flycast/core/ui/boxart/boxart.cpp

219 lines
5.4 KiB
C++

/*
Copyright 2022 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "boxart.h"
#include "gamesdb.h"
#include "../game_scanner.h"
#include "oslib/oslib.h"
#include "cfg/option.h"
#include <chrono>
GameBoxart Boxart::getBoxart(const GameMedia& media)
{
loadDatabase();
GameBoxart boxart;
{
std::lock_guard<std::mutex> guard(mutex);
auto it = games.find(media.fileName);
if (it != games.end())
boxart = it->second;
}
return boxart;
}
GameBoxart Boxart::getBoxartAndLoad(const GameMedia& media)
{
loadDatabase();
GameBoxart boxart;
{
std::lock_guard<std::mutex> guard(mutex);
auto it = games.find(media.fileName);
if (it != games.end())
{
boxart = it->second;
if (config::FetchBoxart && !boxart.busy && !boxart.scraped)
{
boxart.busy = it->second.busy = true;
boxart.gamePath = media.path;
toFetch.push_back(boxart);
}
}
else
{
boxart.fileName = media.fileName;
boxart.gamePath = media.path;
boxart.name = media.name;
boxart.searchName = media.gameName; // for arcade games
boxart.busy = true;
games[boxart.fileName] = boxart;
toFetch.push_back(boxart);
}
}
fetchBoxart();
return boxart;
}
void Boxart::fetchBoxart()
{
if (fetching.valid() && fetching.wait_for(std::chrono::seconds(0)) == std::future_status::ready)
fetching.get();
if (fetching.valid())
return;
if (toFetch.empty())
return;
fetching = std::async(std::launch::async, [this]() {
ThreadName _("BoxArt-scraper");
if (offlineScraper == nullptr)
{
offlineScraper = std::unique_ptr<Scraper>(new OfflineScraper());
offlineScraper->initialize(getSaveDirectory());
}
if (config::FetchBoxart && scraper == nullptr)
{
scraper = std::unique_ptr<Scraper>(new TheGamesDb());
if (!scraper->initialize(getSaveDirectory()))
{
ERROR_LOG(COMMON, "thegamesdb scraper initialization failed");
scraper.reset();
return;
}
}
std::vector<GameBoxart> boxart;
{
std::lock_guard<std::mutex> guard(mutex);
size_t size = std::min(toFetch.size(), (size_t)10);
boxart = std::vector<GameBoxart>(toFetch.begin(), toFetch.begin() + size);
toFetch.erase(toFetch.begin(), toFetch.begin() + size);
}
DEBUG_LOG(COMMON, "Scraping %d games", (int)boxart.size());
offlineScraper->scrape(boxart);
{
std::lock_guard<std::mutex> guard(mutex);
for (GameBoxart& b : boxart)
if (b.scraped || b.parsed)
{
if (!config::FetchBoxart || b.scraped)
b.busy = false;
games[b.fileName] = b;
databaseDirty = true;
}
}
if (config::FetchBoxart)
{
try {
scraper->scrape(boxart);
{
std::lock_guard<std::mutex> guard(mutex);
for (GameBoxart& b : boxart)
{
b.busy = false;
games[b.fileName] = b;
}
}
databaseDirty = true;
} catch (const std::runtime_error& e) {
if (*e.what() != '\0')
INFO_LOG(COMMON, "thegamesdb error: %s", e.what());
{
// put back failed items into toFetch array
std::lock_guard<std::mutex> guard(mutex);
for (GameBoxart& b : boxart)
if (b.scraped)
{
b.busy = false;
games[b.fileName] = b;
databaseDirty = true;
}
else
{
toFetch.push_back(b);
}
}
}
}
saveDatabase(true);
});
}
void Boxart::saveDatabase(bool internal)
{
if (!internal && fetching.valid())
fetching.get();
if (!databaseDirty)
return;
std::string db_name = getSaveDirectory() + DB_NAME;
FILE *file = nowide::fopen(db_name.c_str(), "wt");
if (file == nullptr)
{
WARN_LOG(COMMON, "Can't save boxart database to %s: error %d", db_name.c_str(), errno);
return;
}
DEBUG_LOG(COMMON, "Saving boxart database to %s", db_name.c_str());
json array;
{
std::lock_guard<std::mutex> guard(mutex);
for (const auto& game : games)
if (game.second.scraped || game.second.parsed)
array.push_back(game.second.to_json());
}
std::string serialized = array.dump(4);
fwrite(serialized.c_str(), 1, serialized.size(), file);
fclose(file);
databaseDirty = false;
}
void Boxart::loadDatabase()
{
if (databaseLoaded)
return;
databaseLoaded = true;
databaseDirty = false;
std::string save_dir = getSaveDirectory();
if (!file_exists(save_dir))
make_directory(save_dir);
std::string db_name = save_dir + DB_NAME;
FILE *f = nowide::fopen(db_name.c_str(), "rt");
if (f == nullptr)
return;
DEBUG_LOG(COMMON, "Loading boxart database from %s", db_name.c_str());
std::string all_data;
char buf[4096];
while (true)
{
int s = fread(buf, 1, sizeof(buf), f);
if (s <= 0)
break;
all_data.append(buf, s);
}
fclose(f);
try {
std::lock_guard<std::mutex> guard(mutex);
json v = json::parse(all_data);
for (const auto& o : v)
{
GameBoxart game(o);
games[game.fileName] = game;
}
} catch (const json::exception& e) {
WARN_LOG(COMMON, "Corrupted database file: %s", e.what());
}
}