![]() Use w=1 to avoid multiply/divide of xy as in dx9 Disable rendering when video output disabled Use original w value in pixel struct to avoid precision loss (samsptk) vk oit: missing memory barrier was producing Tr modvol glitches (JSR) gl oit: Tr modvol needs full vertex shader |
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.. | ||
abuffer.cpp | ||
gl4.h | ||
gldraw.cpp | ||
gles.cpp | ||
glsl.h |