flycast/core/ui/game_scanner.h

72 lines
2.0 KiB
C++

/*
Copyright 2020 flyinghead
This file is part of flycast.
flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "types.h"
#include "hw/naomi/naomi_roms.h"
#include <vector>
#include <mutex>
#include <memory>
#include <thread>
#include <unordered_map>
#include <unordered_set>
struct GameMedia {
std::string name; // Display name
std::string path; // Full path to rom. May be an encoded uri
std::string fileName; // Last component of the path, decoded
std::string gameName; // for arcade games only, description from the rom list
};
class GameScanner
{
std::vector<GameMedia> game_list;
std::vector<GameMedia> arcade_game_list;
std::mutex mutex;
std::mutex threadMutex;
std::unique_ptr<std::thread> scan_thread;
bool scan_done = false;
bool running = false;
std::unordered_map<std::string, const Game*> arcade_games;
std::unordered_set<std::string> arcade_gdroms;
using LockGuard = std::lock_guard<std::mutex>;
void insert_game(const GameMedia& game);
void insert_arcade_game(const GameMedia& game);
void add_game_directory(const std::string& path);
public:
~GameScanner()
{
stop();
}
void refresh()
{
stop();
scan_done = false;
}
void stop();
void fetch_game_list();
std::mutex& get_mutex() { return mutex; }
const std::vector<GameMedia>& get_game_list() { return game_list; }
unsigned int empty_folders_scanned = 0;
bool content_path_looks_incorrect = false;
};