling, 0.f)))
{
scanner.content_path_looks_incorrect = false;
ImGui::CloseCurrentPopup();
scanner.stop();
config::ContentPath.get().clear();
}
ImGui::SetItemDefaultFocus();
ImGui::PopStyleVar();
ImGui::EndPopup();
}
}
if (show_contentpath_selection)
{
scanner.stop();
ImGui::OpenPopup("Select Directory");
select_file_popup("Select Directory", [](bool cancelled, std::string selection)
{
show_contentpath_selection = false;
if (!cancelled)
{
config::ContentPath.get().clear();
config::ContentPath.get().push_back(selection);
}
scanner.refresh();
return true;
});
}
}
static void gui_display_settings()
{
static bool maple_devices_changed;
fullScreenWindow(false);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
ImGui::Begin("Settings", NULL, /*ImGuiWindowFlags_AlwaysAutoResize |*/ ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
ImVec2 normal_padding = ImGui::GetStyle().FramePadding;
if (ImGui::Button("Done", ImVec2(100 * scaling, 30 * scaling)))
{
if (game_started)
gui_state = GuiState::Commands;
else
gui_state = GuiState::Main;
if (maple_devices_changed)
{
maple_devices_changed = false;
if (game_started && settings.platform.system == DC_PLATFORM_DREAMCAST)
{
maple_ReconnectDevices();
reset_vmus();
}
}
SaveSettings();
}
if (game_started)
{
ImGui::SameLine();
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(16 * scaling, normal_padding.y));
if (config::Settings::instance().hasPerGameConfig())
{
if (ImGui::Button("Delete Game Config", ImVec2(0, 30 * scaling)))
{
config::Settings::instance().setPerGameConfig(false);
config::Settings::instance().load(false);
loadGameSpecificSettings();
}
}
else
{
if (ImGui::Button("Make Game Config", ImVec2(0, 30 * scaling)))
config::Settings::instance().setPerGameConfig(true);
}
ImGui::PopStyleVar();
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(16 * scaling, 6 * scaling)); // from 4, 3
if (ImGui::BeginTabBar("settings", ImGuiTabBarFlags_NoTooltip))
{
if (ImGui::BeginTabItem("General"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
const char *languages[] = { "Japanese", "English", "German", "French", "Spanish", "Italian", "Default" };
OptionComboBox("Language", config::Language, languages, ARRAY_SIZE(languages),
"The language as configured in the Dreamcast BIOS");
const char *broadcast[] = { "NTSC", "PAL", "PAL/M", "PAL/N", "Default" };
OptionComboBox("Broadcast", config::Broadcast, broadcast, ARRAY_SIZE(broadcast),
"TV broadcasting standard for non-VGA modes");
const char *region[] = { "Japan", "USA", "Europe", "Default" };
OptionComboBox("Region", config::Region, region, ARRAY_SIZE(region),
"BIOS region");
const char *cable[] = { "VGA", "RGB Component", "TV Composite" };
if (config::Cable.isReadOnly())
{
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
if (ImGui::BeginCombo("Cable", cable[config::Cable == 0 ? 0 : config::Cable - 1], ImGuiComboFlags_None))
{
for (int i = 0; i < IM_ARRAYSIZE(cable); i++)
{
bool is_selected = i == 0 ? config::Cable <= 1 : config::Cable - 1 == i;
if (ImGui::Selectable(cable[i], &is_selected))
config::Cable = i == 0 ? 0 : i + 1;
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
if (config::Cable.isReadOnly())
{
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
ImGui::SameLine();
ShowHelpMarker("Video connection type");
#if !defined(TARGET_IPHONE)
ImVec2 size;
size.x = 0.0f;
size.y = (ImGui::GetTextLineHeightWithSpacing() + ImGui::GetStyle().FramePadding.y * 2.f)
* (config::ContentPath.get().size() + 1) ;//+ ImGui::GetStyle().FramePadding.y * 2.f;
if (ImGui::ListBoxHeader("Content Location", size))
{
int to_delete = -1;
for (u32 i = 0; i < config::ContentPath.get().size(); i++)
{
ImGui::PushID(config::ContentPath.get()[i].c_str());
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", config::ContentPath.get()[i].c_str());
ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize("X").x - ImGui::GetStyle().FramePadding.x);
if (ImGui::Button("X"))
to_delete = i;
ImGui::PopID();
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(24 * scaling, 3 * scaling));
if (ImGui::Button("Add"))
ImGui::OpenPopup("Select Directory");
select_file_popup("Select Directory", [](bool cancelled, std::string selection)
{
if (!cancelled)
{
scanner.stop();
config::ContentPath.get().push_back(selection);
scanner.refresh();
}
return true;
});
ImGui::PopStyleVar();
scrollWhenDraggingOnVoid();
ImGui::ListBoxFooter();
if (to_delete >= 0)
{
scanner.stop();
config::ContentPath.get().erase(config::ContentPath.get().begin() + to_delete);
scanner.refresh();
}
}
ImGui::SameLine();
ShowHelpMarker("The directories where your games are stored");
#if defined(__linux__) && !defined(__ANDROID__)
if (ImGui::ListBoxHeader("Data Directory", 1))
{
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", get_writable_data_path("").c_str());
ImGui::ListBoxFooter();
}
ImGui::SameLine();
ShowHelpMarker("The directory containing BIOS files, as well as saved VMUs and states");
#else
if (ImGui::ListBoxHeader("Home Directory", 1))
{
ImGui::AlignTextToFramePadding();
ImGui::Text("%s", get_writable_config_path("").c_str());
#ifdef __ANDROID__
ImGui::SameLine(ImGui::GetContentRegionAvail().x - ImGui::CalcTextSize("Change").x - ImGui::GetStyle().FramePadding.x);
if (ImGui::Button("Change"))
gui_state = GuiState::Onboarding;
#endif
ImGui::ListBoxFooter();
}
ImGui::SameLine();
ShowHelpMarker("The directory where Flycast saves configuration files and VMUs. BIOS files should be in a subfolder named \"data\"");
#endif // !linux
#endif // !TARGET_IPHONE
if (OptionCheckbox("Hide Legacy Naomi Roms", config::HideLegacyNaomiRoms,
"Hide .bin, .dat and .lst files from the content browser"))
scanner.refresh();
ImGui::Text("Automatic State:");
OptionCheckbox("Load", config::AutoLoadState,
"Load the last saved state of the game when starting");
ImGui::SameLine();
OptionCheckbox("Save", config::AutoSaveState,
"Save the state of the game when stopping");
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Controls"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
header("Physical Devices");
{
ImGui::Columns(4, "physicalDevices", false);
ImGui::Text("System");
ImGui::SetColumnWidth(-1, ImGui::CalcTextSize("System").x + ImGui::GetStyle().FramePadding.x * 2.0f + ImGui::GetStyle().ItemSpacing.x);
ImGui::NextColumn();
ImGui::Text("Name");
ImGui::NextColumn();
ImGui::Text("Port");
ImGui::SetColumnWidth(-1, ImGui::CalcTextSize("None").x * 1.6f + ImGui::GetStyle().FramePadding.x * 2.0f + ImGui::GetFrameHeight()
+ ImGui::GetStyle().ItemInnerSpacing.x + ImGui::GetStyle().ItemSpacing.x);
ImGui::NextColumn();
ImGui::NextColumn();
for (int i = 0; i < GamepadDevice::GetGamepadCount(); i++)
{
std::shared_ptr<GamepadDevice> gamepad = GamepadDevice::GetGamepad(i);
if (!gamepad)
continue;
ImGui::Text("%s", gamepad->api_name().c_str());
ImGui::NextColumn();
ImGui::Text("%s", gamepad->name().c_str());
ImGui::NextColumn();
char port_name[32];
sprintf(port_name, "##mapleport%d", i);
ImGui::PushID(port_name);
if (ImGui::BeginCombo(port_name, maple_ports[gamepad->maple_port() + 1]))
{
for (int j = -1; j < (int)ARRAY_SIZE(maple_ports) - 1; j++)
{
bool is_selected = gamepad->maple_port() == j;
if (ImGui::Selectable(maple_ports[j + 1], &is_selected))
gamepad->set_maple_port(j);
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::NextColumn();
if (gamepad->remappable() && ImGui::Button("Map"))
{
gamepad_port = 0;
ImGui::OpenPopup("Controller Mapping");
}
controller_mapping_popup(gamepad);
#ifdef __ANDROID__
if (gamepad->is_virtual_gamepad())
{
if (ImGui::Button("Edit"))
{
vjoy_start_editing();
gui_state = GuiState::VJoyEdit;
}
ImGui::SameLine();
OptionSlider("Haptic", config::VirtualGamepadVibration, 0, 60);
}
#endif
ImGui::NextColumn();
ImGui::PopID();
}
}
ImGui::Columns(1, NULL, false);
ImGui::Spacing();
OptionSlider("Mouse sensitivity", config::MouseSensitivity, 1, 500);
#if defined(_WIN32) && !defined(TARGET_UWP)
OptionCheckbox("Use Raw Input", config::UseRawInput, "Supports multiple pointing devices (mice, light guns) and keyboards");
#endif
ImGui::Spacing();
header("Dreamcast Devices");
{
for (int bus = 0; bus < MAPLE_PORTS; bus++)
{
ImGui::Text("Device %c", bus + 'A');
ImGui::SameLine();
char device_name[32];
sprintf(device_name, "##device%d", bus);
float w = ImGui::CalcItemWidth() / 3;
ImGui::PushItemWidth(w);
if (ImGui::BeginCombo(device_name, maple_device_name(config::MapleMainDevices[bus]), ImGuiComboFlags_None))
{
for (int i = 0; i < IM_ARRAYSIZE(maple_device_types); i++)
{
bool is_selected = config::MapleMainDevices[bus] == maple_device_type_from_index(i);
if (ImGui::Selectable(maple_device_types[i], &is_selected))
{
config::MapleMainDevices[bus] = maple_device_type_from_index(i);
maple_devices_changed = true;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
int port_count = config::MapleMainDevices[bus] == MDT_SegaController ? 2
: config::MapleMainDevices[bus] == MDT_LightGun || config::MapleMainDevices[bus] == MDT_TwinStick || config::MapleMainDevices[bus] == MDT_AsciiStick ? 1
: 0;
for (int port = 0; port < port_count; port++)
{
ImGui::SameLine();
sprintf(device_name, "##device%d.%d", bus, port + 1);
ImGui::PushID(device_name);
if (ImGui::BeginCombo(device_name, maple_expansion_device_name(config::MapleExpansionDevices[bus][port]), ImGuiComboFlags_None))
{
for (int i = 0; i < IM_ARRAYSIZE(maple_expansion_device_types); i++)
{
bool is_selected = config::MapleExpansionDevices[bus][port] == maple_expansion_device_type_from_index(i);
if (ImGui::Selectable(maple_expansion_device_types[i], &is_selected))
{
config::MapleExpansionDevices[bus][port] = maple_expansion_device_type_from_index(i);
maple_devices_changed = true;
}
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::PopID();
}
if (config::MapleMainDevices[bus] == MDT_LightGun)
{
ImGui::SameLine();
sprintf(device_name, "##device%d.xhair", bus);
ImGui::PushID(device_name);
u32 color = config::CrosshairColor[bus];
float xhairColor[4] {
(color & 0xff) / 255.f,
((color >> 8) & 0xff) / 255.f,
((color >> 16) & 0xff) / 255.f,
((color >> 24) & 0xff) / 255.f
};
ImGui::ColorEdit4("Crosshair color", xhairColor, ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_AlphaPreviewHalf
| ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoTooltip | ImGuiColorEditFlags_NoLabel);
ImGui::SameLine();
bool enabled = color != 0;
ImGui::Checkbox("Crosshair", &enabled);
if (enabled)
{
config::CrosshairColor[bus] = (u8)(xhairColor[0] * 255.f)
| ((u8)(xhairColor[1] * 255.f) << 8)
| ((u8)(xhairColor[2] * 255.f) << 16)
| ((u8)(xhairColor[3] * 255.f) << 24);
if (config::CrosshairColor[bus] == 0)
config::CrosshairColor[bus] = 0xC0FFFFFF;
}
else
{
config::CrosshairColor[bus] = 0;
}
ImGui::PopID();
}
ImGui::PopItemWidth();
}
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Video"))
{
int renderApi;
bool perPixel;
switch (config::RendererType)
{
default:
case RenderType::OpenGL:
renderApi = 0;
perPixel = false;
break;
case RenderType::OpenGL_OIT:
renderApi = 0;
perPixel = true;
break;
case RenderType::Vulkan:
renderApi = 1;
perPixel = false;
break;
case RenderType::Vulkan_OIT:
renderApi = 1;
perPixel = true;
break;
case RenderType::DirectX9:
renderApi = 2;
perPixel = false;
break;
case RenderType::DirectX11:
renderApi = 3;
perPixel = false;
break;
case RenderType::DirectX11_OIT:
renderApi = 3;
perPixel = true;
break;
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
const bool has_per_pixel = GraphicsContext::Instance()->hasPerPixel();
header("Transparent Sorting");
{
int renderer = perPixel ? 2 : config::PerStripSorting ? 1 : 0;
ImGui::Columns(has_per_pixel ? 3 : 2, "renderers", false);
ImGui::RadioButton("Per Triangle", &renderer, 0);
ImGui::SameLine();
ShowHelpMarker("Sort transparent polygons per triangle. Fast but may produce graphical glitches");
ImGui::NextColumn();
ImGui::RadioButton("Per Strip", &renderer, 1);
ImGui::SameLine();
ShowHelpMarker("Sort transparent polygons per strip. Faster but may produce graphical glitches");
if (has_per_pixel)
{
ImGui::NextColumn();
ImGui::RadioButton("Per Pixel", &renderer, 2);
ImGui::SameLine();
ShowHelpMarker("Sort transparent polygons per pixel. Slower but accurate");
}
ImGui::Columns(1, NULL, false);
switch (renderer)
{
case 0:
perPixel = false;
config::PerStripSorting.set(false);
break;
case 1:
perPixel = false;
config::PerStripSorting.set(true);
break;
case 2:
perPixel = true;
break;
}
}
ImGui::Spacing();
header("Rendering Options");
{
ImGui::Text("Automatic Frame Skipping:");
ImGui::Columns(3, "autoskip", false);
OptionRadioButton("Disabled", config::AutoSkipFrame, 0, "No frame skipping");
ImGui::NextColumn();
OptionRadioButton("Normal", config::AutoSkipFrame, 1, "Skip a frame when the GPU and CPU are both running slow");
ImGui::NextColumn();
OptionRadioButton("Maximum", config::AutoSkipFrame, 2, "Skip a frame when the GPU is running slow");
ImGui::Columns(1, nullptr, false);
OptionCheckbox("Shadows", config::ModifierVolumes,
"Enable modifier volumes, usually used for shadows");
OptionCheckbox("Fog", config::Fog, "Enable fog effects");
OptionCheckbox("Widescreen", config::Widescreen,
"Draw geometry outside of the normal 4:3 aspect ratio. May produce graphical glitches in the revealed areas");
if (!config::Widescreen)
{
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
ImGui::Indent();
OptionCheckbox("Super Widescreen", config::SuperWidescreen,
"Use the full width of the screen or window when its aspect ratio is greater than 16:9");
ImGui::Unindent();
if (!config::Widescreen)
{
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
OptionCheckbox("Widescreen Game Cheats", config::WidescreenGameHacks,
"Modify the game so that it displays in 16:9 anamorphic format and use horizontal screen stretching. Only some games are supported.");
#ifndef TARGET_IPHONE
OptionCheckbox("VSync", config::VSync, "Synchronizes the frame rate with the screen refresh rate. Recommended");
#endif
ImGui::Indent();
if (!config::VSync || !isVulkan(config::RendererType))
{
ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
}
OptionCheckbox("Duplicate frames", config::DupeFrames, "Duplicate frames on high refresh rate monitors (120 Hz and higher)");
if (!config::VSync || !isVulkan(config::RendererType))
{
ImGui::PopItemFlag();
ImGui::PopStyleVar();
}
ImGui::Unindent();
OptionCheckbox("Show FPS Counter", config::ShowFPS, "Show on-screen frame/sec counter");
OptionCheckbox("Show VMU In-game", config::FloatVMUs, "Show the VMU LCD screens while in-game");
OptionCheckbox("Rotate Screen 90°", config::Rotate90, "Rotate the screen 90° counterclockwise");
OptionCheckbox("Delay Frame Swapping", config::DelayFrameSwapping,
"Useful to avoid flashing screen or glitchy videos. Not recommended on slow platforms");
constexpr int apiCount = 0
#ifdef USE_VULKAN
+ 1
#endif
#ifdef USE_DX9
+ 1
#endif
#ifdef USE_OPENGL
+ 1
#endif
#ifdef _WIN32
+ 1
#endif
;
if (apiCount > 1)
{
ImGui::Text("Graphics API:");
ImGui::Columns(apiCount, "renderApi", false);
#ifdef USE_OPENGL
ImGui::RadioButton("Open GL", &renderApi, 0);
ImGui::NextColumn();
#endif
#ifdef USE_VULKAN
ImGui::RadioButton("Vulkan", &renderApi, 1);
ImGui::NextColumn();
#endif
#ifdef USE_DX9
ImGui::RadioButton("DirectX 9", &renderApi, 2);
ImGui::NextColumn();
#endif
#ifdef _WIN32
ImGui::RadioButton("DirectX 11", &renderApi, 3);
ImGui::NextColumn();
#endif
ImGui::Columns(1, nullptr, false);
}
const std::array<float, 9> scalings{ 0.5f, 1.f, 1.5f, 2.f, 2.5f, 3.f, 4.f, 4.5f, 5.f };
const std::array<std::string, 9> scalingsText{ "Half", "Native", "x1.5", "x2", "x2.5", "x3", "x4", "x4.5", "x5" };
std::array<int, scalings.size()> vres;
std::array<std::string, scalings.size()> resLabels;
u32 selected = 0;
for (u32 i = 0; i < scalings.size(); i++)
{
vres[i] = scalings[i] * 480;
if (vres[i] == config::RenderResolution)
selected = i;
if (!config::Widescreen)
resLabels[i] = std::to_string((int)(scalings[i] * 640)) + "x" + std::to_string((int)(scalings[i] * 480));
else
resLabels[i] = std::to_string((int)(scalings[i] * 480 * 16 / 9)) + "x" + std::to_string((int)(scalings[i] * 480));
resLabels[i] += " (" + scalingsText[i] + ")";
}
ImGuiStyle& style = ImGui::GetStyle();
float innerSpacing = style.ItemInnerSpacing.x;
ImGui::PushItemWidth(ImGui::CalcItemWidth() - innerSpacing * 2.0f - ImGui::GetFrameHeight() * 2.0f);
if (ImGui::BeginCombo("##Resolution", resLabels[selected].c_str(), ImGuiComboFlags_NoArrowButton))
{
for (u32 i = 0; i < scalings.size(); i++)
{
bool is_selected = vres[i] == config::RenderResolution;
if (ImGui::Selectable(resLabels[i].c_str(), is_selected))
config::RenderResolution = vres[i];
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::PopItemWidth();
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Decrease Res", ImGuiDir_Left))
{
if (selected > 0)
config::RenderResolution = vres[selected - 1];
}
ImGui::SameLine(0, innerSpacing);
if (ImGui::ArrowButton("##Increase Res", ImGuiDir_Right))
{
if (selected < vres.size() - 1)
config::RenderResolution = vres[selected + 1];
}
ImGui::SameLine(0, style.ItemInnerSpacing.x);
ImGui::Text("Internal Resolution");
ImGui::SameLine();
ShowHelpMarker("Internal render resolution. Higher is better but more demanding");
OptionSlider("Horizontal Stretching", config::ScreenStretching, 100, 150,
"Stretch the screen horizontally");
OptionArrowButtons("Frame Skipping", config::SkipFrame, 0, 6,
"Number of frames to skip between two actually rendered frames");
}
ImGui::Spacing();
header("Render to Texture");
{
OptionCheckbox("Copy to VRAM", config::RenderToTextureBuffer,
"Copy rendered-to textures back to VRAM. Slower but accurate");
}
ImGui::Spacing();
header("Texture Upscaling");
{
#ifndef TARGET_NO_OPENMP
OptionArrowButtons("Texture Upscaling", config::TextureUpscale, 1, 8,
"Upscale textures with the xBRZ algorithm. Only on fast platforms and for certain 2D games");
OptionSlider("Texture Max Size", config::MaxFilteredTextureSize, 8, 1024,
"Textures larger than this dimension squared will not be upscaled");
OptionArrowButtons("Max Threads", config::MaxThreads, 1, 8,
"Maximum number of threads to use for texture upscaling. Recommended: number of physical cores minus one");
#endif
OptionCheckbox("Load Custom Textures", config::CustomTextures,
"Load custom/high-res textures from data/textures/<game id>");
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
switch (renderApi)
{
case 0:
config::RendererType = perPixel ? RenderType::OpenGL_OIT : RenderType::OpenGL;
break;
case 1:
config::RendererType = perPixel ? RenderType::Vulkan_OIT : RenderType::Vulkan;
break;
case 2:
config::RendererType = RenderType::DirectX9;
break;
case 3:
config::RendererType = perPixel ? RenderType::DirectX11_OIT : RenderType::DirectX11;
break;
}
}
if (ImGui::BeginTabItem("Audio"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
OptionCheckbox("Enable DSP", config::DSPEnabled,
"Enable the Dreamcast Digital Sound Processor. Only recommended on fast platforms");
if (OptionSlider("Volume Level", config::AudioVolume, 0, 100, "Adjust the emulator's audio level"))
{
config::AudioVolume.calcDbPower();
};
#ifdef __ANDROID__
if (config::AudioBackend.get() == "auto" || config::AudioBackend.get() == "android")
OptionCheckbox("Automatic Latency", config::AutoLatency,
"Automatically set audio latency. Recommended");
#endif
if (!config::AutoLatency
|| (config::AudioBackend.get() != "auto" && config::AudioBackend.get() != "android"))
{
int latency = (int)roundf(config::AudioBufferSize * 1000.f / 44100.f);
ImGui::SliderInt("Latency", &latency, 12, 512, "%d ms");
config::AudioBufferSize = (int)roundf(latency * 44100.f / 1000.f);
ImGui::SameLine();
ShowHelpMarker("Sets the maximum audio latency. Not supported by all audio drivers.");
}
audiobackend_t* backend = nullptr;
std::string backend_name = config::AudioBackend;
if (backend_name != "auto")
{
backend = GetAudioBackend(config::AudioBackend);
if (backend != NULL)
backend_name = backend->slug;
}
audiobackend_t* current_backend = backend;
if (ImGui::BeginCombo("Audio Driver", backend_name.c_str(), ImGuiComboFlags_None))
{
bool is_selected = (config::AudioBackend.get() == "auto");
if (ImGui::Selectable("auto - Automatic driver selection", &is_selected))
config::AudioBackend.set("auto");
for (u32 i = 0; i < GetAudioBackendCount(); i++)
{
backend = GetAudioBackend(i);
is_selected = (config::AudioBackend.get() == backend->slug);
if (is_selected)
current_backend = backend;
if (ImGui::Selectable((backend->slug + " - " + backend->name).c_str(), &is_selected))
config::AudioBackend.set(backend->slug);
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
ImGui::SameLine();
ShowHelpMarker("The audio driver to use");
if (current_backend != NULL && current_backend->get_options != NULL)
{
// get backend specific options
int option_count;
audio_option_t* options = current_backend->get_options(&option_count);
for (int o = 0; o < option_count; o++)
{
std::string value = cfgLoadStr(current_backend->slug, options->cfg_name, "");
if (options->type == integer)
{
int val = stoi(value);
if (ImGui::SliderInt(options->caption.c_str(), &val, options->min_value, options->max_value))
{
std::string s = std::to_string(val);
cfgSaveStr(current_backend->slug, options->cfg_name, s);
}
}
else if (options->type == checkbox)
{
bool check = value == "1";
if (ImGui::Checkbox(options->caption.c_str(), &check))
cfgSaveStr(current_backend->slug, options->cfg_name,
check ? "1" : "0");
}
else if (options->type == ::list)
{
if (ImGui::BeginCombo(options->caption.c_str(), value.c_str(), ImGuiComboFlags_None))
{
bool is_selected = false;
for (const auto& cur : options->list_callback())
{
is_selected = value == cur;
if (ImGui::Selectable(cur.c_str(), &is_selected))
cfgSaveStr(current_backend->slug, options->cfg_name, cur);
if (is_selected)
ImGui::SetItemDefaultFocus();
}
ImGui::EndCombo();
}
}
else {
WARN_LOG(RENDERER, "Unknown option");
}
options++;
}
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Advanced"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
header("CPU Mode");
{
ImGui::Columns(2, "cpu_modes", false);
OptionRadioButton("Dynarec", config::DynarecEnabled, true,
"Use the dynamic recompiler. Recommended in most cases");
ImGui::NextColumn();
OptionRadioButton("Interpreter", config::DynarecEnabled, false,
"Use the interpreter. Very slow but may help in case of a dynarec problem");
ImGui::Columns(1, NULL, false);
}
if (config::DynarecEnabled)
{
ImGui::Spacing();
header("Dynarec Options");
OptionCheckbox("Idle Skip", config::DynarecIdleSkip, "Skip wait loops. Recommended");
}
ImGui::Spacing();
header("Network");
{
OptionCheckbox("Broadband Adapter Emulation", config::EmulateBBA,
"Emulate the Ethernet Broadband Adapter (BBA) instead of the Modem");
OptionCheckbox("Enable GGPO Networking", config::GGPOEnable,
"Enable networking using GGPO");
OptionCheckbox("Enable Naomi Networking", config::NetworkEnable,
"Enable networking for supported Naomi games");
if (config::GGPOEnable)
{
OptionCheckbox("Play as Player 1", config::ActAsServer,
"Deselect to play as player 2");
char server_name[256];
strcpy(server_name, config::NetworkServer.get().c_str());
ImGui::InputText("Peer", server_name, sizeof(server_name), ImGuiInputTextFlags_CharsNoBlank, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("Your peer IP address and optional port");
config::NetworkServer.set(server_name);
OptionSlider("Frame Delay", config::GGPODelay, 0, 20,
"Sets Frame Delay, advisable for sessions with ping >100 ms");
ImGui::Text("Left Thumbstick:");
OptionRadioButton<int>("Disabled", config::GGPOAnalogAxes, 0, "Left thumbstick not used");
ImGui::SameLine();
OptionRadioButton<int>("Horizontal", config::GGPOAnalogAxes, 1, "Use the left thumbstick horizontal axis only");
ImGui::SameLine();
OptionRadioButton<int>("Full", config::GGPOAnalogAxes, 2, "Use the left thumbstick horizontal and vertical axes");
OptionCheckbox("Enable Chat", config::GGPOChat, "Open the chat window when a chat message is received");
OptionCheckbox("Network Statistics", config::NetworkStats,
"Display network statistics on screen");
}
else if (config::NetworkEnable)
{
OptionCheckbox("Act as Server", config::ActAsServer,
"Create a local server for Naomi network games");
if (!config::ActAsServer)
{
char server_name[256];
strcpy(server_name, config::NetworkServer.get().c_str());
ImGui::InputText("Server", server_name, sizeof(server_name), ImGuiInputTextFlags_CharsNoBlank, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("The server to connect to. Leave blank to find a server automatically");
config::NetworkServer.set(server_name);
}
}
}
ImGui::Spacing();
header("Other");
{
OptionCheckbox("HLE BIOS", config::UseReios, "Force high-level BIOS emulation");
OptionCheckbox("Force Windows CE", config::ForceWindowsCE,
"Enable full MMU emulation and other Windows CE settings. Do not enable unless necessary");
OptionCheckbox("Multi-threaded emulation", config::ThreadedRendering,
"Run the emulated CPU and GPU on different threads");
#ifndef __ANDROID
OptionCheckbox("Serial Console", config::SerialConsole,
"Dump the Dreamcast serial console to stdout");
#endif
OptionCheckbox("Dump Textures", config::DumpTextures,
"Dump all textures into data/texdump/<game id>");
bool logToFile = cfgLoadBool("log", "LogToFile", false);
bool newLogToFile = logToFile;
ImGui::Checkbox("Log to File", &newLogToFile);
if (logToFile != newLogToFile)
{
cfgSaveBool("log", "LogToFile", newLogToFile);
LogManager::Shutdown();
LogManager::Init();
}
ImGui::SameLine();
ShowHelpMarker("Log debug information to flycast.log");
}
ImGui::PopStyleVar();
ImGui::EndTabItem();
#ifdef USE_LUA
header("Lua Scripting");
{
char LuaFileName[256];
strcpy(LuaFileName, config::LuaFileName.get().c_str());
ImGui::InputText("Lua Filename", LuaFileName, sizeof(LuaFileName), ImGuiInputTextFlags_CharsNoBlank, nullptr, nullptr);
ImGui::SameLine();
ShowHelpMarker("Specify lua filename to use. Should be located in Flycast config directory. Defaults to flycast.lua when empty.");
config::LuaFileName = LuaFileName;
}
#endif
}
if (ImGui::BeginTabItem("About"))
{
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, normal_padding);
header("Flycast");
{
ImGui::Text("Version: %s", GIT_VERSION);
ImGui::Text("Git Hash: %s", GIT_HASH);
ImGui::Text("Build Date: %s", BUILD_DATE);
}
ImGui::Spacing();
header("Platform");
{
ImGui::Text("CPU: %s",
#if HOST_CPU == CPU_X86
"x86"
#elif HOST_CPU == CPU_ARM
"ARM"
#elif HOST_CPU == CPU_MIPS
"MIPS"
#elif HOST_CPU == CPU_X64
"x86/64"
#elif HOST_CPU == CPU_GENERIC
"Generic"
#elif HOST_CPU == CPU_ARM64
"ARM64"
#else
"Unknown"
#endif
);
ImGui::Text("Operating System: %s",
#ifdef __ANDROID__
"Android"
#elif defined(__unix__)
"Linux"
#elif defined(__APPLE__)
#ifdef TARGET_IPHONE
"iOS"
#else
"macOS"
#endif
#elif defined(TARGET_UWP)
"Windows Universal Platform"
#elif defined(_WIN32)
"Windows"
#elif defined(__SWITCH__)
"Switch"
#else
"Unknown"
#endif
);
#ifdef TARGET_IPHONE
extern std::string iosJitStatus;
ImGui::Text("JIT Status: %s", iosJitStatus.c_str());
#endif
}
ImGui::Spacing();
if (isOpenGL(config::RendererType))
header("Open GL");
else if (isVulkan(config::RendererType))
header("Vulkan");
else if (isDirectX(config::RendererType))
header("DirectX");
ImGui::Text("Driver Name: %s", GraphicsContext::Instance()->getDriverName().c_str());
ImGui::Text("Version: %s", GraphicsContext::Instance()->getDriverVersion().c_str());
#ifdef __ANDROID__
ImGui::Separator();
if (ImGui::Button("Send Logs")) {
void android_send_logs();
android_send_logs();
}
#endif
ImGui::PopStyleVar();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::PopStyleVar();
scrollWhenDraggingOnVoid();
windowDragScroll();
ImGui::End();
ImGui::PopStyleVar();
}
void gui_display_notification(const char *msg, int duration)
{
std::lock_guard<std::mutex> lock(osd_message_mutex);
osd_message = msg;
osd_message_end = os_GetSeconds() + (double)duration / 1000.0;
}
static std::string get_notification()
{
std::lock_guard<std::mutex> lock(osd_message_mutex);
if (!osd_message.empty() && os_GetSeconds() >= osd_message_end)
osd_message.clear();
return osd_message;
}
inline static void gui_display_demo()
{
ImGui::ShowDemoWindow();
}
static void gui_display_content()
{
fullScreenWindow(false);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::Begin("##main", NULL, ImGuiWindowFlags_NoDecoration);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(20 * scaling, 8 * scaling)); // from 8, 4
ImGui::AlignTextToFramePadding();
ImGui::Indent(10 * scaling);
ImGui::Text("GAMES");
ImGui::Unindent(10 * scaling);
static ImGuiTextFilter filter;
#if !defined(__ANDROID__) && !defined(TARGET_IPHONE) && !defined(TARGET_UWP)
ImGui::SameLine(0, 32 * scaling);
filter.Draw("Filter");
#endif
if (gui_state != GuiState::SelectDisk)
{
#ifdef TARGET_UWP
void gui_load_game();
ImGui::SameLine(ImGui::GetContentRegionMax().x - ImGui::CalcTextSize("Settings").x - ImGui::GetStyle().FramePadding.x * 4.0f - ImGui::GetStyle().ItemSpacing.x - ImGui::CalcTextSize("Load...").x);
if (ImGui::Button("Load..."))
gui_load_game();
ImGui::SameLine();
#else
ImGui::SameLine(ImGui::GetContentRegionMax().x - ImGui::CalcTextSize("Settings").x - ImGui::GetStyle().FramePadding.x * 2.0f);
#endif
if (ImGui::Button("Settings"))
gui_state = GuiState::Settings;
}
ImGui::PopStyleVar();
scanner.fetch_game_list();
// Only if Filter and Settings aren't focused... ImGui::SetNextWindowFocus();
ImGui::BeginChild(ImGui::GetID("library"), ImVec2(0, 0), true);
{
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(8 * scaling, 20 * scaling)); // from 8, 4
ImGui::PushID("bios");
if (ImGui::Selectable("Dreamcast BIOS"))
gui_start_game("");
ImGui::PopID();
{
scanner.get_mutex().lock();
for (const auto& game : scanner.get_game_list())
{
if (gui_state == GuiState::SelectDisk)
{
std::string extension = get_file_extension(game.path);
if (extension != "gdi" && extension != "chd"
&& extension != "cdi" && extension != "cue")
// Only dreamcast disks
continue;
}
if (filter.PassFilter(game.name.c_str()))
{
ImGui::PushID(game.path.c_str());
if (ImGui::Selectable(game.name.c_str()))
{
if (gui_state == GuiState::SelectDisk)
{
settings.content.path = game.path;
try {
DiscSwap(game.path);
gui_state = GuiState::Closed;
} catch (const FlycastException& e) {
gui_error(e.what());
}
}
else
{
std::string gamePath(game.path);
scanner.get_mutex().unlock();
gui_start_game(gamePath);
scanner.get_mutex().lock();
ImGui::PopID();
break;
}
}
ImGui::PopID();
}
}
scanner.get_mutex().unlock();
}
ImGui::PopStyleVar();
}
windowDragScroll();
ImGui::EndChild();
ImGui::End();
ImGui::PopStyleVar();
ImGui::PopStyleVar();
contentpath_warning_popup();
}
static bool systemdir_selected_callback(bool cancelled, std::string selection)
{
if (cancelled)
{
gui_state = GuiState::Main;
return true;
}
selection += "/";
std::string data_path = selection + "data/";
if (!file_exists(data_path))
{
if (!make_directory(data_path))
{
WARN_LOG(BOOT, "Cannot create 'data' directory: %s", data_path.c_str());
gui_error("Invalid selection:\nFlycast cannot write to this directory.");
return false;
}
}
else
{
// Test
std::string testPath = data_path + "writetest.txt";
FILE *file = fopen(testPath.c_str(), "w");
if (file == nullptr)
{
WARN_LOG(BOOT, "Cannot write in the 'data' directory");
gui_error("Invalid selection:\nFlycast cannot write to this directory.");
return false;
}
fclose(file);
unlink(testPath.c_str());
}
set_user_config_dir(selection);
add_system_data_dir(selection);
set_user_data_dir(data_path);
if (cfgOpen())
{
config::Settings::instance().load(false);
// Make sure the renderer type doesn't change mid-flight
config::RendererType = RenderType::OpenGL;
gui_state = GuiState::Main;
if (config::ContentPath.get().empty())
{
scanner.stop();
config::ContentPath.get().push_back(selection);
}
SaveSettings();
}
return true;
}
static void gui_display_onboarding()
{
ImGui::OpenPopup("Select System Directory");
select_file_popup("Select System Directory", &systemdir_selected_callback);
}
static std::future<bool> networkStatus;
static void gui_network_start()
{
centerNextWindow();
ImGui::SetNextWindowSize(ImVec2(330 * scaling, 180 * scaling));
ImGui::Begin("##network", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(20 * scaling, 10 * scaling));
ImGui::AlignTextToFramePadding();
ImGui::SetCursorPosX(20.f * scaling);
if (networkStatus.wait_for(std::chrono::milliseconds(0)) == std::future_status::ready)
{
ImGui::Text("Starting...");
try {
if (networkStatus.get())
{
gui_state = GuiState::Closed;
}
else
{
emu.unloadGame();
gui_state = GuiState::Main;
}
} catch (const FlycastException& e) {
NetworkHandshake::instance->stop();
emu.unloadGame();
gui_error(e.what());
gui_state = GuiState::Main;
}
}
else
{
ImGui::Text("Starting Network...");
if (NetworkHandshake::instance->canStartNow())
ImGui::Text("Press Start to start the game now.");
}
ImGui::Text("%s", get_notification().c_str());
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 100.f * scaling) / 2.f + ImGui::GetStyle().WindowPadding.x);
ImGui::SetCursorPosY(126.f * scaling);
if (ImGui::Button("Cancel", ImVec2(100.f * scaling, 0.f)))
{
NetworkHandshake::instance->stop();
try {
networkStatus.get();
}
catch (const FlycastException& e) {
}
emu.unloadGame();
gui_state = GuiState::Main;
}
ImGui::PopStyleVar();
ImGui::End();
if ((kcode[0] & DC_BTN_START) == 0)
NetworkHandshake::instance->startNow();
}
static void gui_display_loadscreen()
{
centerNextWindow();
ImGui::SetNextWindowSize(ImVec2(330 * scaling, 180 * scaling));
ImGui::Begin("##loading", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(20 * scaling, 10 * scaling));
ImGui::AlignTextToFramePadding();
ImGui::SetCursorPosX(20.f * scaling);
try {
if (gameLoader.ready())
{
if (NetworkHandshake::instance != nullptr)
{
networkStatus = NetworkHandshake::instance->start();
gui_state = GuiState::NetworkStart;
}
else
{
gui_state = GuiState::Closed;
ImGui::Text("Starting...");
}
}
else
{
const char *label = gameLoader.getProgress().label;
if (label == nullptr)
label = "Loading...";
ImGui::Text("%s", label);
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ImVec4(0.557f, 0.268f, 0.965f, 1.f));
ImGui::ProgressBar(gameLoader.getProgress().progress, ImVec2(-1, 20.f * scaling), "");
ImGui::PopStyleColor();
float currentwidth = ImGui::GetContentRegionAvail().x;
ImGui::SetCursorPosX((currentwidth - 100.f * scaling) / 2.f + ImGui::GetStyle().WindowPadding.x);
ImGui::SetCursorPosY(126.f * scaling);
if (ImGui::Button("Cancel", ImVec2(100.f * scaling, 0.f)))
gameLoader.cancel();
}
} catch (const FlycastException& ex) {
ERROR_LOG(BOOT, "%s", ex.what());
gui_error(ex.what());
#ifdef TEST_AUTOMATION
die("Game load failed");
#endif
emu.unloadGame();
gui_state = GuiState::Main;
}
ImGui::PopStyleVar();
ImGui::End();
}
void gui_display_ui()
{
if (gui_state == GuiState::Closed || gui_state == GuiState::VJoyEdit)
return;
if (gui_state == GuiState::Main)
{
if (!settings.content.path.empty())
{
#ifndef __ANDROID__
commandLineStart = true;
#endif
gui_start_game(settings.content.path);
return;
}
}
gui_newFrame();
ImGui::NewFrame();
error_msg_shown = false;
switch (gui_state)
{
case GuiState::Settings:
gui_display_settings();
break;
case GuiState::Commands:
gui_display_commands();
break;
case GuiState::Main:
//gui_display_demo();
gui_display_content();
break;
case GuiState::Closed:
break;
case GuiState::Onboarding:
gui_display_onboarding();
break;
case GuiState::VJoyEdit:
break;
case GuiState::VJoyEditCommands:
#ifdef __ANDROID__
gui_display_vjoy_commands(scaling);
#endif
break;
case GuiState::SelectDisk:
gui_display_content();
break;
case GuiState::Loading:
gui_display_loadscreen();
break;
case GuiState::NetworkStart:
gui_network_start();
break;
case GuiState::Cheats:
gui_cheats();
break;
default:
die("Unknown UI state");
break;
}
error_popup();
gui_endFrame();
if (gui_state == GuiState::Closed)
emu.start();
}
static float LastFPSTime;
static int lastFrameCount = 0;
static float fps = -1;
static std::string getFPSNotification()
{
if (config::ShowFPS)
{
double now = os_GetSeconds();
if (now - LastFPSTime >= 1.0) {
fps = (MainFrameCount - lastFrameCount) / (now - LastFPSTime);
LastFPSTime = now;
lastFrameCount = MainFrameCount;
}
if (fps >= 0.f && fps < 9999.f) {
char text[32];
snprintf(text, sizeof(text), "F:%.1f%s", fps, settings.input.fastForwardMode ? " >>" : "");
return std::string(text);
}
}
return std::string(settings.input.fastForwardMode ? ">>" : "");
}
void gui_display_osd()
{
if (gui_state == GuiState::VJoyEdit)
return;
std::string message = get_notification();
if (message.empty())
message = getFPSNotification();
// if (!message.empty() || config::FloatVMUs || crosshairsNeeded() || (ggpo::active() && config::NetworkStats))
{
gui_newFrame();
ImGui::NewFrame();
if (!message.empty())
{
ImGui::SetNextWindowBgAlpha(0);
ImGui::SetNextWindowPos(ImVec2(0, ImGui::GetIO().DisplaySize.y), ImGuiCond_Always, ImVec2(0.f, 1.f)); // Lower left corner
ImGui::SetNextWindowSize(ImVec2(ImGui::GetIO().DisplaySize.x, 0));
ImGui::Begin("##osd", NULL, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoNav
| ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground);
ImGui::SetWindowFontScale(1.5);
ImGui::TextColored(ImVec4(1, 1, 0, 0.7), "%s", message.c_str());
ImGui::End();
}
imguiDriver->displayCrosshairs();
if (config::FloatVMUs)
imguiDriver->displayVmus();
// gui_plot_render_time(settings.display.width, settings.display.height);
if (ggpo::active())
{
if (config::NetworkStats)
ggpo::displayStats();
chat.display();
}
lua::overlay();
gui_endFrame();
}
}
void gui_open_onboarding()
{
gui_state = GuiState::Onboarding;
}
void gui_cancel_load()
{
gameLoader.cancel();
}
void gui_term()
{
if (inited)
{
inited = false;
ImGui::DestroyContext();
EventManager::unlisten(Event::Resume, emuEventCallback);
EventManager::unlisten(Event::Start, emuEventCallback);
EventManager::unlisten(Event::Terminate, emuEventCallback);
}
}
int msgboxf(const char* text, unsigned int type, ...) {
va_list args;
char temp[2048];
va_start(args, type);
vsnprintf(temp, sizeof(temp), text, args);
va_end(args);
ERROR_LOG(COMMON, "%s", temp);
gui_display_notification(temp, 2000);
return 1;
}
extern bool subfolders_read;
void gui_refresh_files()
{
scanner.refresh();
subfolders_read = false;
}
static void reset_vmus()
{
for (u32 i = 0; i < ARRAY_SIZE(vmu_lcd_status); i++)
vmu_lcd_status[i] = false;
}
void gui_error(const std::string& what)
{
error_msg = what;
}
#ifdef TARGET_UWP
// Ugly but a good workaround for MS stupidity
// UWP doesn't allow the UI thread to wait on a thread/task. When an std::future is ready, it is possible
// that the task has not yet completed. Calling std::future::get() at this point will throw an exception
// AND destroy the std::future at the same time, rendering it invalid and discarding the future result.
bool __cdecl Concurrency::details::_Task_impl_base::_IsNonBlockingThread() {
return false;
}
#endif