57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
/*
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Copyright 2018 flyinghead
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "TexCache.h"
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#include "stdclass.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <mutex>
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class CustomTexture {
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public:
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CustomTexture() : loader_thread(loader_thread_func, this) {}
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~CustomTexture() { Terminate(); }
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u8* LoadCustomTexture(u32 hash, int& width, int& height);
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void LoadCustomTextureAsync(BaseTextureCacheData *texture_data);
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void DumpTexture(u32 hash, int w, int h, TextureType textype, void *src_buffer);
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void Terminate();
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private:
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bool Init();
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void LoaderThread();
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std::string GetGameId();
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void LoadMap();
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static void *loader_thread_func(void *param) { ((CustomTexture *)param)->LoaderThread(); return NULL; }
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bool initialized = false;
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bool custom_textures_available = false;
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std::string textures_path;
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cThread loader_thread;
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cResetEvent wakeup_thread;
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std::vector<BaseTextureCacheData *> work_queue;
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std::mutex work_queue_mutex;
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std::map<u32, std::string> texture_map;
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};
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extern CustomTexture custom_texture;
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