flycast/core/ui/game_scanner.cpp

162 lines
4.3 KiB
C++

/*
Copyright 2024 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "game_scanner.h"
#include "stdclass.h"
#include "oslib/oslib.h"
#include "oslib/storage.h"
#include "cfg/option.h"
static bool operator<(const GameMedia &left, const GameMedia &right)
{
return left.name < right.name;
}
void GameScanner::insert_game(const GameMedia& game)
{
LockGuard _(mutex);
game_list.insert(std::upper_bound(game_list.begin(), game_list.end(), game), game);
}
void GameScanner::insert_arcade_game(const GameMedia& game)
{
arcade_game_list.insert(std::upper_bound(arcade_game_list.begin(), arcade_game_list.end(), game), game);
}
void GameScanner::add_game_directory(const std::string& path)
{
hostfs::DirectoryTree tree(path);
std::string emptyParentPath;
for (const hostfs::FileInfo& item : tree)
{
if (!running)
break;
if (game_list.empty())
{
// This won't work for android content uris
size_t slash = get_last_slash_pos(item.path);
std::string parentPath;
if (slash != 0 && slash != std::string::npos)
parentPath = item.path.substr(0, slash);
else
parentPath = item.path;
if (parentPath != emptyParentPath)
{
++empty_folders_scanned;
emptyParentPath = parentPath;
if (empty_folders_scanned > 1000)
content_path_looks_incorrect = true;
}
}
else
{
content_path_looks_incorrect = false;
}
if (item.name.substr(0, 2) == "._")
// Ignore Mac OS turds
continue;
std::string fileName(item.name);
std::string gameName(get_file_basename(item.name));
std::string extension = get_file_extension(item.name);
if (extension == "zip" || extension == "7z")
{
string_tolower(gameName);
auto it = arcade_games.find(gameName);
if (it == arcade_games.end())
continue;
gameName = it->second->description;
fileName = fileName + " (" + gameName + ")";
insert_arcade_game(GameMedia{ fileName, item.path, item.name, gameName });
continue;
}
else if (extension == "bin" || extension == "lst" || extension == "dat")
{
if (!config::HideLegacyNaomiRoms)
insert_arcade_game(GameMedia{ fileName, item.path, item.name, gameName });
continue;
}
else if (extension == "chd" || extension == "gdi")
{
// Hide arcade gdroms
std::string basename = gameName;
string_tolower(basename);
if (arcade_gdroms.count(basename) != 0)
continue;
}
else if (extension != "cdi" && extension != "cue")
continue;
insert_game(GameMedia{ fileName, item.path, item.name, gameName });
}
}
void GameScanner::stop()
{
LockGuard _(threadMutex);
running = false;
empty_folders_scanned = 0;
content_path_looks_incorrect = false;
if (scan_thread && scan_thread->joinable())
scan_thread->join();
}
void GameScanner::fetch_game_list()
{
LockGuard _(threadMutex);
if (scan_done || running)
return;
if (scan_thread && scan_thread->joinable())
scan_thread->join();
running = true;
scan_thread = std::make_unique<std::thread>([this]()
{
ThreadName _("GameScanner");
if (arcade_games.empty())
for (int gameid = 0; Games[gameid].name != nullptr; gameid++)
{
const Game *game = &Games[gameid];
arcade_games[game->name] = game;
if (game->gdrom_name != nullptr)
arcade_gdroms.insert(game->gdrom_name);
}
{
LockGuard _(mutex);
game_list.clear();
}
arcade_game_list.clear();
for (const auto& path : config::ContentPath.get())
{
try {
add_game_directory(path);
} catch (const hostfs::StorageException& e) {
// ignore
}
if (!running)
break;
}
{
LockGuard _(mutex);
game_list.insert(game_list.end(), arcade_game_list.begin(), arcade_game_list.end());
}
if (running)
scan_done = true;
running = false;
});
}