flycast/core/ui/boxart/boxart.h

58 lines
1.5 KiB
C++

/*
Copyright 2022 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "scraper.h"
#include "stdclass.h"
#include <future>
#include <memory>
#include <mutex>
#include <string>
#include <unordered_map>
#include <vector>
struct GameMedia;
class Boxart
{
public:
GameBoxart getBoxartAndLoad(const GameMedia& media);
GameBoxart getBoxart(const GameMedia& media);
void saveDatabase(bool internal = false);
private:
void loadDatabase();
std::string getSaveDirectory() const {
return get_writable_data_path("/boxart/");
}
void fetchBoxart();
std::unordered_map<std::string, GameBoxart> games;
std::mutex mutex;
std::unique_ptr<Scraper> scraper;
std::unique_ptr<Scraper> offlineScraper;
bool databaseLoaded = false;
bool databaseDirty = false;
std::vector<GameBoxart> toFetch;
std::future<void> fetching;
static constexpr char const *DB_NAME = "flycast-gamedb.json";
};