flycast/shell/libretro/oslib.cpp

143 lines
3.2 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "oslib/oslib.h"
#include "stdclass.h"
#include "file/file_path.h"
const char *retro_get_system_directory();
extern char game_dir_no_slash[1024];
extern char vmu_dir_no_slash[PATH_MAX];
extern char content_name[PATH_MAX];
extern unsigned per_content_vmus;
extern std::string arcadeFlashPath;
namespace hostfs
{
std::string getVmuPath(const std::string& port)
{
char filename[PATH_MAX + 8];
if ((per_content_vmus == 1 && port == "A1")
|| per_content_vmus == 2)
{
sprintf(filename, "%s.%s.bin", content_name, port.c_str());
return std::string(vmu_dir_no_slash) + std::string(path_default_slash()) + filename;
}
else
{
sprintf(filename, "vmu_save_%s.bin", port.c_str());
return std::string(game_dir_no_slash) + std::string(path_default_slash()) + filename;
}
}
std::string getArcadeFlashPath()
{
return arcadeFlashPath;
}
std::string findFlash(const std::string& prefix, const std::string& names_ro)
{
std::string root(game_dir_no_slash);
root += "/";
char base[512];
char temp[512];
char names[512];
strcpy(names,names_ro.c_str());
sprintf(base,"%s",root.c_str());
char* curr=names;
char* next;
do
{
next=strstr(curr,";");
if(next) *next=0;
if (curr[0]=='%')
{
sprintf(temp,"%s%s%s",base,prefix.c_str(),curr+1);
}
else
{
sprintf(temp,"%s%s",base,curr);
}
curr=next+1;
if (path_is_valid(temp))
return temp;
} while(next);
return "";
}
std::string getFlashSavePath(const std::string& prefix, const std::string& name)
{
std::string root(game_dir_no_slash);
return root + path_default_slash() + prefix + name;
}
std::string findNaomiBios(const std::string& name)
{
std::string basepath(game_dir_no_slash);
return basepath + path_default_slash() + name;
}
std::string getSavestatePath(int index, bool writable)
{
// Not used
return "";
}
std::string getShaderCachePath(const std::string& filename)
{
return std::string(game_dir_no_slash) + std::string(path_default_slash()) + filename;
}
std::string getTextureLoadPath(const std::string& gameId)
{
return std::string(retro_get_system_directory()) + "/dc/textures/"
+ gameId + path_default_slash();
}
std::string getTextureDumpPath()
{
return std::string(game_dir_no_slash) + std::string(path_default_slash())
+ "texdump" + std::string(path_default_slash());
}
std::string getBiosFontPath()
{
return std::string(game_dir_no_slash) + std::string(path_default_slash()) + "font.bin";
}
}
void dc_savestate(int index = 0)
{
die("unsupported");
}
void dc_loadstate(int index = 0)
{
die("unsupported");
}