flycast/core/rend/osd.cpp

252 lines
6.7 KiB
C++

/*
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "osd.h"
#include "types.h"
#include "input/gamepad.h"
#include "input/gamepad_device.h"
#include "stdclass.h"
#ifdef LIBRETRO
#include "vmu_xhair.h"
#endif
#include "oslib/resources.h"
#include <stb_image.h>
#define OSD_TEX_W 512
#define OSD_TEX_H 256
#if defined(__ANDROID__) && !defined(LIBRETRO)
extern float vjoy_pos[15][8];
#else
static float vjoy_pos[15][8]=
{
{24+0,24+64,64,64}, //LEFT
{24+64,24+0,64,64}, //UP
{24+128,24+64,64,64}, //RIGHT
{24+64,24+128,64,64}, //DOWN
{440+0,280+64,64,64}, //X
{440+64,280+0,64,64}, //Y
{440+128,280+64,64,64}, //B
{440+64,280+128,64,64}, //A
{320-32,360+32,64,64}, //Start
{440,200,90,64}, //LT
{542,200,90,64}, //RT
{-24,128+224,128,128}, //ANALOG_RING
{96,320,64,64}, //ANALOG_POINT
{320-32,24,64,64}, // FFORWARD
{1} // VJOY_VISIBLE
};
#endif // !__ANDROID__
static const float vjoy_sz[2][15] = {
{ 64,64,64,64, 64,64,64,64, 64, 90,90, 128, 64, 64 },
{ 64,64,64,64, 64,64,64,64, 64, 64,64, 128, 64, 64 },
};
static std::vector<OSDVertex> osdVertices;
void HideOSD()
{
vjoy_pos[VJOY_VISIBLE][0] = 0;
}
static void DrawButton(const float xy[8], u32 state)
{
OSDVertex vtx;
vtx.r = vtx.g = vtx.b = (0x7F - 0x40 * state / 255) * vjoy_pos[VJOY_VISIBLE][0];
vtx.a = 0xA0 * vjoy_pos[VJOY_VISIBLE][4];
vjoy_pos[VJOY_VISIBLE][4] += (vjoy_pos[VJOY_VISIBLE][0] - vjoy_pos[VJOY_VISIBLE][4]) / 2;
vtx.x = xy[0]; vtx.y = xy[1];
vtx.u = xy[4]; vtx.v = xy[5];
osdVertices.push_back(vtx);
vtx.x = xy[0] + xy[2]; vtx.y = xy[1];
vtx.u = xy[6]; vtx.v = xy[5];
osdVertices.push_back(vtx);
vtx.x = xy[0]; vtx.y = xy[1] + xy[3];
vtx.u = xy[4]; vtx.v = xy[7];
osdVertices.push_back(vtx);
vtx.x = xy[0] + xy[2]; vtx.y = xy[1] + xy[3];
vtx.u = xy[6]; vtx.v = xy[7];
osdVertices.push_back(vtx);
}
static void DrawButton2(const float xy[8], bool state)
{
DrawButton(xy, state ? 0 : 255);
}
const std::vector<OSDVertex>& GetOSDVertices()
{
osdVertices.reserve(std::size(vjoy_pos) * 4);
osdVertices.clear();
DrawButton2(vjoy_pos[0], kcode[0] & DC_DPAD_LEFT);
DrawButton2(vjoy_pos[1], kcode[0] & DC_DPAD_UP);
DrawButton2(vjoy_pos[2], kcode[0] & DC_DPAD_RIGHT);
DrawButton2(vjoy_pos[3], kcode[0] & DC_DPAD_DOWN);
DrawButton2(vjoy_pos[4], kcode[0] & (settings.platform.isConsole() ? DC_BTN_X : DC_BTN_C));
DrawButton2(vjoy_pos[5], kcode[0] & (settings.platform.isConsole() ? DC_BTN_Y : DC_BTN_X));
DrawButton2(vjoy_pos[6], kcode[0] & DC_BTN_B);
DrawButton2(vjoy_pos[7], kcode[0] & DC_BTN_A);
DrawButton2(vjoy_pos[8], kcode[0] & DC_BTN_START);
DrawButton(vjoy_pos[9], lt[0] >> 8);
DrawButton(vjoy_pos[10], rt[0] >> 8);
DrawButton2(vjoy_pos[11], true);
DrawButton2(vjoy_pos[12], false);
DrawButton2(vjoy_pos[13], false);
return osdVertices;
}
static void setVjoyUV()
{
float u = 0;
float v = 0;
for (int i = 0; i < VJOY_VISIBLE; i++)
{
//umin, vmin, umax, vmax
vjoy_pos[i][4] = (u + 1) / OSD_TEX_W;
vjoy_pos[i][5] = 1.f - (v + 1) / OSD_TEX_H;
vjoy_pos[i][6] = (u + vjoy_sz[0][i] - 1) / OSD_TEX_W;
vjoy_pos[i][7] = 1.f - (v + vjoy_sz[1][i] - 1) / OSD_TEX_H;
u += vjoy_sz[0][i];
if (u >= OSD_TEX_W)
{
u -= OSD_TEX_W;
v += vjoy_sz[1][i];
}
}
}
static OnLoad setVjoyUVOnLoad(&setVjoyUV);
u8 *loadOSDButtons(int &width, int &height)
{
int n;
stbi_set_flip_vertically_on_load(1);
FILE *file = nowide::fopen(get_readonly_data_path("buttons.png").c_str(), "rb");
u8 *image_data = nullptr;
if (file != nullptr)
{
image_data = stbi_load_from_file(file, &width, &height, &n, STBI_rgb_alpha);
std::fclose(file);
}
if (image_data == nullptr)
{
size_t size;
std::unique_ptr<u8[]> data = resource::load("picture/buttons.png", size);
image_data = stbi_load_from_memory(data.get(), size, &width, &height, &n, STBI_rgb_alpha);
}
return image_data;
}
u32 vmu_lcd_data[8][48 * 32];
bool vmu_lcd_status[8];
u64 vmuLastChanged[8];
void push_vmu_screen(int bus_id, int bus_port, u8* buffer)
{
int vmu_id = bus_id * 2 + bus_port;
if (vmu_id < 0 || vmu_id >= (int)std::size(vmu_lcd_data))
return;
u32 *p = &vmu_lcd_data[vmu_id][0];
for (int i = 0; i < (int)std::size(vmu_lcd_data[vmu_id]); i++, buffer++)
#ifdef LIBRETRO
*p++ = (*buffer != 0
? vmu_screen_params[bus_id].vmu_pixel_on_R | (vmu_screen_params[bus_id].vmu_pixel_on_G << 8) | (vmu_screen_params[bus_id].vmu_pixel_on_B << 16)
: vmu_screen_params[bus_id].vmu_pixel_off_R | (vmu_screen_params[bus_id].vmu_pixel_off_G << 8) | (vmu_screen_params[bus_id].vmu_pixel_off_B << 16))
| (vmu_screen_params[bus_id].vmu_screen_opacity << 24);
#else
*p++ = *buffer != 0 ? 0xFFFFFFFFu : 0xFF000000u;
#endif
#ifndef LIBRETRO
vmu_lcd_status[vmu_id] = true;
#endif
vmuLastChanged[vmu_id] = getTimeMs();
}
static const int lightgunCrosshairData[16 * 16] =
{
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
-1,-1,-1,-1,-1,-1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-1,
-1,-1,-1,-1,-1,-1, 0, 0, 0, 0,-1,-1,-1,-1,-1,-1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,-1,-1, 0, 0, 0, 0, 0, 0, 0,
};
const u32 *getCrosshairTextureData()
{
return (u32 *)lightgunCrosshairData;
}
#ifndef LIBRETRO
#include "input/mouse.h"
std::pair<float, float> getCrosshairPosition(int playerNum)
{
float fx = mo_x_abs[playerNum];
float fy = mo_y_abs[playerNum];
float width = 640.f;
float height = 480.f;
if (config::Rotate90)
{
float t = fy;
fy = 639.f - fx;
fx = t;
std::swap(width, height);
}
float scale = height / settings.display.height;
fy /= scale;
scale /= config::ScreenStretching / 100.f;
fx = fx / scale + (settings.display.width - width / scale) / 2.f;
return std::make_pair(fx, fy);
}
#endif