94 lines
2.2 KiB
C++
94 lines
2.2 KiB
C++
/*
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Copyright 2021 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "net_handshake.h"
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#include "cfg/option.h"
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#include "ggpo.h"
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#include "naomi_network.h"
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//#include "net_serial_maxspeed.h"
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#include "null_modem.h"
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#include "hw/naomi/naomi_flashrom.h"
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NetworkHandshake *NetworkHandshake::instance;
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class GGPONetworkHandshake : public NetworkHandshake
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{
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public:
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std::future<bool> start() override {
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return ggpo::startNetwork();
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}
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void stop() override {
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ggpo::stopSession();
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}
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bool canStartNow() override { return false; }
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void startNow() override {}
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};
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class NaomiNetworkHandshake : public NetworkHandshake
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{
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public:
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std::future<bool> start() override {
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return naomiNetwork.startNetworkAsync();
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}
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void stop() override {
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naomiNetwork.shutdown();
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}
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bool canStartNow() override {
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return config::ActAsServer;
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}
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void startNow() override {
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naomiNetwork.startNow();
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}
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};
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void NetworkHandshake::init()
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{
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if (settings.platform.isArcade())
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SetNaomiNetworkConfig(-1);
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if (config::GGPOEnable)
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instance = new GGPONetworkHandshake();
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else if (NaomiNetworkSupported())
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instance = new NaomiNetworkHandshake();
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else if (config::NetworkEnable && settings.content.gameId == "MAXIMUM SPEED")
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// instance = new MaxSpeedHandshake();
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{
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configure_maxspeed_flash(true, config::ActAsServer);
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instance = new BattleCableHandshake();
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}
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else if (config::BattleCableEnable && !settings.platform.isNaomi())
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instance = new BattleCableHandshake();
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else
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instance = nullptr;
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}
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void NetworkHandshake::term()
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{
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if (instance != nullptr)
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{
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instance->stop();
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delete instance;
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instance = nullptr;
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}
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}
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