flycast/core/rend
Flyinghead b3ad0a62c1 gl: fix multiple rendering with GLES 2
fixes split-screen multiplayer for SW1 Racer, Q3, Re-volt
2021-06-19 10:48:32 +02:00
..
gl4 rend: PT alpha must be set before shading 2021-05-25 14:15:37 +02:00
gles gl: fix multiple rendering with GLES 2 2021-06-19 10:48:32 +02:00
norend rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
vulkan ui: allow drag scrolling anywhere. change some ui elements 2021-06-07 12:18:05 +02:00
CustomTexture.cpp win32: crash when opening texture pack 2021-03-01 12:44:38 +01:00
CustomTexture.h clang-tidy: run readability-inconsistent-declaration-parameter-name and improve parameter names 2021-03-15 19:52:54 +01:00
TexCache.cpp Misc cleanup 2021-06-06 11:15:06 +02:00
TexCache.h gl: use async PBO to copy texture back to vram 2021-04-08 10:33:14 +02:00
game_scanner.h Misc cleanup 2021-06-06 11:15:06 +02:00
gui.cpp ui: allow drag scrolling anywhere. change some ui elements 2021-06-07 12:18:05 +02:00
gui.h savestate slots 2021-06-03 13:50:40 +02:00
gui_android.cpp android: display cutouts support. render last frame when editing vjoy 2021-05-02 11:31:44 +02:00
gui_android.h android: display cutouts support. render last frame when editing vjoy 2021-05-02 11:31:44 +02:00
gui_cheats.cpp android: add content path ui too wide when inset present 2021-05-20 10:45:12 +02:00
gui_util.cpp ui: allow drag scrolling anywhere. change some ui elements 2021-06-07 12:18:05 +02:00
gui_util.h ui: allow drag scrolling anywhere. change some ui elements 2021-06-07 12:18:05 +02:00
mainui.cpp Resize renderer after [re]init 2021-04-22 10:59:40 +02:00
mainui.h Vulkan renderer setting was reset to off when starting a game 2021-03-03 09:40:52 +01:00
osd.cpp clang-tidy: run modernize-use-bool-literals 2021-03-13 17:28:32 +01:00
osd.h rend: multi-render, delay swap, refactor main ui loop 2020-12-15 15:09:42 +01:00
sorter.cpp Misc cleanup 2021-06-06 11:15:06 +02:00
sorter.h Misc cleanup 2021-06-06 11:15:06 +02:00
tileclip.h rend: get rid of RenderToTextureUpscale option. Use RenderResolution 2021-05-10 20:07:23 +02:00
transform_matrix.h screen stretching always in final horiz direction. lightgun coords fix 2021-03-21 18:03:22 +01:00