flycast/core/sdl
flyinghead c889bfa6d4 dx9: copy to vram. clipping. fix depth/stencil size. better reset
Coordinate device reset with dxcontext. Keep compiled shaders.
Don't use automatic depth/stencil on backbuffer. Manually handle it.
Implement scissoring/clipping
multipass translucent depth
Render-to-texture copy to vram
2021-04-15 15:17:32 +02:00
..
sdl.cpp dx9: copy to vram. clipping. fix depth/stencil size. better reset 2021-04-15 15:17:32 +02:00
sdl.h SDL2/SDL.h -> SDL.h 2021-03-21 20:07:53 +01:00
sdl_gamepad.h win32: multiple mice support. Patch and build SDL 2021-01-21 21:00:46 +01:00
sdl_keyboard.h clang-tidy: run modernize-use-equals-default 2021-03-14 21:52:42 +01:00