![]() * cmake: use c++17 * Use std::size * Use std::make_unique * Use std::clamp * Use structured binding * Use [[fallthrough]] * Use enable_if_t/is_enum_v/is_integral_v/is_same_v * Use if constexpr * Use try_emplace * Use auto for iterators * Use inline variables |
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.. | ||
comptr.h | ||
fault_handler.cpp | ||
rawinput.cpp | ||
rawinput.h | ||
unwind_info.cpp | ||
win_keyboard.h | ||
win_vmem.cpp | ||
winmain.cpp | ||
xinput_gamepad.h |