flycast/core/rend/gles/gltex.cpp

1102 lines
29 KiB
C++

#include "glcache.h"
#include "rend/TexCache.h"
#include "hw/pvr/pvr_mem.h"
#include "hw/mem/_vmem.h"
#include "deps/libpng/png.h"
/*
Textures
Textures are converted to native OpenGL textures
The mapping is done with tcw:tsp -> GL texture. That includes stuff like
filtering/ texture repeat
To save space native formats are used for 1555/565/4444 (only bit shuffling is done)
YUV is converted to 8888
PALs are decoded to their unpaletted format (5551/565/4444/8888 depending on palette type)
Mipmaps
not supported for now
Compression
look into it, but afaik PVRC is not realtime doable
*/
#if FEAT_HAS_SOFTREND
#include <xmmintrin.h>
#endif
extern u32 decoded_colors[3][65536];
typedef void TexConvFP(PixelBuffer<u16>* pb,u8* p_in,u32 Width,u32 Height);
typedef void TexConvFP32(PixelBuffer<u32>* pb,u8* p_in,u32 Width,u32 Height);
struct PvrTexInfo
{
const char* name;
int bpp; //4/8 for pal. 16 for yuv, rgb, argb
GLuint type;
// Conversion to 16 bpp
TexConvFP *PL;
TexConvFP *TW;
TexConvFP *VQ;
// Conversion to 32 bpp
TexConvFP32 *PL32;
TexConvFP32 *TW32;
TexConvFP32 *VQ32;
};
PvrTexInfo format[8]=
{ // name bpp GL format Planar Twiddled VQ Planar(32b) Twiddled(32b) VQ (32b)
{"1555", 16, GL_UNSIGNED_SHORT_5_5_5_1, tex1555_PL, tex1555_TW, tex1555_VQ, tex1555_PL32, tex1555_TW32, tex1555_VQ32 }, //1555
{"565", 16, GL_UNSIGNED_SHORT_5_6_5, tex565_PL, tex565_TW, tex565_VQ, tex565_PL32, tex565_TW32, tex565_VQ32 }, //565
{"4444", 16, GL_UNSIGNED_SHORT_4_4_4_4, tex4444_PL, tex4444_TW, tex4444_VQ, tex4444_PL32, tex4444_TW32, tex4444_VQ32 }, //4444
{"yuv", 16, GL_UNSIGNED_INT_8_8_8_8, NULL, NULL, NULL, texYUV422_PL, texYUV422_TW, texYUV422_VQ }, //yuv
{"bumpmap", 16, GL_UNSIGNED_SHORT_4_4_4_4, texBMP_PL, texBMP_TW, texBMP_VQ, NULL}, //bump map
{"pal4", 4, 0, 0, texPAL4_TW, 0, NULL, texPAL4_TW32, NULL }, //pal4
{"pal8", 8, 0, 0, texPAL8_TW, 0, NULL, texPAL8_TW32, NULL }, //pal8
{"ns/1555", 0}, // Not supported (1555)
};
const u32 MipPoint[8] =
{
0x00006,//8
0x00016,//16
0x00056,//32
0x00156,//64
0x00556,//128
0x01556,//256
0x05556,//512
0x15556//1024
};
const GLuint PAL_TYPE[4]=
{GL_UNSIGNED_SHORT_5_5_5_1,GL_UNSIGNED_SHORT_5_6_5,GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_INT_8_8_8_8};
static void dumpRtTexture(u32 name, u32 w, u32 h) {
char sname[256];
sprintf(sname, "texdump/%x-%d.png", name, FrameCount);
FILE *fp = fopen(sname, "wb");
if (fp == NULL)
return;
glPixelStorei(GL_PACK_ALIGNMENT, 1);
png_bytepp rows = (png_bytepp)malloc(h * sizeof(png_bytep));
for (int y = 0; y < h; y++) {
rows[y] = (png_bytep)malloc(w * 4); // 32-bit per pixel
glReadPixels(0, y, w, 1, GL_RGBA, GL_UNSIGNED_BYTE, rows[y]);
}
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info_ptr = png_create_info_struct(png_ptr);
png_init_io(png_ptr, fp);
/* write header */
png_set_IHDR(png_ptr, info_ptr, w, h,
8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info(png_ptr, info_ptr);
/* write bytes */
png_write_image(png_ptr, rows);
/* end write */
png_write_end(png_ptr, NULL);
fclose(fp);
for (int y = 0; y < h; y++)
free(rows[y]);
free(rows);
}
static void dumpTexture(int texID, int w, int h, GLuint textype, void *temp_tex_buffer)
{
char sname[256];
sprintf(sname, "texdump/%d.png", texID);
FILE *fp = fopen(sname, "wb");
if (fp == NULL)
return;
u16 *src = (u16 *)temp_tex_buffer;
png_bytepp rows = (png_bytepp)malloc(h * sizeof(png_bytep));
for (int y = 0; y < h; y++)
{
rows[y] = (png_bytep)malloc(w * 4); // 32-bit per pixel
u8 *dst = (u8 *)rows[y];
switch (textype)
{
case GL_UNSIGNED_SHORT_4_4_4_4:
for (int x = 0; x < w; x++)
{
*dst++ = ((*src >> 12) & 0xF) << 4;
*dst++ = ((*src >> 8) & 0xF) << 4;
*dst++ = ((*src >> 4) & 0xF) << 4;
*dst++ = (*src & 0xF) << 4;
src++;
}
break;
case GL_UNSIGNED_SHORT_5_6_5:
for (int x = 0; x < w; x++)
{
*dst++ = ((*src >> 11) & 0x1F) << 3;
*dst++ = ((*src >> 5) & 0x3F) << 2;
*dst++ = (*src & 0x1F) << 3;
*dst++ = 255;
src++;
}
break;
case GL_UNSIGNED_SHORT_5_5_5_1:
for (int x = 0; x < w; x++)
{
*dst++ = ((*src >> 11) & 0x1F) << 3;
*dst++ = ((*src >> 6) & 0x1F) << 3;
*dst++ = ((*src >> 1) & 0x1F) << 3;
*dst++ = (*src & 1) ? 255 : 0;
src++;
}
break;
case GL_UNSIGNED_INT_8_8_8_8:
for (int x = 0; x < w; x++)
{
#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__ || defined(GLES)
*(u32 *)dst = *(u32 *)src;
dst += 4;
#else
*dst++ = ((u8 *)src)[3];
*dst++ = ((u8 *)src)[2];
*dst++ = ((u8 *)src)[1];
*dst++ = ((u8 *)src)[0];
#endif
src += 2;
}
break;
default:
printf("dumpTexture: unsupported picture format %x\n", textype);
free(rows[0]);
free(rows);
return;
}
}
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
png_infop info_ptr = png_create_info_struct(png_ptr);
png_init_io(png_ptr, fp);
// write header
png_set_IHDR(png_ptr, info_ptr, w, h,
8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
png_write_info(png_ptr, info_ptr);
// write bytes
png_write_image(png_ptr, rows);
// end write
png_write_end(png_ptr, NULL);
fclose(fp);
for (int y = 0; y < h; y++)
free(rows[y]);
free(rows);
}
//Texture Cache :)
struct TextureCacheData
{
TSP tsp; //dreamcast texture parameters
TCW tcw;
GLuint texID; //gl texture
u16* pData;
int tex_type;
u32 Lookups;
//decoded texture info
u32 sa; //pixel data start address in vram (might be offset for mipmaps/etc)
u32 sa_tex; //texture data start address in vram
u32 w,h; //width & height of the texture
u32 size; //size, in bytes, in vram
PvrTexInfo* tex;
TexConvFP* texconv;
TexConvFP32* texconv32;
u32 dirty;
vram_block* lock_block;
u32 Updates;
//used for palette updates
u32 palette_hash; // Palette hash at time of last update
u32 indirect_color_ptr; //palette color table index for pal. tex
//VQ quantizers table for VQ tex
//a texture can't be both VQ and PAL at the same time
void PrintTextureName()
{
printf("Texture: %s ",tex?tex->name:"?format?");
if (tcw.VQ_Comp)
printf(" VQ");
if (tcw.ScanOrder==0)
printf(" TW");
if (tcw.MipMapped)
printf(" MM");
if (tcw.StrideSel)
printf(" Stride");
printf(" %dx%d @ 0x%X",8<<tsp.TexU,8<<tsp.TexV,tcw.TexAddr<<3);
printf(" id=%d\n", texID);
}
bool IsPaletted()
{
return tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8;
}
//Create GL texture from tsp/tcw
void Create(bool isGL)
{
//ask GL for texture ID
if (isGL) {
texID = glcache.GenTexture();
}
else {
texID = 0;
}
pData = 0;
tex_type = 0;
//Reset state info ..
Lookups=0;
Updates=0;
dirty=FrameCount;
lock_block=0;
//decode info from tsp/tcw into the texture struct
tex=&format[tcw.PixelFmt == PixelReserved ? Pixel1555 : tcw.PixelFmt]; //texture format table entry
sa_tex = (tcw.TexAddr<<3) & VRAM_MASK; //texture start address
sa = sa_tex; //data texture start address (modified for MIPs, as needed)
w=8<<tsp.TexU; //tex width
h=8<<tsp.TexV; //tex height
//PAL texture
if (tex->bpp==4)
indirect_color_ptr=tcw.PalSelect<<4;
else if (tex->bpp==8)
indirect_color_ptr=(tcw.PalSelect>>4)<<8;
//VQ table (if VQ tex)
if (tcw.VQ_Comp)
indirect_color_ptr=sa;
//Convert a pvr texture into OpenGL
switch (tcw.PixelFmt)
{
case Pixel1555: //0 1555 value: 1 bit; RGB values: 5 bits each
case PixelReserved: //7 Reserved Regarded as 1555
case Pixel565: //1 565 R value: 5 bits; G value: 6 bits; B value: 5 bits
case Pixel4444: //2 4444 value: 4 bits; RGB values: 4 bits each
case PixelYUV: //3 YUV422 32 bits per 2 pixels; YUYV values: 8 bits each
case PixelBumpMap: //4 Bump Map 16 bits/pixel; S value: 8 bits; R value: 8 bits
case PixelPal4: //5 4 BPP Palette Palette texture with 4 bits/pixel
case PixelPal8: //6 8 BPP Palette Palette texture with 8 bits/pixel
if (tcw.ScanOrder && (tex->PL || tex->PL32))
{
//Texture is stored 'planar' in memory, no deswizzle is needed
//verify(tcw.VQ_Comp==0);
if (tcw.VQ_Comp != 0)
printf("Warning: planar texture with VQ set (invalid)\n");
//Planar textures support stride selection, mostly used for non power of 2 textures (videos)
int stride=w;
if (tcw.StrideSel)
stride=(TEXT_CONTROL&31)*32;
//Call the format specific conversion code
texconv = tex->PL;
texconv32 = tex->PL32;
//calculate the size, in bytes, for the locking
size=stride*h*tex->bpp/8;
}
else
{
// Quake 3 Arena uses one. Not sure if valid but no need to crash
//verify(w==h || !tcw.MipMapped); // are non square mipmaps supported ? i can't recall right now *WARN*
if (tcw.VQ_Comp)
{
verify(tex->VQ != NULL || tex->VQ32 != NULL);
indirect_color_ptr=sa;
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU];
texconv = tex->VQ;
texconv32 = tex->VQ32;
size=w*h/8;
}
else
{
verify(tex->TW != NULL || tex->TW32 != NULL)
if (tcw.MipMapped)
sa+=MipPoint[tsp.TexU]*tex->bpp/2;
texconv = tex->TW;
texconv32 = tex->TW32;
size=w*h*tex->bpp/8;
}
}
break;
default:
printf("Unhandled texture %d\n",tcw.PixelFmt);
size=w*h*2;
texconv = NULL;
texconv32 = NULL;
}
}
void Update()
{
//texture state tracking stuff
Updates++;
dirty=0;
GLuint textype=tex->type;
bool has_alpha = false;
if (IsPaletted())
{
textype=PAL_TYPE[PAL_RAM_CTRL&3];
if (textype == GL_UNSIGNED_INT_8_8_8_8)
has_alpha = true;
// Get the palette hash to check for future updates
if (tcw.PixelFmt == PixelPal4)
palette_hash = pal_hash_16[tcw.PalSelect];
else
palette_hash = pal_hash_256[tcw.PalSelect >> 4];
}
palette_index=indirect_color_ptr; //might be used if pal. tex
vq_codebook=(u8*)&vram[indirect_color_ptr]; //might be used if VQ tex
//texture conversion work
u32 stride=w;
if (tcw.StrideSel && tcw.ScanOrder && (tex->PL || tex->PL32))
stride=(TEXT_CONTROL&31)*32; //I think this needs +1 ?
//PrintTextureName();
u32 original_h = h;
if (sa_tex > VRAM_SIZE || size == 0 || sa + size > VRAM_SIZE)
{
if (sa + size > VRAM_SIZE)
{
// Shenmue Space Harrier mini-arcade loads a texture that goes beyond the end of VRAM
// but only uses the top portion of it
h = (VRAM_SIZE - sa) * 8 / stride / tex->bpp;
size = stride * h * tex->bpp/8;
}
else
{
printf("Warning: invalid texture. Address %08X %08X size %d\n", sa_tex, sa, size);
return;
}
}
void *temp_tex_buffer = NULL;
u32 upscaled_w = w;
u32 upscaled_h = h;
PixelBuffer<u16> pb16;
PixelBuffer<u32> pb32;
// Figure out if we really need to use a 32-bit pixel buffer
bool need_32bit_buffer = true;
if ((settings.rend.TextureUpscale <= 1
|| w * h > settings.rend.MaxFilteredTextureSize
* settings.rend.MaxFilteredTextureSize // Don't process textures that are too big
|| tcw.PixelFmt == PixelYUV) // Don't process YUV textures
&& (!IsPaletted() || textype != GL_UNSIGNED_INT_8_8_8_8)
&& texconv != NULL)
need_32bit_buffer = false;
// TODO avoid upscaling/depost. textures that change too often
if (texconv32 != NULL && need_32bit_buffer)
{
// Force the texture type since that's the only 32-bit one we know
textype = GL_UNSIGNED_INT_8_8_8_8;
pb32.init(w, h);
texconv32(&pb32, (u8*)&vram[sa], stride, h);
#ifdef DEPOSTERIZE
{
// Deposterization
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w, h);
DePosterize(pb32.data(), tmp_buf.data(), w, h);
pb32.steal_data(tmp_buf);
}
#endif
// xBRZ scaling
if (settings.rend.TextureUpscale > 1)
{
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w * settings.rend.TextureUpscale, h * settings.rend.TextureUpscale);
if (tcw.PixelFmt == Pixel1555 || tcw.PixelFmt == Pixel4444)
// Alpha channel formats. Palettes with alpha are already handled
has_alpha = true;
UpscalexBRZ(settings.rend.TextureUpscale, pb32.data(), tmp_buf.data(), w, h, has_alpha);
pb32.steal_data(tmp_buf);
upscaled_w *= settings.rend.TextureUpscale;
upscaled_h *= settings.rend.TextureUpscale;
}
temp_tex_buffer = pb32.data();
}
else if (texconv != NULL)
{
pb16.init(w, h);
texconv(&pb16,(u8*)&vram[sa],stride,h);
temp_tex_buffer = pb16.data();
}
else
{
//fill it in with a temp color
printf("UNHANDLED TEXTURE\n");
pb16.init(w, h);
memset(pb16.data(), 0x80, w * h * 2);
temp_tex_buffer = pb16.data();
}
// Restore the original texture height if it was constrained to VRAM limits above
h = original_h;
//lock the texture to detect changes in it
lock_block = libCore_vramlock_Lock(sa_tex,sa+size-1,this);
if (texID) {
//upload to OpenGL !
glcache.BindTexture(GL_TEXTURE_2D, texID);
GLuint comps=textype==GL_UNSIGNED_SHORT_5_6_5?GL_RGB:GL_RGBA;
#ifdef GLES
GLuint actual_textype = textype == GL_UNSIGNED_INT_8_8_8_8 ? GL_UNSIGNED_BYTE : textype;
glTexImage2D(GL_TEXTURE_2D, 0, comps, upscaled_w, upscaled_h, 0, comps, actual_textype,
temp_tex_buffer);
#else
glTexImage2D(GL_TEXTURE_2D, 0,comps , upscaled_w, upscaled_h, 0, comps, textype, temp_tex_buffer);
#endif
if (tcw.MipMapped && settings.rend.UseMipmaps)
glGenerateMipmap(GL_TEXTURE_2D);
//dumpTexture(texID, upscaled_w, upscaled_h, textype, temp_tex_buffer);
}
else {
#if FEAT_HAS_SOFTREND
if (textype == GL_UNSIGNED_SHORT_5_6_5)
tex_type = 0;
else if (textype == GL_UNSIGNED_SHORT_5_5_5_1)
tex_type = 1;
else if (textype == GL_UNSIGNED_SHORT_4_4_4_4)
tex_type = 2;
u16 *tex_data = (u16 *)temp_tex_buffer;
if (pData) {
_mm_free(pData);
}
pData = (u16*)_mm_malloc(w * h * 16, 16);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
u32* data = (u32*)&pData[(x + y*w) * 8];
data[0] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 1) % h * w]];
data[1] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 1) % h * w]];
data[2] = decoded_colors[tex_type][tex_data[(x + 1) % w + (y + 0) % h * w]];
data[3] = decoded_colors[tex_type][tex_data[(x + 0) % w + (y + 0) % h * w]];
}
}
#else
die("Soft rend disabled, invalid code path");
#endif
}
}
//true if : dirty or paletted texture and hashes don't match
bool NeedsUpdate() {
bool rc = dirty
|| (tcw.PixelFmt == PixelPal4 && palette_hash != pal_hash_16[tcw.PalSelect])
|| (tcw.PixelFmt == PixelPal8 && palette_hash != pal_hash_256[tcw.PalSelect >> 4]);
return rc;
}
void Delete()
{
if (pData) {
#if FEAT_HAS_SOFTREND
_mm_free(pData);
pData = 0;
#else
die("softrend disabled, invalid codepath");
#endif
}
if (texID) {
glcache.DeleteTextures(1, &texID);
}
if (lock_block)
libCore_vramlock_Unlock_block(lock_block);
lock_block=0;
}
};
#include <map>
map<u64,TextureCacheData> TexCache;
typedef map<u64,TextureCacheData>::iterator TexCacheIter;
TextureCacheData *getTextureCacheData(TSP tsp, TCW tcw);
struct FBT
{
u32 TexAddr;
GLuint depthb,stencilb;
GLuint tex;
GLuint fbo;
};
FBT fb_rtt;
void BindRTT(u32 addy, u32 fbw, u32 fbh, u32 channels, u32 fmt)
{
FBT& rv=fb_rtt;
if (rv.fbo) glDeleteFramebuffers(1,&rv.fbo);
if (rv.tex) glcache.DeleteTextures(1,&rv.tex);
if (rv.depthb) glDeleteRenderbuffers(1,&rv.depthb);
if (rv.stencilb) glDeleteRenderbuffers(1,&rv.stencilb);
rv.TexAddr=addy>>3;
// Find the largest square power of two texture that fits into the viewport
int fbh2 = 2;
while (fbh2 < fbh)
fbh2 *= 2;
int fbw2 = 2;
while (fbw2 < fbw)
fbw2 *= 2;
if (settings.rend.RenderToTextureUpscale > 1 && !settings.rend.RenderToTextureBuffer)
{
fbw *= settings.rend.RenderToTextureUpscale;
fbh *= settings.rend.RenderToTextureUpscale;
fbw2 *= settings.rend.RenderToTextureUpscale;
fbh2 *= settings.rend.RenderToTextureUpscale;
}
// Get the currently bound frame buffer object. On most platforms this just gives 0.
//glGetIntegerv(GL_FRAMEBUFFER_BINDING, &m_i32OriginalFbo);
// Generate and bind a render buffer which will become a depth buffer shared between our two FBOs
glGenRenderbuffers(1, &rv.depthb);
glBindRenderbuffer(GL_RENDERBUFFER, rv.depthb);
/*
Currently it is unknown to GL that we want our new render buffer to be a depth buffer.
glRenderbufferStorage will fix this and in this case will allocate a depth buffer
m_i32TexSize by m_i32TexSize.
*/
#ifdef GLES
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24_OES, fbw2, fbh2);
#else
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, fbw2, fbh2);
#endif
glGenRenderbuffers(1, &rv.stencilb);
glBindRenderbuffer(GL_RENDERBUFFER, rv.stencilb);
glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fbw2, fbh2);
// Create a texture for rendering to
rv.tex = glcache.GenTexture();
glcache.BindTexture(GL_TEXTURE_2D, rv.tex);
glTexImage2D(GL_TEXTURE_2D, 0, channels, fbw2, fbh2, 0, channels, fmt, 0);
// Create the object that will allow us to render to the aforementioned texture
glGenFramebuffers(1, &rv.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, rv.fbo);
// Attach the texture to the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, rv.tex, 0);
// Attach the depth buffer we created earlier to our FBO.
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rv.depthb);
// Check that our FBO creation was successful
GLuint uStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
verify(uStatus == GL_FRAMEBUFFER_COMPLETE);
glViewport(0, 0, fbw, fbh); // TODO CLIP_X/Y min?
}
void ReadRTTBuffer() {
u32 w = pvrrc.fb_X_CLIP.max - pvrrc.fb_X_CLIP.min + 1;
u32 h = pvrrc.fb_Y_CLIP.max - pvrrc.fb_Y_CLIP.min + 1;
u32 stride = FB_W_LINESTRIDE.stride * 8;
if (stride == 0)
stride = w * 2;
else if (w * 2 > stride) {
// Happens for Virtua Tennis
w = stride / 2;
}
u32 size = w * h * 2;
const u8 fb_packmode = FB_W_CTRL.fb_packmode;
if (settings.rend.RenderToTextureBuffer)
{
u32 tex_addr = fb_rtt.TexAddr << 3;
// Manually mark textures as dirty and remove all vram locks before calling glReadPixels
// (deadlock on rpi)
for (TexCacheIter i = TexCache.begin(); i != TexCache.end(); i++)
{
if (i->second.sa_tex <= tex_addr + size - 1 && i->second.sa + i->second.size - 1 >= tex_addr) {
i->second.dirty = FrameCount;
if (i->second.lock_block != NULL) {
libCore_vramlock_Unlock_block(i->second.lock_block);
i->second.lock_block = NULL;
}
}
}
vram.UnLockRegion(0, 2 * vram.size);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
u16 *dst = (u16 *)&vram[tex_addr];
GLint color_fmt, color_type;
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &color_fmt);
glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &color_type);
if (fb_packmode == 1 && stride == w * 2 && color_fmt == GL_RGB && color_type == GL_UNSIGNED_SHORT_5_6_5) {
// Can be read directly into vram
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, dst);
}
else
{
PixelBuffer<u32> tmp_buf;
tmp_buf.init(w, h);
const u16 kval_bit = (FB_W_CTRL.fb_kval & 0x80) << 8;
const u8 fb_alpha_threshold = FB_W_CTRL.fb_alpha_threshold;
u8 *p = (u8 *)tmp_buf.data();
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p);
for (u32 l = 0; l < h; l++) {
switch(fb_packmode)
{
case 0: //0x0 0555 KRGB 16 bit (default) Bit 15 is the value of fb_kval[7].
for (u32 c = 0; c < w; c++) {
*dst++ = (((p[0] >> 3) & 0x1F) << 10) | (((p[1] >> 3) & 0x1F) << 5) | ((p[2] >> 3) & 0x1F) | kval_bit;
p += 4;
}
break;
case 1: //0x1 565 RGB 16 bit
for (u32 c = 0; c < w; c++) {
*dst++ = (((p[0] >> 3) & 0x1F) << 11) | (((p[1] >> 2) & 0x3F) << 5) | ((p[2] >> 3) & 0x1F);
p += 4;
}
break;
case 2: //0x2 4444 ARGB 16 bit
for (u32 c = 0; c < w; c++) {
*dst++ = (((p[0] >> 4) & 0xF) << 8) | (((p[1] >> 4) & 0xF) << 4) | ((p[2] >> 4) & 0xF) | (((p[3] >> 4) & 0xF) << 12);
p += 4;
}
break;
case 3://0x3 1555 ARGB 16 bit The alpha value is determined by comparison with the value of fb_alpha_threshold.
for (u32 c = 0; c < w; c++) {
*dst++ = (((p[0] >> 3) & 0x1F) << 10) | (((p[1] >> 3) & 0x1F) << 5) | ((p[2] >> 3) & 0x1F) | (p[3] >= fb_alpha_threshold ? 0x8000 : 0);
p += 4;
}
break;
}
dst += (stride - w * 2) / 2;
}
}
// Restore VRAM locks
for (TexCacheIter i = TexCache.begin(); i != TexCache.end(); i++)
{
if (i->second.lock_block != NULL) {
vram.LockRegion(i->second.sa_tex, i->second.sa + i->second.size - i->second.sa_tex);
//TODO: Fix this for 32M wrap as well
if (_nvmem_enabled() && VRAM_SIZE == 0x800000) {
vram.LockRegion(i->second.sa_tex + VRAM_SIZE, i->second.sa + i->second.size - i->second.sa_tex);
}
}
}
}
else
{
//memset(&vram[fb_rtt.TexAddr << 3], '\0', size);
}
//dumpRtTexture(fb_rtt.TexAddr, w, h);
if (w > 1024 || h > 1024) {
glcache.DeleteTextures(1, &fb_rtt.tex);
}
else
{
// TexAddr : fb_rtt.TexAddr, Reserved : 0, StrideSel : 0, ScanOrder : 1
TCW tcw = { { fb_rtt.TexAddr, 0, 0, 1 } };
switch (fb_packmode) {
case 0:
case 3:
tcw.PixelFmt = Pixel1555;
break;
case 1:
tcw.PixelFmt = Pixel565;
break;
case 2:
tcw.PixelFmt = Pixel4444;
break;
}
TSP tsp = { 0 };
for (tsp.TexU = 0; tsp.TexU <= 7 && (8 << tsp.TexU) < w; tsp.TexU++);
for (tsp.TexV = 0; tsp.TexV <= 7 && (8 << tsp.TexV) < h; tsp.TexV++);
TextureCacheData *texture_data = getTextureCacheData(tsp, tcw);
if (texture_data->texID != 0)
glcache.DeleteTextures(1, &texture_data->texID);
else {
texture_data->Create(false);
texture_data->lock_block = libCore_vramlock_Lock(texture_data->sa_tex, texture_data->sa + texture_data->size - 1, texture_data);
}
texture_data->texID = fb_rtt.tex;
texture_data->dirty = 0;
}
fb_rtt.tex = 0;
if (fb_rtt.fbo) { glDeleteFramebuffers(1,&fb_rtt.fbo); fb_rtt.fbo = 0; }
if (fb_rtt.depthb) { glDeleteRenderbuffers(1,&fb_rtt.depthb); fb_rtt.depthb = 0; }
if (fb_rtt.stencilb) { glDeleteRenderbuffers(1,&fb_rtt.stencilb); fb_rtt.stencilb = 0; }
}
static int TexCacheLookups;
static int TexCacheHits;
static float LastTexCacheStats;
// Only use TexU and TexV from TSP in the cache key
// TexV : 7, TexU : 7
const TSP TSPTextureCacheMask = { { 7, 7 } };
// TexAddr : 0x1FFFFF, Reserved : 0, StrideSel : 0, ScanOrder : 0, PixelFmt : 7, VQ_Comp : 1, MipMapped : 1
const TCW TCWTextureCacheMask = { { 0x1FFFFF, 0, 0, 0, 7, 1, 1 } };
TextureCacheData *getTextureCacheData(TSP tsp, TCW tcw) {
u64 key = tsp.full & TSPTextureCacheMask.full;
if (tcw.PixelFmt == PixelPal4 || tcw.PixelFmt == PixelPal8)
// Paletted textures have a palette selection that must be part of the key
// We also add the palette type to the key to avoid thrashing the cache
// when the palette type is changed. If the palette type is changed back in the future,
// this texture will stil be available.
key |= ((u64)tcw.full << 32) | ((PAL_RAM_CTRL & 3) << 6);
else
key |= (u64)(tcw.full & TCWTextureCacheMask.full) << 32;
TexCacheIter tx = TexCache.find(key);
TextureCacheData* tf;
if (tx != TexCache.end())
{
tf = &tx->second;
// Needed if the texture is updated
tf->tcw.StrideSel = tcw.StrideSel;
tf->tcw.ScanOrder = tcw.ScanOrder;
}
else //create if not existing
{
TextureCacheData tfc={0};
TexCache[key] = tfc;
tx=TexCache.find(key);
tf=&tx->second;
tf->tsp = tsp;
tf->tcw = tcw;
}
return tf;
}
GLuint gl_GetTexture(TSP tsp, TCW tcw)
{
TexCacheLookups++;
//lookup texture
TextureCacheData* tf = getTextureCacheData(tsp, tcw);
if (tf->texID == 0)
tf->Create(true);
//update if needed
if (tf->NeedsUpdate())
tf->Update();
else
TexCacheHits++;
// if (os_GetSeconds() - LastTexCacheStats >= 2.0)
// {
// LastTexCacheStats = os_GetSeconds();
// printf("Texture cache efficiency: %.2f%% cache size %ld\n", (float)TexCacheHits / TexCacheLookups * 100, TexCache.size());
// TexCacheLookups = 0;
// TexCacheHits = 0;
// }
//update state for opts/stuff
tf->Lookups++;
//return gl texture
return tf->texID;
}
text_info raw_GetTexture(TSP tsp, TCW tcw)
{
text_info rv = { 0 };
//lookup texture
TextureCacheData* tf;
u64 key = ((u64)(tcw.full & TCWTextureCacheMask.full) << 32) | (tsp.full & TSPTextureCacheMask.full);
TexCacheIter tx = TexCache.find(key);
if (tx != TexCache.end())
{
tf = &tx->second;
}
else //create if not existing
{
TextureCacheData tfc = { 0 };
TexCache[key] = tfc;
tx = TexCache.find(key);
tf = &tx->second;
tf->tsp = tsp;
tf->tcw = tcw;
tf->Create(false);
}
//update if needed
if (tf->NeedsUpdate())
tf->Update();
//update state for opts/stuff
tf->Lookups++;
//return gl texture
rv.height = tf->h;
rv.width = tf->w;
rv.pdata = tf->pData;
rv.textype = tf->tex_type;
return rv;
}
void CollectCleanup() {
vector<u64> list;
u32 TargetFrame = max((u32)120,FrameCount) - 120;
for (TexCacheIter i=TexCache.begin();i!=TexCache.end();i++)
{
if ( i->second.dirty && i->second.dirty < TargetFrame) {
list.push_back(i->first);
}
if (list.size() > 5)
break;
}
for (size_t i=0; i<list.size(); i++) {
//printf("Deleting %d\n",TexCache[list[i]].texID);
TexCache[list[i]].Delete();
TexCache.erase(list[i]);
}
}
void DoCleanup() {
}
void killtex()
{
for (TexCacheIter i=TexCache.begin();i!=TexCache.end();i++)
{
i->second.Delete();
}
TexCache.clear();
}
void rend_text_invl(vram_block* bl)
{
TextureCacheData* tcd = (TextureCacheData*)bl->userdata;
tcd->dirty=FrameCount;
tcd->lock_block=0;
libCore_vramlock_Unlock_block_wb(bl);
}
GLuint fbTextureId;
void RenderFramebuffer()
{
if (FB_R_SIZE.fb_x_size == 0 || FB_R_SIZE.fb_y_size == 0)
return;
int width = (FB_R_SIZE.fb_x_size + 1) << 1; // in 16-bit words
int height = FB_R_SIZE.fb_y_size + 1;
int modulus = (FB_R_SIZE.fb_modulus - 1) << 1;
int bpp;
switch (FB_R_CTRL.fb_depth)
{
case fbde_0555:
case fbde_565:
bpp = 2;
break;
case fbde_888:
bpp = 3;
width = (width * 2) / 3; // in pixels
modulus = (modulus * 2) / 3; // in pixels
break;
case fbde_C888:
bpp = 4;
width /= 2; // in pixels
modulus /= 2; // in pixels
break;
default:
die("Invalid framebuffer format\n");
bpp = 4;
break;
}
if (fbTextureId == 0)
fbTextureId = glcache.GenTexture();
glcache.BindTexture(GL_TEXTURE_2D, fbTextureId);
//set texture repeat mode
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glcache.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
u32 addr = SPG_CONTROL.interlace && !SPG_STATUS.fieldnum ? FB_R_SOF2 : FB_R_SOF1;
PixelBuffer<u32> pb;
pb.init(width, height);
u8 *dst = (u8*)pb.data();
switch (FB_R_CTRL.fb_depth)
{
case fbde_0555: // 555 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1_16(addr);
*dst++ = (((src >> 10) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case fbde_565: // 565 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u16 src = pvr_read_area1_16(addr);
*dst++ = (((src >> 11) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = (((src >> 5) & 0x3F) << 2) + (FB_R_CTRL.fb_concat >> 1);
*dst++ = (((src >> 0) & 0x1F) << 3) + FB_R_CTRL.fb_concat;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case fbde_888: // 888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
if (addr & 1)
{
u32 src = pvr_read_area1_32(addr - 1);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
}
else
{
u32 src = pvr_read_area1_32(addr);
*dst++ = src >> 24;
*dst++ = src >> 16;
*dst++ = src >> 8;
}
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
case fbde_C888: // 0888 RGB
for (int y = 0; y < height; y++)
{
for (int i = 0; i < width; i++)
{
u32 src = pvr_read_area1_32(addr);
*dst++ = src >> 16;
*dst++ = src >> 8;
*dst++ = src;
*dst++ = 0xFF;
addr += bpp;
}
addr += modulus * bpp;
}
break;
}
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pb.data());
}