..
d3d11
Fix small issues for mingw builds on Linux
2019-05-12 17:44:19 +02:00
gl4
gl: #version must be on first line or Mali compiler complains
2019-11-26 11:08:35 +01:00
gles
vulkan: use a chain of final color attachments
2019-12-03 21:29:37 +01:00
norend
Naomi rename vars and clean up. Logging changes.
2019-07-13 12:44:10 +02:00
soft
Use _WIN32 to handle Windows specific code
2019-08-28 20:37:53 +02:00
vulkan
vulkan: allocate oit buffers in device-local mem. NVidia fixes
2019-12-04 15:51:26 +01:00
CustomTexture.cpp
Merge remote-tracking branch 'origin/master' into fh/vulkan
2019-11-10 21:01:29 +01:00
CustomTexture.h
rend: refactor texture cache and poly/triangle sorters out of gles
2019-10-04 12:22:18 +02:00
TexCache.cpp
vulkan: automation screenshot. less code duplication
2019-11-13 20:08:14 +01:00
TexCache.h
vulkan: automation screenshot. less code duplication
2019-11-13 20:08:14 +01:00
gui.cpp
vulkan: automation screenshot. less code duplication
2019-11-13 20:08:14 +01:00
gui.h
android: use a single activity with simple layout
2019-03-27 21:09:53 +01:00
gui_android.cpp
vulkan renderer - WIP
2019-10-05 11:50:14 +02:00
gui_android.h
Moved most android settings into the new gui
2019-03-05 00:54:01 +01:00
gui_util.cpp
gui: Replace "std:string" by "std::string"
2019-10-06 10:58:44 +02:00
gui_util.h
vulkan: use last rendered frame as background for ui
2019-11-30 12:14:36 +01:00
osd.cpp
refactor xform matrix out of gles. use xform matrix in vulkan
2019-10-23 18:13:28 +02:00
osd.h
refactor xform matrix out of gles. use xform matrix in vulkan
2019-10-23 18:13:28 +02:00
rend.h
rend/soft: Import the experimental core from nulldc/drkpvr, better renderer modularization
2015-08-05 02:43:40 +02:00
sorter.cpp
gl: const everything
2019-10-25 22:47:20 +02:00
sorter.h
gl: const everything
2019-10-25 22:47:20 +02:00
transform_matrix.h
renderer: fix scissoring with hscale, pixel_double, vscale...
2019-11-18 15:57:18 +01:00