flycast/core/ui/gui_achievements.cpp

360 lines
10 KiB
C++

/*
Copyright 2024 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#ifdef USE_RACHIEVEMENTS
#include "gui_achievements.h"
#include "gui.h"
#include "gui_util.h"
#include "imgui_driver.h"
#include "stdclass.h"
#include "achievements/achievements.h"
#include "IconsFontAwesome6.h"
#include <cmath>
#include <sstream>
extern ImFont *largeFont;
extern int insetLeft;
namespace achievements
{
Notification notifier;
static constexpr u64 DISPLAY_TIME = 5000;
static constexpr u64 START_ANIM_TIME = 500;
static constexpr u64 END_ANIM_TIME = 1000;
static constexpr u64 NEVER_ENDS = 1000000000000;
void Notification::notify(Type type, const std::string& image, const std::string& text1,
const std::string& text2, const std::string& text3)
{
verify(type != Challenge && type != Leaderboard);
std::lock_guard<std::mutex> _(mutex);
u64 now = getTimeMs();
if (type == Progress)
{
if (!text1.empty())
{
if (this->type == None)
{
// New progress
startTime = now;
endTime = NEVER_ENDS;
}
}
else
{
// Hide progress
endTime = now;
}
}
else {
startTime = now;
endTime = startTime + DISPLAY_TIME;
}
this->type = type;
this->image = { image };
text[0] = text1;
text[1] = text2;
text[2] = text3;
}
void Notification::showChallenge(const std::string& image)
{
std::lock_guard<std::mutex> _(mutex);
ImguiFileTexture texture{ image };
if (std::find(challenges.begin(), challenges.end(), texture) != challenges.end())
return;
challenges.push_back(texture);
if (this->type == None)
{
this->type = Challenge;
startTime = getTimeMs();
endTime = NEVER_ENDS;
}
}
void Notification::hideChallenge(const std::string& image)
{
std::lock_guard<std::mutex> _(mutex);
auto it = std::find(challenges.begin(), challenges.end(), image);
if (it == challenges.end())
return;
challenges.erase(it);
if (this->type == Challenge && challenges.empty())
endTime = getTimeMs();
}
void Notification::showLeaderboard(u32 id, const std::string& text)
{
std::lock_guard<std::mutex> _(mutex);
auto it = leaderboards.find(id);
if (it == leaderboards.end())
{
if (leaderboards.empty())
{
this->type = Leaderboard;
startTime = getTimeMs();
endTime = NEVER_ENDS;
}
leaderboards[id] = text;
}
else {
it->second = text;
}
}
void Notification::hideLeaderboard(u32 id)
{
std::lock_guard<std::mutex> _(mutex);
auto it = leaderboards.find(id);
if (it == leaderboards.end())
return;
leaderboards.erase(it);
if (this->type == Leaderboard && leaderboards.empty())
endTime = getTimeMs();
}
bool Notification::draw()
{
std::lock_guard<std::mutex> _(mutex);
if (type == None)
return false;
u64 now = getTimeMs();
if (now > endTime + END_ANIM_TIME)
{
if (!leaderboards.empty())
{
// Show current leaderboards
type = Leaderboard;
startTime = getTimeMs();
endTime = NEVER_ENDS;
}
else if (!challenges.empty())
{
// Show current challenge indicators
type = Challenge;
startTime = getTimeMs();
endTime = NEVER_ENDS;
}
else
{
// Hide notification
type = None;
return false;
}
}
float alpha = 1.f;
if (now > endTime)
// Fade out
alpha = (std::cos((now - endTime) / (float)END_ANIM_TIME * (float)M_PI) + 1.f) / 2.f;
float animY = 0.f;
if (now - startTime < START_ANIM_TIME)
// Slide up
animY = (std::cos((now - startTime) / (float)START_ANIM_TIME * (float)M_PI) + 1.f) / 2.f;
const ImVec2 padding = ImGui::GetStyle().WindowPadding;
ImDrawList *dl = ImGui::GetForegroundDrawList();
const ImU32 bg_col = alphaOverride(ImGui::GetColorU32(ImGuiCol_WindowBg), alpha / 2.f);
const ImU32 borderCol = alphaOverride(ImGui::GetColorU32(ImGuiCol_Border), alpha);
if (type == Challenge)
{
const ScaledVec2 size(60.f, 60.f);
const float hspacing = ImGui::GetStyle().ItemSpacing.x;
ImVec2 totalSize = padding * 2 + size;
totalSize.x += (size.x + hspacing) * (challenges.size() - 1);
ImVec2 pos(insetLeft, ImGui::GetIO().DisplaySize.y - totalSize.y * (1.f - animY));
dl->AddRectFilled(pos, pos + totalSize, bg_col, 0.f);
dl->AddRect(pos, pos + totalSize, borderCol, 0.f);
pos += padding;
for (auto& img : challenges) {
img.draw(dl, pos, size, alpha);
pos.x += hspacing + size.x;
}
}
else if (type == Leaderboard)
{
ImFont *font = ImGui::GetFont();
const ImVec2 padding = ImGui::GetStyle().FramePadding;
// iterate from the end
ImVec2 pos(insetLeft + padding.x, ImGui::GetIO().DisplaySize.y - padding.y);
for (auto it = leaderboards.rbegin(); it != leaderboards.rend(); ++it)
{
const std::string& text = it->second;
ImVec2 size = font->CalcTextSizeA(font->FontSize, FLT_MAX, -1.f, text.c_str());
ImVec2 psize = size + padding * 2;
pos.y -= psize.y;
dl->AddRectFilled(pos, pos + psize, bg_col, 0.f);
ImVec2 tpos = pos + padding;
const ImU32 col = alphaOverride(0xffffff, alpha);
dl->AddText(font, font->FontSize, tpos, col, &text.front(), &text.back() + 1, FLT_MAX);
pos.y -= padding.y;
}
}
else
{
const float hspacing = ImGui::GetStyle().ItemSpacing.x;
const float vspacing = ImGui::GetStyle().ItemSpacing.y;
const ScaledVec2 imgSize = image.getId() != ImTextureID{} ? ScaledVec2(80.f, 80.f) : ScaledVec2();
// text size
const float maxW = std::min(ImGui::GetIO().DisplaySize.x, uiScaled(640.f)) - padding.x
- (imgSize.x != 0.f ? imgSize.x + hspacing : padding.x);
ImFont *regularFont = ImGui::GetFont();
ImVec2 textSize[3] {};
ImVec2 totalSize(0.f, padding.y * 2);
for (size_t i = 0; i < std::size(text); i++)
{
if (text[i].empty())
continue;
const ImFont *font = i == 0 ? largeFont : regularFont;
textSize[i] = font->CalcTextSizeA(font->FontSize, FLT_MAX, maxW, text[i].c_str());
totalSize.x = std::max(totalSize.x, textSize[i].x);
totalSize.y += textSize[i].y;
}
float topMargin = 0.f;
// image / left padding
if (imgSize.x != 0.f)
{
if (totalSize.y < imgSize.y)
topMargin = (imgSize.y - totalSize.y) / 2.f;
totalSize.x += imgSize.x + hspacing;
totalSize.y = std::max(totalSize.y, imgSize.y);
}
else {
totalSize.x += padding.x;
}
// right padding
totalSize.x += padding.x;
// border
totalSize += ImVec2(2.f, 2.f);
// draw background, border
ImVec2 pos(insetLeft, ImGui::GetIO().DisplaySize.y - totalSize.y * (1.f - animY));
dl->AddRectFilled(pos, pos + totalSize, bg_col, 0.f);
dl->AddRect(pos, pos + totalSize, borderCol, 0.f);
// draw image and text
pos += ImVec2(1.f, 1.f); // border
if (imgSize.x != 0.f) {
image.draw(dl, pos, imgSize, alpha);
pos.x += imgSize.x + hspacing;
}
else {
pos.x += padding.x;
}
pos.y += topMargin;
for (size_t i = 0; i < std::size(text); i++)
{
if (text[i].empty())
continue;
const ImFont *font = i == 0 ? largeFont : regularFont;
const ImU32 col = alphaOverride(i == 0 ? 0xffffff : 0x00ffff, alpha);
dl->AddText(font, font->FontSize, pos, col, &text[i].front(), &text[i].back() + 1, maxW);
pos.y += textSize[i].y + vspacing;
}
}
return true;
}
void achievementList()
{
fullScreenWindow(false);
ImguiStyleVar _(ImGuiStyleVar_WindowBorderSize, 0);
ImGui::Begin("##achievements", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize);
{
float w = ImGui::GetWindowContentRegionMax().x - ImGui::CalcTextSize("Close").x - ImGui::GetStyle().ItemSpacing.x * 2 - ImGui::GetStyle().WindowPadding.x
- uiScaled(80.f + 20.f * 2); // image width and button frame padding
Game game = getCurrentGame();
ImguiFileTexture tex(game.image);
tex.draw(ScaledVec2(80.f, 80.f));
ImGui::SameLine();
ImGui::BeginChild("game_info", ImVec2(w, uiScaled(80.f)), ImGuiChildFlags_None, ImGuiWindowFlags_None);
ImGui::PushFont(largeFont);
ImGui::Text("%s", game.title.c_str());
ImGui::PopFont();
std::stringstream ss;
ss << "You have unlocked " << game.unlockedAchievements << " of " << game.totalAchievements
<< " achievements and " << game.points << " of " << game.totalPoints << " points.";
{
ImguiStyleColor _(ImGuiCol_Text, ImVec4(0.75f, 0.75f, 0.75f, 1.f));
ImGui::TextWrapped("%s", ss.str().c_str());
}
if (settings.raHardcoreMode)
ImGui::Text("Hardcore Mode");
ImGui::EndChild();
ImGui::SameLine();
ImguiStyleVar _(ImGuiStyleVar_FramePadding, ScaledVec2(20, 8));
if (ImGui::Button("Close"))
gui_setState(GuiState::Commands);
}
// ImGuiWindowFlags_NavFlattened prevents the child window from getting the focus and thus the list can't be scrolled with a keyboard or gamepad.
if (ImGui::BeginChild(ImGui::GetID("ach_list"), ImVec2(0, 0), ImGuiChildFlags_Border, ImGuiWindowFlags_DragScrolling))
{
std::vector<Achievement> achList = getAchievementList();
int id = 0;
std::string category;
for (const auto& ach : achList)
{
if (ach.category != category)
{
category = ach.category;
ImGui::Indent(uiScaled(10));
if (category == "Locked" || category == "Active Challenges" || category == "Almost There")
ImGui::Text(ICON_FA_LOCK);
else if (category == "Unlocked" || category == "Recently Unlocked")
ImGui::Text(ICON_FA_LOCK_OPEN);
ImGui::SameLine();
ImGui::PushFont(largeFont);
ImGui::Text("%s", category.c_str());
ImGui::PopFont();
ImGui::Unindent(uiScaled(10));
}
ImguiID _("achiev" + std::to_string(id++));
ImguiFileTexture tex(ach.image);
tex.draw(ScaledVec2(80.f, 80.f));
ImGui::SameLine();
ImGui::BeginChild(ImGui::GetID("ach_item"), ImVec2(0, 0), ImGuiChildFlags_AutoResizeY, ImGuiWindowFlags_None);
ImGui::PushFont(largeFont);
ImGui::Text("%s", ach.title.c_str());
ImGui::PopFont();
{
ImguiStyleColor _(ImGuiCol_Text, ImVec4(0.75f, 0.75f, 0.75f, 1.f));
ImGui::TextWrapped("%s", ach.description.c_str());
ImGui::TextWrapped("%s", ach.status.c_str());
}
scrollWhenDraggingOnVoid();
ImGui::EndChild();
}
}
scrollWhenDraggingOnVoid();
windowDragScroll();
ImGui::EndChild();
ImGui::End();
}
} // namespace achievements
#endif // USE_RACHIEVEMENTS