178 lines
5.2 KiB
C++
178 lines
5.2 KiB
C++
#include <EGL/egl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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extern "C" {
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#include "deps/libpng/png.h"
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}
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#include "types.h"
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#include "deps/libzip/zip.h"
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#define TEXTURE_LOAD_ERROR 0
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//Taken from http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
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/** loadTexture
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* loads a png file into an opengl texture object, using cstdio , libpng, and opengl.
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*
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* \param filename : the png file to be loaded
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* \param width : width of png, to be updated as a side effect of this function
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* \param height : height of png, to be updated as a side effect of this function
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*
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* \return GLuint : an opengl texture id. Will be 0 if there is a major error,
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* should be validated by the client of this function.
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*
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*/
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zip_file* file;
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zip* APKArchive;
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void setAPK (const char* apkPath) {
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LOGI("Loading APK %s", apkPath);
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APKArchive = zip_open(apkPath, 0, NULL);
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if (APKArchive == NULL) {
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LOGE("Error loading APK");
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return;
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}
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//Just for debug, print APK contents
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int numFiles = zip_get_num_files(APKArchive);
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for (int i=0; i<numFiles; i++) {
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const char* name = zip_get_name(APKArchive, i, 0);
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if (name == NULL) {
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LOGE("Error reading zip file name at index %i : %s", zip_strerror(APKArchive));
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return;
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}
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LOGI("File %i : %s\n", i, name);
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}
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}
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void png_zip_read(png_structp png_ptr, png_bytep data, png_size_t length) {
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zip_fread(file, data, length);
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}
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GLuint loadTextureFromPNG(const char* filename, int &width, int &height) {
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file = zip_fopen(APKArchive, filename, 0);
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if (!file) {
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LOGE("Error opening %s from APK", filename);
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return TEXTURE_LOAD_ERROR;
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}
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//header for testing if it is a png
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png_byte header[8];
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//read the header
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zip_fread(file, header, 8);
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//test if png
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int is_png = !png_sig_cmp(header, 0, 8);
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if (!is_png) {
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zip_fclose(file);
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LOGE("Not a png file : %s", filename);
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return TEXTURE_LOAD_ERROR;
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}
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//create png struct
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png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
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NULL, NULL);
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if (!png_ptr) {
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zip_fclose(file);
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LOGE("Unable to create png struct : %s", filename);
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return (TEXTURE_LOAD_ERROR);
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}
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//create png info struct
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png_infop info_ptr = png_create_info_struct(png_ptr);
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if (!info_ptr) {
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png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
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LOGE("Unable to create png info : %s", filename);
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zip_fclose(file);
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return (TEXTURE_LOAD_ERROR);
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}
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//create png info struct
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png_infop end_info = png_create_info_struct(png_ptr);
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if (!end_info) {
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png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
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LOGE("Unable to create png end info : %s", filename);
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zip_fclose(file);
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return (TEXTURE_LOAD_ERROR);
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}
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//png error stuff, not sure libpng man suggests this.
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if (setjmp(png_jmpbuf(png_ptr))) {
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zip_fclose(file);
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LOGE("Error during setjmp : %s", filename);
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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return (TEXTURE_LOAD_ERROR);
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}
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//init png reading
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//png_init_io(png_ptr, fp);
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png_set_read_fn(png_ptr, NULL, png_zip_read);
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//let libpng know you already read the first 8 bytes
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png_set_sig_bytes(png_ptr, 8);
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// read all the info up to the image data
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png_read_info(png_ptr, info_ptr);
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//variables to pass to get info
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int bit_depth, color_type;
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png_uint_32 twidth, theight;
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// get info about png
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png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
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NULL, NULL, NULL);
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//update width and height based on png info
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width = twidth;
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height = theight;
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// Update the png info struct.
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png_read_update_info(png_ptr, info_ptr);
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// Row size in bytes.
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int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
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// Allocate the image_data as a big block, to be given to opengl
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png_byte *image_data = new png_byte[rowbytes * height];
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if (!image_data) {
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//clean up memory and close stuff
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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LOGE("Unable to allocate image_data while loading %s ", filename);
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zip_fclose(file);
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return TEXTURE_LOAD_ERROR;
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}
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//row_pointers is for pointing to image_data for reading the png with libpng
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png_bytep *row_pointers = new png_bytep[height];
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if (!row_pointers) {
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//clean up memory and close stuff
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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delete[] image_data;
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LOGE("Unable to allocate row_pointer while loading %s ", filename);
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zip_fclose(file);
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return TEXTURE_LOAD_ERROR;
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}
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// set the individual row_pointers to point at the correct offsets of image_data
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for (int i = 0; i < height; ++i)
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row_pointers[height - 1 - i] = image_data + i * rowbytes;
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//read the png into image_data through row_pointers
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png_read_image(png_ptr, row_pointers);
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//Now generate the OpenGL texture object
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GLuint texture;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, (GLvoid*) image_data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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//clean up memory and close stuff
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png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
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delete[] image_data;
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delete[] row_pointers;
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zip_fclose(file);
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return texture;
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}
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