flycast/core/rend/dx9/d3d_overlay.h

56 lines
1.4 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include <windows.h>
#include <d3d9.h>
#include <array>
#include "comptr.h"
class D3DOverlay
{
public:
void init(const ComPtr<IDirect3DDevice9>& device) {
this->device = device;
}
void term() {
device.reset();
xhairTexture.reset();
for (auto& vmu : vmuTextures)
vmu.reset();
}
void draw(u32 width, u32 height, bool vmu, bool crosshair);
private:
void setupRenderState(u32 displayWidth, u32 displayHeight);
void drawQuad(const RECT& rect, D3DCOLOR color);
struct Vertex
{
float pos[3];
float uv[2];
};
ComPtr<IDirect3DDevice9> device;
ComPtr<IDirect3DTexture9> xhairTexture;
std::array<ComPtr<IDirect3DTexture9>, 8> vmuTextures;
};