flycast/newdc/android/utils.cpp

178 lines
5.2 KiB
C++

#include <EGL/egl.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
extern "C" {
#include "deps/libpng/png.h"
}
#include "types.h"
#include "deps/libzip/zip.h"
#define TEXTURE_LOAD_ERROR 0
//Taken from http://en.wikibooks.org/wiki/OpenGL_Programming/Intermediate/Textures
/** loadTexture
* loads a png file into an opengl texture object, using cstdio , libpng, and opengl.
*
* \param filename : the png file to be loaded
* \param width : width of png, to be updated as a side effect of this function
* \param height : height of png, to be updated as a side effect of this function
*
* \return GLuint : an opengl texture id. Will be 0 if there is a major error,
* should be validated by the client of this function.
*
*/
zip_file* file;
zip* APKArchive;
void setAPK (const char* apkPath) {
LOGI("Loading APK %s", apkPath);
APKArchive = zip_open(apkPath, 0, NULL);
if (APKArchive == NULL) {
LOGE("Error loading APK");
return;
}
//Just for debug, print APK contents
int numFiles = zip_get_num_files(APKArchive);
for (int i=0; i<numFiles; i++) {
const char* name = zip_get_name(APKArchive, i, 0);
if (name == NULL) {
LOGE("Error reading zip file name at index %i : %s", zip_strerror(APKArchive));
return;
}
LOGI("File %i : %s\n", i, name);
}
}
void png_zip_read(png_structp png_ptr, png_bytep data, png_size_t length) {
zip_fread(file, data, length);
}
GLuint loadTextureFromPNG(const char* filename, int &width, int &height) {
file = zip_fopen(APKArchive, filename, 0);
if (!file) {
LOGE("Error opening %s from APK", filename);
return TEXTURE_LOAD_ERROR;
}
//header for testing if it is a png
png_byte header[8];
//read the header
zip_fread(file, header, 8);
//test if png
int is_png = !png_sig_cmp(header, 0, 8);
if (!is_png) {
zip_fclose(file);
LOGE("Not a png file : %s", filename);
return TEXTURE_LOAD_ERROR;
}
//create png struct
png_structp png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,
NULL, NULL);
if (!png_ptr) {
zip_fclose(file);
LOGE("Unable to create png struct : %s", filename);
return (TEXTURE_LOAD_ERROR);
}
//create png info struct
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_read_struct(&png_ptr, (png_infopp) NULL, (png_infopp) NULL);
LOGE("Unable to create png info : %s", filename);
zip_fclose(file);
return (TEXTURE_LOAD_ERROR);
}
//create png info struct
png_infop end_info = png_create_info_struct(png_ptr);
if (!end_info) {
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp) NULL);
LOGE("Unable to create png end info : %s", filename);
zip_fclose(file);
return (TEXTURE_LOAD_ERROR);
}
//png error stuff, not sure libpng man suggests this.
if (setjmp(png_jmpbuf(png_ptr))) {
zip_fclose(file);
LOGE("Error during setjmp : %s", filename);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return (TEXTURE_LOAD_ERROR);
}
//init png reading
//png_init_io(png_ptr, fp);
png_set_read_fn(png_ptr, NULL, png_zip_read);
//let libpng know you already read the first 8 bytes
png_set_sig_bytes(png_ptr, 8);
// read all the info up to the image data
png_read_info(png_ptr, info_ptr);
//variables to pass to get info
int bit_depth, color_type;
png_uint_32 twidth, theight;
// get info about png
png_get_IHDR(png_ptr, info_ptr, &twidth, &theight, &bit_depth, &color_type,
NULL, NULL, NULL);
//update width and height based on png info
width = twidth;
height = theight;
// Update the png info struct.
png_read_update_info(png_ptr, info_ptr);
// Row size in bytes.
int rowbytes = png_get_rowbytes(png_ptr, info_ptr);
// Allocate the image_data as a big block, to be given to opengl
png_byte *image_data = new png_byte[rowbytes * height];
if (!image_data) {
//clean up memory and close stuff
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
LOGE("Unable to allocate image_data while loading %s ", filename);
zip_fclose(file);
return TEXTURE_LOAD_ERROR;
}
//row_pointers is for pointing to image_data for reading the png with libpng
png_bytep *row_pointers = new png_bytep[height];
if (!row_pointers) {
//clean up memory and close stuff
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
delete[] image_data;
LOGE("Unable to allocate row_pointer while loading %s ", filename);
zip_fclose(file);
return TEXTURE_LOAD_ERROR;
}
// set the individual row_pointers to point at the correct offsets of image_data
for (int i = 0; i < height; ++i)
row_pointers[height - 1 - i] = image_data + i * rowbytes;
//read the png into image_data through row_pointers
png_read_image(png_ptr, row_pointers);
//Now generate the OpenGL texture object
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, (GLvoid*) image_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//clean up memory and close stuff
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
delete[] image_data;
delete[] row_pointers;
zip_fclose(file);
return texture;
}