flycast/core/rend/gl4
Flyinghead 06ef0e5fdc vk,gl: use w=1 in shaders. Fix translucent modvols
Use w=1 to avoid multiply/divide of xy as in dx9
Disable rendering when video output disabled
Use original w value in pixel struct to avoid precision loss (samsptk)
vk oit: missing memory barrier was producing Tr modvol glitches (JSR)
gl oit: Tr modvol needs full vertex shader
2021-11-07 18:21:44 +01:00
..
abuffer.cpp vk,gl: use w=1 in shaders. Fix translucent modvols 2021-11-07 18:21:44 +01:00
gl4.h don't save flash if no game started. libretro: fix notifications 2021-07-20 19:21:11 +02:00
gldraw.cpp gl: repeat % operator for printf. remove Switch special case 2021-07-18 18:15:35 +02:00
gles.cpp vk,gl: use w=1 in shaders. Fix translucent modvols 2021-11-07 18:21:44 +01:00
glsl.h vk,gl: use w=1 in shaders. Fix translucent modvols 2021-11-07 18:21:44 +01:00