143 lines
3.2 KiB
C++
143 lines
3.2 KiB
C++
/*
|
|
Copyright 2021 flyinghead
|
|
|
|
This file is part of Flycast.
|
|
|
|
Flycast is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Flycast is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "oslib/oslib.h"
|
|
#include "stdclass.h"
|
|
#include "file/file_path.h"
|
|
|
|
const char *retro_get_system_directory();
|
|
|
|
extern char game_dir_no_slash[1024];
|
|
extern char vmu_dir_no_slash[PATH_MAX];
|
|
extern char content_name[PATH_MAX];
|
|
extern unsigned per_content_vmus;
|
|
extern std::string arcadeFlashPath;
|
|
|
|
namespace hostfs
|
|
{
|
|
|
|
std::string getVmuPath(const std::string& port)
|
|
{
|
|
char filename[PATH_MAX + 8];
|
|
|
|
if ((per_content_vmus == 1 && port == "A1")
|
|
|| per_content_vmus == 2)
|
|
{
|
|
sprintf(filename, "%s.%s.bin", content_name, port.c_str());
|
|
return std::string(vmu_dir_no_slash) + std::string(path_default_slash()) + filename;
|
|
}
|
|
else
|
|
{
|
|
sprintf(filename, "vmu_save_%s.bin", port.c_str());
|
|
return std::string(game_dir_no_slash) + std::string(path_default_slash()) + filename;
|
|
}
|
|
}
|
|
|
|
std::string getArcadeFlashPath()
|
|
{
|
|
return arcadeFlashPath;
|
|
}
|
|
|
|
std::string findFlash(const std::string& prefix, const std::string& names_ro)
|
|
{
|
|
std::string root(game_dir_no_slash);
|
|
root += "/";
|
|
|
|
char base[512];
|
|
char temp[512];
|
|
char names[512];
|
|
strcpy(names,names_ro.c_str());
|
|
sprintf(base,"%s",root.c_str());
|
|
|
|
char* curr=names;
|
|
char* next;
|
|
do
|
|
{
|
|
next=strstr(curr,";");
|
|
if(next) *next=0;
|
|
if (curr[0]=='%')
|
|
{
|
|
sprintf(temp,"%s%s%s",base,prefix.c_str(),curr+1);
|
|
}
|
|
else
|
|
{
|
|
sprintf(temp,"%s%s",base,curr);
|
|
}
|
|
|
|
curr=next+1;
|
|
|
|
if (path_is_valid(temp))
|
|
return temp;
|
|
} while(next);
|
|
|
|
return "";
|
|
}
|
|
|
|
std::string getFlashSavePath(const std::string& prefix, const std::string& name)
|
|
{
|
|
std::string root(game_dir_no_slash);
|
|
|
|
return root + path_default_slash() + prefix + name;
|
|
}
|
|
|
|
std::string findNaomiBios(const std::string& name)
|
|
{
|
|
std::string basepath(game_dir_no_slash);
|
|
return basepath + path_default_slash() + name;
|
|
}
|
|
|
|
std::string getSavestatePath(int index, bool writable)
|
|
{
|
|
// Not used
|
|
return "";
|
|
}
|
|
|
|
std::string getShaderCachePath(const std::string& filename)
|
|
{
|
|
return std::string(game_dir_no_slash) + std::string(path_default_slash()) + filename;
|
|
}
|
|
|
|
std::string getTextureLoadPath(const std::string& gameId)
|
|
{
|
|
return std::string(retro_get_system_directory()) + "/dc/textures/"
|
|
+ gameId + path_default_slash();
|
|
}
|
|
|
|
std::string getTextureDumpPath()
|
|
{
|
|
return std::string(game_dir_no_slash) + std::string(path_default_slash())
|
|
+ "texdump" + std::string(path_default_slash());
|
|
}
|
|
|
|
std::string getBiosFontPath()
|
|
{
|
|
return std::string(game_dir_no_slash) + std::string(path_default_slash()) + "font.bin";
|
|
}
|
|
|
|
}
|
|
|
|
void dc_savestate(int index = 0)
|
|
{
|
|
die("unsupported");
|
|
}
|
|
|
|
void dc_loadstate(int index = 0)
|
|
{
|
|
die("unsupported");
|
|
}
|