252 lines
6.7 KiB
C++
252 lines
6.7 KiB
C++
/*
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "osd.h"
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#include "types.h"
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#include "input/gamepad.h"
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#include "input/gamepad_device.h"
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#include "stdclass.h"
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#ifdef LIBRETRO
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#include "vmu_xhair.h"
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#endif
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#include "oslib/resources.h"
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#include <stb_image.h>
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#define OSD_TEX_W 512
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#define OSD_TEX_H 256
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#if defined(__ANDROID__) && !defined(LIBRETRO)
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extern float vjoy_pos[15][8];
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#else
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static float vjoy_pos[15][8]=
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{
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{24+0,24+64,64,64}, //LEFT
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{24+64,24+0,64,64}, //UP
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{24+128,24+64,64,64}, //RIGHT
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{24+64,24+128,64,64}, //DOWN
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{440+0,280+64,64,64}, //X
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{440+64,280+0,64,64}, //Y
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{440+128,280+64,64,64}, //B
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{440+64,280+128,64,64}, //A
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{320-32,360+32,64,64}, //Start
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{440,200,90,64}, //LT
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{542,200,90,64}, //RT
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{-24,128+224,128,128}, //ANALOG_RING
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{96,320,64,64}, //ANALOG_POINT
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{320-32,24,64,64}, // FFORWARD
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{1} // VJOY_VISIBLE
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};
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#endif // !__ANDROID__
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static const float vjoy_sz[2][15] = {
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{ 64,64,64,64, 64,64,64,64, 64, 90,90, 128, 64, 64 },
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{ 64,64,64,64, 64,64,64,64, 64, 64,64, 128, 64, 64 },
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};
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static std::vector<OSDVertex> osdVertices;
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void HideOSD()
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{
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vjoy_pos[VJOY_VISIBLE][0] = 0;
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}
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static void DrawButton(const float xy[8], u32 state)
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{
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OSDVertex vtx;
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vtx.r = vtx.g = vtx.b = (0x7F - 0x40 * state / 255) * vjoy_pos[VJOY_VISIBLE][0];
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vtx.a = 0xA0 * vjoy_pos[VJOY_VISIBLE][4];
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vjoy_pos[VJOY_VISIBLE][4] += (vjoy_pos[VJOY_VISIBLE][0] - vjoy_pos[VJOY_VISIBLE][4]) / 2;
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vtx.x = xy[0]; vtx.y = xy[1];
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vtx.u = xy[4]; vtx.v = xy[5];
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osdVertices.push_back(vtx);
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vtx.x = xy[0] + xy[2]; vtx.y = xy[1];
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vtx.u = xy[6]; vtx.v = xy[5];
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osdVertices.push_back(vtx);
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vtx.x = xy[0]; vtx.y = xy[1] + xy[3];
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vtx.u = xy[4]; vtx.v = xy[7];
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osdVertices.push_back(vtx);
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vtx.x = xy[0] + xy[2]; vtx.y = xy[1] + xy[3];
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vtx.u = xy[6]; vtx.v = xy[7];
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osdVertices.push_back(vtx);
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}
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static void DrawButton2(const float xy[8], bool state)
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{
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DrawButton(xy, state ? 0 : 255);
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}
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const std::vector<OSDVertex>& GetOSDVertices()
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{
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osdVertices.reserve(std::size(vjoy_pos) * 4);
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osdVertices.clear();
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DrawButton2(vjoy_pos[0], kcode[0] & DC_DPAD_LEFT);
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DrawButton2(vjoy_pos[1], kcode[0] & DC_DPAD_UP);
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DrawButton2(vjoy_pos[2], kcode[0] & DC_DPAD_RIGHT);
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DrawButton2(vjoy_pos[3], kcode[0] & DC_DPAD_DOWN);
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DrawButton2(vjoy_pos[4], kcode[0] & (settings.platform.isConsole() ? DC_BTN_X : DC_BTN_C));
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DrawButton2(vjoy_pos[5], kcode[0] & (settings.platform.isConsole() ? DC_BTN_Y : DC_BTN_X));
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DrawButton2(vjoy_pos[6], kcode[0] & DC_BTN_B);
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DrawButton2(vjoy_pos[7], kcode[0] & DC_BTN_A);
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DrawButton2(vjoy_pos[8], kcode[0] & DC_BTN_START);
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DrawButton(vjoy_pos[9], lt[0] >> 8);
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DrawButton(vjoy_pos[10], rt[0] >> 8);
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DrawButton2(vjoy_pos[11], true);
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DrawButton2(vjoy_pos[12], false);
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DrawButton2(vjoy_pos[13], false);
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return osdVertices;
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}
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static void setVjoyUV()
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{
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float u = 0;
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float v = 0;
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for (int i = 0; i < VJOY_VISIBLE; i++)
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{
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//umin, vmin, umax, vmax
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vjoy_pos[i][4] = (u + 1) / OSD_TEX_W;
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vjoy_pos[i][5] = 1.f - (v + 1) / OSD_TEX_H;
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vjoy_pos[i][6] = (u + vjoy_sz[0][i] - 1) / OSD_TEX_W;
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vjoy_pos[i][7] = 1.f - (v + vjoy_sz[1][i] - 1) / OSD_TEX_H;
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u += vjoy_sz[0][i];
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if (u >= OSD_TEX_W)
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{
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u -= OSD_TEX_W;
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v += vjoy_sz[1][i];
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}
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}
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}
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static OnLoad setVjoyUVOnLoad(&setVjoyUV);
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u8 *loadOSDButtons(int &width, int &height)
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{
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int n;
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stbi_set_flip_vertically_on_load(1);
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FILE *file = nowide::fopen(get_readonly_data_path("buttons.png").c_str(), "rb");
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u8 *image_data = nullptr;
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if (file != nullptr)
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{
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image_data = stbi_load_from_file(file, &width, &height, &n, STBI_rgb_alpha);
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std::fclose(file);
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}
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if (image_data == nullptr)
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{
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size_t size;
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std::unique_ptr<u8[]> data = resource::load("picture/buttons.png", size);
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image_data = stbi_load_from_memory(data.get(), size, &width, &height, &n, STBI_rgb_alpha);
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}
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return image_data;
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}
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u32 vmu_lcd_data[8][48 * 32];
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bool vmu_lcd_status[8];
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u64 vmuLastChanged[8];
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void push_vmu_screen(int bus_id, int bus_port, u8* buffer)
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{
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int vmu_id = bus_id * 2 + bus_port;
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if (vmu_id < 0 || vmu_id >= (int)std::size(vmu_lcd_data))
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return;
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u32 *p = &vmu_lcd_data[vmu_id][0];
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for (int i = 0; i < (int)std::size(vmu_lcd_data[vmu_id]); i++, buffer++)
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#ifdef LIBRETRO
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*p++ = (*buffer != 0
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? vmu_screen_params[bus_id].vmu_pixel_on_R | (vmu_screen_params[bus_id].vmu_pixel_on_G << 8) | (vmu_screen_params[bus_id].vmu_pixel_on_B << 16)
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: vmu_screen_params[bus_id].vmu_pixel_off_R | (vmu_screen_params[bus_id].vmu_pixel_off_G << 8) | (vmu_screen_params[bus_id].vmu_pixel_off_B << 16))
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| (vmu_screen_params[bus_id].vmu_screen_opacity << 24);
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#else
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*p++ = *buffer != 0 ? 0xFFFFFFFFu : 0xFF000000u;
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#endif
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#ifndef LIBRETRO
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vmu_lcd_status[vmu_id] = true;
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#endif
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vmuLastChanged[vmu_id] = getTimeMs();
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}
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static const int lightgunCrosshairData[16 * 16] =
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{
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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-1,-1,-1,-1,-1,-1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-1,
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-1,-1,-1,-1,-1,-1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-1,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
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};
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const u32 *getCrosshairTextureData()
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{
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return (u32 *)lightgunCrosshairData;
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}
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#ifndef LIBRETRO
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#include "input/mouse.h"
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std::pair<float, float> getCrosshairPosition(int playerNum)
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{
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float fx = mo_x_abs[playerNum];
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float fy = mo_y_abs[playerNum];
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float width = 640.f;
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float height = 480.f;
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if (config::Rotate90)
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{
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float t = fy;
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fy = 639.f - fx;
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fx = t;
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std::swap(width, height);
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}
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float scale = height / settings.display.height;
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fy /= scale;
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scale /= config::ScreenStretching / 100.f;
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fx = fx / scale + (settings.display.width - width / scale) / 2.f;
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return std::make_pair(fx, fy);
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}
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#endif
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