..
gl4
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
gles
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
norend
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
vulkan
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
CustomTexture.cpp
config/data folders improvements
2020-11-26 16:45:57 +01:00
CustomTexture.h
get rid of libpng and use stb_image_write instead. OSX: static link SDL
2020-04-08 15:34:21 +02:00
TexCache.cpp
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
TexCache.h
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
game_scanner.h
gui: fix content path incorrect popup. fix potential race condition
2020-11-25 10:20:03 +01:00
gui.cpp
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
gui.h
network: start network before starting game to configure eeprom/flash
2020-04-22 19:11:49 +02:00
gui_android.cpp
network: start network before starting game to configure eeprom/flash
2020-04-22 19:11:49 +02:00
gui_android.h
Cleanup include headers
2020-03-29 14:26:21 +02:00
gui_util.cpp
upgrade imgui to 1.8. Allow scrolling settings by dragging empty space
2020-11-25 13:54:27 +01:00
gui_util.h
upgrade imgui to 1.8. Allow scrolling settings by dragging empty space
2020-11-25 13:54:27 +01:00
mainui.cpp
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
mainui.h
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
osd.cpp
config/data folders improvements
2020-11-26 16:45:57 +01:00
osd.h
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00
sorter.cpp
vulkan: revert to using 3 swap images. fix crash when switching gl/vk
2020-07-11 17:38:41 +02:00
sorter.h
Remove "using namespace std;"
2020-03-30 23:00:43 +02:00
tileclip.h
gl/gl4: simplify clipping. share code with vulkan
2020-05-11 16:11:31 +02:00
transform_matrix.h
rend: multi-render, delay swap, refactor main ui loop
2020-12-15 15:09:42 +01:00