flycast/core/stdclass.cpp

241 lines
4.9 KiB
C++

#include "types.h"
#include "stdclass.h"
#include "oslib/directory.h"
#include "oslib/oslib.h"
#include "serialize.h"
#include "oslib/storage.h"
#include <chrono>
#include <cstring>
#include <sys/stat.h>
#include <sys/types.h>
#include <vector>
#include <chrono>
#ifdef _WIN32
#include <algorithm>
#endif
static std::string user_config_dir;
static std::string user_data_dir;
static std::vector<std::string> system_config_dirs;
static std::vector<std::string> system_data_dirs;
const std::string defaultWs(" \0", 2);
bool file_exists(const std::string& filename)
{
return (flycast::access(filename.c_str(), R_OK) == 0);
}
void set_user_config_dir(const std::string& dir)
{
user_config_dir = dir;
}
void set_user_data_dir(const std::string& dir)
{
user_data_dir = dir;
}
void add_system_config_dir(const std::string& dir)
{
system_config_dirs.push_back(dir);
}
void add_system_data_dir(const std::string& dir)
{
system_data_dirs.push_back(dir);
}
std::string get_writable_config_path(const std::string& filename)
{
/* Only stuff in the user_config_dir is supposed to be writable,
* so we always return that.
*/
return user_config_dir + filename;
}
std::string get_readonly_config_path(const std::string& filename)
{
std::string user_filepath = get_writable_config_path(filename);
if (file_exists(user_filepath))
return user_filepath;
for (const auto& config_dir : system_config_dirs)
{
std::string filepath = config_dir + filename;
if (file_exists(filepath))
return filepath;
}
// Not found, so we return the user variant
return user_filepath;
}
std::string get_writable_data_path(const std::string& filename)
{
/* Only stuff in the user_data_dir is supposed to be writable,
* so we always return that.
*/
return user_data_dir + filename;
}
std::string get_readonly_data_path(const std::string& filename)
{
std::string user_filepath = get_writable_data_path(filename);
if (file_exists(user_filepath))
return user_filepath;
for (const auto& data_dir : system_data_dirs)
{
std::string filepath = data_dir + filename;
if (file_exists(filepath))
return filepath;
}
// Try the game directory
std::string parent = hostfs::storage().getParentPath(settings.content.path);
try {
std::string filepath = hostfs::storage().getSubPath(parent, filename);
hostfs::FileInfo info = hostfs::storage().getFileInfo(filepath);
return info.path;
} catch (const FlycastException&) { }
// Not found, so we return the user variant
return user_filepath;
}
size_t get_last_slash_pos(const std::string& path)
{
size_t lastindex = path.find_last_of('/');
#ifdef _WIN32
size_t lastindex2 = path.find_last_of('\\');
if (lastindex == std::string::npos)
lastindex = lastindex2;
else if (lastindex2 != std::string::npos)
lastindex = std::max(lastindex, lastindex2);
#endif
return lastindex;
}
std::string get_game_save_prefix()
{
return get_writable_data_path(settings.content.fileName);
}
bool make_directory(const std::string& path)
{
return flycast::mkdir(path.c_str(), 0755) == 0;
}
void cThread::Start()
{
verify(!thread.joinable());
thread = std::thread([this]() {
ThreadName _(name);
entry(param);
});
}
void cThread::WaitToEnd()
{
if (thread.joinable() && thread.get_id() != std::this_thread::get_id())
thread.join();
}
cResetEvent::cResetEvent() : state(false)
{
}
cResetEvent::~cResetEvent() = default;
void cResetEvent::Set()//Signal
{
std::lock_guard<std::mutex> lock(mutx);
state = true;
cond.notify_one();
}
void cResetEvent::Reset()
{
std::lock_guard<std::mutex> lock(mutx);
state = false;
}
bool cResetEvent::Wait(u32 msec)
{
std::unique_lock<std::mutex> lock(mutx);
if (!state)
cond.wait_for(lock, std::chrono::milliseconds(msec));
bool rc = state;
state = false;
return rc;
}
void cResetEvent::Wait()
{
std::unique_lock<std::mutex> lock(mutx);
if (!state) {
cond.wait(lock);
}
state = false;
}
void RamRegion::serialize(Serializer &ser) const {
ser.serialize(data, size);
}
void RamRegion::deserialize(Deserializer &deser) {
deser.deserialize(data, size);
}
void RamRegion::alloc(size_t size)
{
this->size = size;
data = (u8 *)allocAligned(PAGE_SIZE, size);
ownsMemory = true;
}
void RamRegion::free()
{
this->size = 0;
if (ownsMemory)
freeAligned(data);
data = nullptr;
}
u64 getTimeMs()
{
using the_clock = std::chrono::steady_clock;
std::chrono::time_point<the_clock> now = the_clock::now();
static std::chrono::time_point<the_clock> start = now;
return std::chrono::duration_cast<std::chrono::milliseconds>(now - start).count();
}
#ifdef _WIN32
static struct tm *localtime_r(const time_t *_clock, struct tm *_result)
{
return localtime_s(_result, _clock) ? nullptr : _result;
}
#endif
std::string timeToISO8601(time_t time)
{
tm t;
if (localtime_r(&time, &t) == nullptr)
return {};
std::string s(32, '\0');
s.resize(snprintf(s.data(), 32, "%04d/%02d/%02d %02d:%02d:%02d", t.tm_year + 1900, t.tm_mon + 1, t.tm_mday, t.tm_hour, t.tm_min, t.tm_sec));
return s;
}