240 lines
6.4 KiB
C++
240 lines
6.4 KiB
C++
#include "build.h"
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#if defined(_WIN32) && !defined(TARGET_UWP)
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#include "audiostream.h"
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#include <initguid.h>
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#include <dsound.h>
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#include <vector>
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#include <atomic>
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#include <thread>
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#include "stdclass.h"
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#include "windows/comptr.h"
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HWND getNativeHwnd();
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#define verifyc(x) verify(!FAILED(x))
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#ifdef __CRT_UUID_DECL
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__CRT_UUID_DECL(IDirectSoundBuffer8, 0x6825A449,0x7524,0x4D82,0x92,0x0F,0x50,0xE3,0x6A,0xB3,0xAB,0x1E);
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__CRT_UUID_DECL(IDirectSoundNotify, 0xB0210783,0x89cd,0x11d0,0xAF,0x08,0x00,0xA0,0xC9,0x25,0xCD,0x16);
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__CRT_UUID_DECL(IDirectSoundCaptureBuffer8, 0x00990DF4,0x0DBB,0x4872,0x83,0x3E,0x6D,0x30,0x3E,0x80,0xAE,0xB6);
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#else
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struct __declspec(uuid("{6825A449-7524-4D82-920F-50E36AB3AB1E}")) IDirectSoundBuffer8;
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struct __declspec(uuid("{B0210783-89cd-11d0-AF08-00A0C925CD16}")) IDirectSoundNotify;
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struct __declspec(uuid("{00990DF4-0DBB-4872-833E-6D303E80AEB6}")) IDirectSoundCaptureBuffer8;
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#endif
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class DirectSoundBackend : public AudioBackend
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{
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ComPtr<IDirectSound8> dsound;
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ComPtr<IDirectSoundBuffer8> buffer;
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std::vector<HANDLE> notificationEvents;
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ComPtr<IDirectSoundCapture8> dcapture;
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ComPtr<IDirectSoundCaptureBuffer8> capture_buffer;
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std::atomic_bool audioThreadRunning;
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std::thread audioThread;
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cResetEvent pushWait;
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static constexpr u32 SAMPLE_BYTES = SAMPLE_COUNT * 4;
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RingBuffer ringBuffer;
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u32 notificationOffset(int index) {
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return index * SAMPLE_BYTES;
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}
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void audioThreadMain()
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{
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audioThreadRunning = true;
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while (true)
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{
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u32 rv = WaitForMultipleObjects(notificationEvents.size(), ¬ificationEvents[0], false, 100);
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if (!audioThreadRunning)
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break;
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if (rv == WAIT_TIMEOUT || rv == WAIT_FAILED)
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continue;
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rv -= WAIT_OBJECT_0;
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void *p1, *p2;
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DWORD sz1, sz2;
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if (SUCCEEDED(buffer->Lock(notificationOffset(rv), SAMPLE_BYTES, &p1, &sz1, &p2, &sz2, 0)))
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{
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if (!ringBuffer.read((u8*)p1, sz1))
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memset(p1, 0, sz1);
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if (sz2 != 0)
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{
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if (!ringBuffer.read((u8*)p2, sz2))
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memset(p2, 0, sz2);
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}
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buffer->Unlock(p1, sz1, p2, sz2);
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pushWait.Set();
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}
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}
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}
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public:
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DirectSoundBackend()
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: AudioBackend("directsound", "Microsoft DirectSound") {}
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bool init() override
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{
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if (FAILED(DirectSoundCreate8(NULL, &dsound.get(), NULL))) {
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ERROR_LOG(AUDIO, "DirectSound8 initialization failed");
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return false;
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}
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if (FAILED(dsound->SetCooperativeLevel(getNativeHwnd(), DSSCL_PRIORITY))) {
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ERROR_LOG(AUDIO, "DirectSound8 SetCooperativeLevel failed");
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dsound.reset();
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return false;
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}
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// Set up WAV format structure.
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WAVEFORMATEX wfx;
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memset(&wfx, 0, sizeof(WAVEFORMATEX));
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wfx.wFormatTag = WAVE_FORMAT_PCM;
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wfx.nChannels = 2;
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wfx.nSamplesPerSec = 44100;
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wfx.nBlockAlign = 4;
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wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
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wfx.wBitsPerSample = 16;
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// Set up DSBUFFERDESC structure.
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DSBUFFERDESC desc;
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memset(&desc, 0, sizeof(DSBUFFERDESC));
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desc.dwSize = sizeof(DSBUFFERDESC);
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desc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_CTRLPOSITIONNOTIFY | DSBCAPS_GLOBALFOCUS;
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desc.dwBufferBytes = SAMPLE_BYTES * 2;
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desc.lpwfxFormat = &wfx;
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// Create the buffer
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ComPtr<IDirectSoundBuffer> buffer_;
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if (FAILED(dsound->CreateSoundBuffer(&desc, &buffer_.get(), 0))
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|| FAILED(buffer_.as(buffer)))
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{
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ERROR_LOG(AUDIO, "DirectSound8 CreateSoundBuffer failed");
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dsound.reset();
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return false;
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}
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// Set up notifications
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ComPtr<IDirectSoundNotify> bufferNotify;
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verifyc(buffer.as(bufferNotify));
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notificationEvents.clear();
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std::vector<DSBPOSITIONNOTIFY> posNotify;
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for (int i = 0; notificationOffset(i) < desc.dwBufferBytes; i++)
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{
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notificationEvents.push_back(CreateEvent(nullptr, false, false, nullptr));
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posNotify.push_back({ notificationOffset(i), notificationEvents.back() });
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}
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bufferNotify->SetNotificationPositions(posNotify.size(), &posNotify[0]);
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// Clear the buffers
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void *p1, *p2;
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DWORD sz1, sz2;
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verifyc(buffer->Lock(0, desc.dwBufferBytes, &p1, &sz1, &p2, &sz2, 0));
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verify(p2 == nullptr);
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memset(p1, 0, sz1);
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verifyc(buffer->Unlock(p1, sz1, p2, sz2));
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ringBuffer.setCapacity(config::AudioBufferSize * 4);
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// Start the thread
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audioThread = std::thread(&DirectSoundBackend::audioThreadMain, this);
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// Play the buffer !
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if (FAILED(buffer->Play(0, 0, DSBPLAY_LOOPING)))
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{
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ERROR_LOG(AUDIO, "DirectSound8 Play failed");
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term();
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return false;
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}
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INFO_LOG(AUDIO, "DirectSound playback started");
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return true;
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}
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u32 push(const void* frame, u32 samples, bool wait) override
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{
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while (!ringBuffer.write((const u8 *)frame, samples * 4) && wait)
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pushWait.Wait();
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return 1;
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}
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void term() override
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{
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audioThreadRunning = false;
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audioThread.join();
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buffer->Stop();
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for (HANDLE event : notificationEvents)
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CloseHandle(event);
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buffer.reset();
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dsound.reset();
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INFO_LOG(AUDIO, "DirectSound playback stopped");
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}
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bool initRecord(u32 sampling_freq) override
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{
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if (FAILED(DirectSoundCaptureCreate8(&DSDEVID_DefaultVoiceCapture, &dcapture.get(), NULL)))
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{
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ERROR_LOG(AUDIO, "DirectSound capture device creation failed");
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return false;
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}
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HRESULT hr;
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WAVEFORMATEX wfx =
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{ WAVE_FORMAT_PCM, 1, sampling_freq, sampling_freq * 2, 2, 16, 0 };
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// wFormatTag, nChannels, nSamplesPerSec, nAvgBytesPerSec,
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// nBlockAlign, wBitsPerSample, cbSize
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DSCBUFFERDESC dscbd;
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dscbd.dwSize = sizeof(DSCBUFFERDESC);
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dscbd.dwFlags = 0;
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dscbd.dwBufferBytes = 480 * 2;
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dscbd.dwReserved = 0;
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dscbd.lpwfxFormat = &wfx;
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dscbd.dwFXCount = 0;
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dscbd.lpDSCFXDesc = NULL;
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ComPtr<IDirectSoundCaptureBuffer> pDSCB;
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if (FAILED(hr = dcapture->CreateCaptureBuffer(&dscbd, &pDSCB.get(), NULL)))
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{
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ERROR_LOG(AUDIO, "DirectSound capture buffer creation failed");
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dcapture.reset();
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return false;
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}
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pDSCB.as(capture_buffer);
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capture_buffer->Start(DSCBSTART_LOOPING);
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INFO_LOG(AUDIO, "DirectSound capture device and buffer created");
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return true;
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}
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u32 record(void *buffer, u32 samples) override
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{
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DWORD readPos;
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capture_buffer->GetCurrentPosition(NULL, &readPos);
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void *p1, *p2;
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DWORD p1bytes, p2bytes;
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capture_buffer->Lock(readPos, samples * 2, &p1, &p1bytes, &p2, &p2bytes, 0);
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memcpy(buffer, p1, p1bytes);
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if (p2bytes > 0)
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memcpy((u8 *)buffer + p1bytes, p2, p2bytes);
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capture_buffer->Unlock(p1, p1bytes, p2, p2bytes);
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return (p1bytes + p2bytes) / 2;
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}
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void termRecord() override
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{
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if (!dcapture)
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return;
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capture_buffer->Stop();
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capture_buffer.reset();
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dcapture.reset();
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}
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};
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static DirectSoundBackend directSoundBackend;
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#endif
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