flycast/core/rend/CustomTexture.h

57 lines
1.6 KiB
C++

/*
Copyright 2018 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "TexCache.h"
#include "stdclass.h"
#include <string>
#include <vector>
#include <map>
#include <mutex>
class CustomTexture {
public:
CustomTexture() : loader_thread(loader_thread_func, this) {}
~CustomTexture() { Terminate(); }
u8* LoadCustomTexture(u32 hash, int& width, int& height);
void LoadCustomTextureAsync(BaseTextureCacheData *texture_data);
void DumpTexture(u32 hash, int w, int h, TextureType textype, void *src_buffer);
void Terminate();
private:
bool Init();
void LoaderThread();
std::string GetGameId();
void LoadMap();
static void *loader_thread_func(void *param) { ((CustomTexture *)param)->LoaderThread(); return NULL; }
bool initialized = false;
bool custom_textures_available = false;
std::string textures_path;
cThread loader_thread;
cResetEvent wakeup_thread;
std::vector<BaseTextureCacheData *> work_queue;
std::mutex work_queue_mutex;
std::map<u32, std::string> texture_map;
};
extern CustomTexture custom_texture;