1934 lines
43 KiB
C++
1934 lines
43 KiB
C++
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/*
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TA-VTX handling
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Parsing of the TA stream and generation of vertex data !
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*/
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#include "ta.h"
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#include "ta_ctx.h"
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#include "pvr_mem.h"
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#include "Renderer_if.h"
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#include <algorithm>
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#include <cmath>
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u32 ta_type_lut[256];
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extern int screen_height;
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#define TACALL DYNACALL
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#ifdef NDEBUG
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#undef verify
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#define verify(x)
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#endif
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#define PLD(ptr,offs) // __asm __volatile ( "pld [%0, #" #offs "]\n"::"r" (ptr): );
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#define TA_VTX
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#define TA_SPR
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#define TA_EOS
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#define TA_PP
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#define TA_SP
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#define TA_EOL
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#define TA_V64H
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//cache state vars
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static u32 tileclip_val = 0;
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static u8 f32_su8_tbl[65536];
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#define float_to_satu8(val) f32_su8_tbl[((u32&)val)>>16]
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#ifndef NDEBUG
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/*
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This uses just 1k of lookup, but does more calcs
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The full 64k table will be much faster -- as only a small sub-part of it will be used anyway (the same 1k)
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*/
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static u8 float_to_satu8_2(float val)
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{
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s32 vl=(s32&)val>>16;
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u32 m1=(vl-0x3b80)>>31; //1 if smaller 0x3b80 or negative
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u32 m2=(vl-0x3f80)>>31; //1 if smaller 0x3f80 or negative
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u32 vo=vl-0x3b80;
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vo &= (~m1>>22);
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return f32_su8_tbl[0x3b80+vo] | (~m2>>24);
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}
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#endif
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#define saturate01(x) (((s32&)x)<0?0:(s32&)x>0x3f800000?1:x)
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static u8 float_to_satu8_math(float val)
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{
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return u8(saturate01(val)*255);
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}
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//vdec state variables
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static ModTriangle* lmr;
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static PolyParam* CurrentPP;
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static List<PolyParam>* CurrentPPlist;
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//TA state vars
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alignas(4) static u8 FaceBaseColor[4];
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alignas(4) static u8 FaceOffsColor[4];
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alignas(4) static u8 FaceBaseColor1[4];
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alignas(4) static u8 FaceOffsColor1[4];
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alignas(4) static u32 SFaceBaseColor;
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alignas(4) static u32 SFaceOffsColor;
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//misc ones
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static const u32 ListType_None = -1;
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static const u32 SZ32 = 1;
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static const u32 SZ64 = 2;
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#include "ta_structs.h"
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typedef Ta_Dma* DYNACALL TaListFP(Ta_Dma* data,Ta_Dma* data_end);
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typedef void TACALL TaPolyParamFP(void* ptr);
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static TaListFP* TaCmd;
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static u32 CurrentList;
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static TaListFP* VertexDataFP;
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static bool ListIsFinished[5];
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static f32 f16(u16 v)
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{
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u32 z=v<<16;
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return *(f32*)&z;
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}
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#define vdrc vd_rc
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//Splitter function (normally ta_dma_main , modified for split dma's)
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template<u32 instance>
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class FifoSplitter
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{
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public:
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static void ta_list_start(u32 new_list)
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{
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verify(CurrentList==ListType_None);
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//verify(ListIsFinished[new_list]==false);
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//printf("Starting list %d\n",new_list);
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CurrentList=new_list;
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StartList(CurrentList);
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}
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static Ta_Dma* DYNACALL NullVertexData(Ta_Dma* data,Ta_Dma* data_end)
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{
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INFO_LOG(PVR, "TA: Invalid state, ignoring VTX data");
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return data+SZ32;
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}
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//part : 0 fill all data , 1 fill upper 32B , 2 fill lower 32B
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//Poly decoder , will be moved to pvr code
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template <u32 poly_type,u32 part>
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__forceinline
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static Ta_Dma* TACALL ta_handle_poly(Ta_Dma* data,Ta_Dma* data_end)
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{
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TA_VertexParam* vp=(TA_VertexParam*)data;
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u32 rv=0;
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if (part==2)
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{
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TA_V64H;
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TaCmd=ta_main;
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}
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switch (poly_type)
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{
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#define ver_32B_def(num) \
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case num : {\
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AppendPolyVertex##num(&vp->vtx##num);\
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rv=SZ32; TA_VTX; }\
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break;
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//32b , always in one pass :)
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ver_32B_def(0);//(Non-Textured, Packed Color)
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ver_32B_def(1);//(Non-Textured, Floating Color)
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ver_32B_def(2);//(Non-Textured, Intensity)
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ver_32B_def(3);//(Textured, Packed Color)
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ver_32B_def(4);//(Textured, Packed Color, 16bit UV)
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ver_32B_def(7);//(Textured, Intensity)
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ver_32B_def(8);//(Textured, Intensity, 16bit UV)
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ver_32B_def(9);//(Non-Textured, Packed Color, with Two Volumes)
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ver_32B_def(10);//(Non-Textured, Intensity, with Two Volumes)
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#undef ver_32B_def
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#define ver_64B_def(num) \
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case num : {\
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/*process first half*/\
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if (part!=2)\
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{\
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TA_VTX;\
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rv+=SZ32;\
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AppendPolyVertex##num##A(&vp->vtx##num##A);\
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}\
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/*process second half*/\
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if (part==0)\
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{\
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AppendPolyVertex##num##B(&vp->vtx##num##B);\
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rv+=SZ32;\
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}\
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else if (part==2)\
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{\
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AppendPolyVertex##num##B((TA_Vertex##num##B*)data);\
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rv+=SZ32;\
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}\
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}\
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break;
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//64b , may be on 2 pass
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ver_64B_def(5);//(Textured, Floating Color)
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ver_64B_def(6);//(Textured, Floating Color, 16bit UV)
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ver_64B_def(11);//(Textured, Packed Color, with Two Volumes)
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ver_64B_def(12);//(Textured, Packed Color, 16bit UV, with Two Volumes)
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ver_64B_def(13);//(Textured, Intensity, with Two Volumes)
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ver_64B_def(14);//(Textured, Intensity, 16bit UV, with Two Volumes)
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#undef ver_64B_def
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}
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return data+rv;
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};
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//Code Splitter/routers
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//helper function for dummy dma's.Handles 32B and then switches to ta_main for next data
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static Ta_Dma* TACALL ta_dummy_32(Ta_Dma* data,Ta_Dma* data_end)
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{
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TaCmd=ta_main;
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return data+SZ32;
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}
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static Ta_Dma* TACALL ta_modvolB_32(Ta_Dma* data,Ta_Dma* data_end)
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{
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AppendModVolVertexB((TA_ModVolB*)data);
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TaCmd=ta_main;
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return data+SZ32;
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}
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static Ta_Dma* TACALL ta_mod_vol_data(Ta_Dma* data,Ta_Dma* data_end)
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{
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TA_VertexParam* vp=(TA_VertexParam*)data;
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TA_VTX;
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if (data==data_end)
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{
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AppendModVolVertexA(&vp->mvolA);
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//32B more needed , 32B done :)
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TaCmd=ta_modvolB_32;
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return data+SZ32;
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}
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else
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{
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//all 64B done
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AppendModVolVertexA(&vp->mvolA);
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AppendModVolVertexB(&vp->mvolB);
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return data+SZ64;
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}
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}
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static Ta_Dma* TACALL ta_spriteB_data(Ta_Dma* data,Ta_Dma* data_end)
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{
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TA_V64H;
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//32B more needed , 32B done :)
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TaCmd=ta_main;
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AppendSpriteVertexB((TA_Sprite1B*)data);
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return data+SZ32;
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}
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static Ta_Dma* TACALL ta_sprite_data(Ta_Dma* data,Ta_Dma* data_end)
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{
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TA_SPR;
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verify(data->pcw.ParaType==ParamType_Vertex_Parameter);
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if (data==data_end)
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{
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//32B more needed , 32B done :)
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TaCmd=ta_spriteB_data;
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TA_VertexParam* vp=(TA_VertexParam*)data;
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AppendSpriteVertexA(&vp->spr1A);
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return data+SZ32;
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}
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else
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{
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TA_VertexParam* vp=(TA_VertexParam*)data;
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AppendSpriteVertexA(&vp->spr1A);
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AppendSpriteVertexB(&vp->spr1B);
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//all 64B doneisimooooo la la la :*iiiiii niarj
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return data+SZ64;
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}
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}
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template <u32 poly_type,u32 poly_size>
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static Ta_Dma* TACALL ta_poly_data(Ta_Dma* data,Ta_Dma* data_end)
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{
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verify(data<=data_end);
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//If SZ64 && 32 bytes
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#define IS_FIST_HALF ((poly_size!=SZ32) && (data==data_end))
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//If SZ32 && >=32 bytes
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//If SZ64 && > 32 bytes
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#define HAS_FULL_DATA (poly_size==SZ32 ? (data<=data_end) : (data<data_end))
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#define ITER verify(data->pcw.ParaType==ParamType_Vertex_Parameter);\
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PLD(data,128); \
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ta_handle_poly<poly_type,0>(data,0); \
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if (data->pcw.EndOfStrip) \
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goto strip_end; \
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data+=poly_size;
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if (IS_FIST_HALF)
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goto fist_half;
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do
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{
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ITER
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} while (HAS_FULL_DATA);
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if (IS_FIST_HALF)
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{
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fist_half:
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ta_handle_poly<poly_type,1>(data,0);
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if (data->pcw.EndOfStrip) EndPolyStrip();
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TaCmd=ta_handle_poly<poly_type,2>;
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data+=SZ32;
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}
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return data;
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strip_end:
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TaCmd=ta_main;
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if (data->pcw.EndOfStrip)
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EndPolyStrip();
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TA_EOS;
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return data+poly_size;
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}
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static void TACALL AppendPolyParam2Full(void* vpp)
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{
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Ta_Dma* pp=(Ta_Dma*)vpp;
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AppendPolyParam2A((TA_PolyParam2A*)&pp[0]);
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AppendPolyParam2B((TA_PolyParam2B*)&pp[1]);
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}
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static void TACALL AppendPolyParam4Full(void* vpp)
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{
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Ta_Dma* pp=(Ta_Dma*)vpp;
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AppendPolyParam4A((TA_PolyParam4A*)&pp[0]);
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AppendPolyParam4B((TA_PolyParam4B*)&pp[1]);
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}
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//Second part of poly data
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template <int t>
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static Ta_Dma* TACALL ta_poly_B_32(Ta_Dma* data,Ta_Dma* data_end)
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{
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if (t==2)
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AppendPolyParam2B((TA_PolyParam2B*)data);
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else
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AppendPolyParam4B((TA_PolyParam4B*)data);
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TaCmd=ta_main;
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return data+SZ32;
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}
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public:
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//Group_En bit seems ignored, thanks p1pkin
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#define group_EN() /*if (data->pcw.Group_En) */{ TileClipMode(data->pcw.User_Clip); }
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static Ta_Dma* TACALL ta_main(Ta_Dma* data,Ta_Dma* data_end)
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{
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do
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{
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PLD(data,128);
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switch (data->pcw.ParaType)
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{
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//Control parameter
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//32Bw3
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case ParamType_End_Of_List:
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{
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if (CurrentList==ListType_None)
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{
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CurrentList=data->pcw.ListType;
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//printf("End_Of_List : list error\n");
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}
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else
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{
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//end of list should be all 0's ...
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EndList(CurrentList);//end a list olny if it was realy started
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}
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//printf("End list %X\n",CurrentList);
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ListIsFinished[CurrentList]=true;
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CurrentList=ListType_None;
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VertexDataFP = NullVertexData;
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data+=SZ32;
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TA_EOL;
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}
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break;
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//32B
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case ParamType_User_Tile_Clip:
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SetTileClip(data->data_32[3] & 63, data->data_32[4] & 31, data->data_32[5] & 63, data->data_32[6] & 31);
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data += SZ32;
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break;
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//32B
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case ParamType_Object_List_Set:
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INFO_LOG(PVR, "Unsupported list type: ParamType_Object_List_Set"); // NAOMI Virtual on Oratorio Tangram
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// *cough* ignore it :p
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data += SZ32;
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break;
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//Global Parameter
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//ModVolue :32B
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//PolyType :32B/64B
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case ParamType_Polygon_or_Modifier_Volume:
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{
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TA_PP;
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group_EN();
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//Yep , C++ IS lame & limited
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#include "ta_const_df.h"
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if (CurrentList==ListType_None)
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ta_list_start(data->pcw.ListType); //start a list ;)
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if (IsModVolList(CurrentList))
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{
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//accept mod data
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StartModVol((TA_ModVolParam*)data);
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VertexDataFP = ta_mod_vol_data;
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data+=SZ32;
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}
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else
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{
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u32 uid=ta_type_lut[data->pcw.obj_ctrl];
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u32 psz=uid>>30;
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u32 pdid=(u8)(uid);
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u32 ppid=(u8)(uid>>8);
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VertexDataFP = ta_poly_data_lut[pdid];
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if (data != data_end || psz==1)
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{
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//poly , 32B/64B
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ta_poly_param_lut[ppid](data);
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data+=psz;
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}
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else
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{
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//AppendPolyParam64A((TA_PolyParamA*)data);
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//64b , first part
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ta_poly_param_a_lut[ppid](data);
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//Handle next 32B ;)
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TaCmd=ta_poly_param_b_lut[ppid];
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data+=SZ32;
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}
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}
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}
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break;
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//32B
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//Sets Sprite info , and switches to ta_sprite_data function
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case ParamType_Sprite:
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{
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TA_SP;
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group_EN();
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if (CurrentList==ListType_None)
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ta_list_start(data->pcw.ListType); //start a list ;)
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VertexDataFP = ta_sprite_data;
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AppendSpriteParam((TA_SpriteParam*)data);
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data+=SZ32;
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}
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break;
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//Variable size
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case ParamType_Vertex_Parameter:
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//log ("vtx");
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{
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//printf("VTX:0x%08X\n", VertexDataFP);
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//verify(VertexDataFP != NullVertexData);
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data = VertexDataFP(data, data_end);
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}
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break;
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//not handled
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//Assumed to be 32B
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case 3:
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case 6:
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{
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die("Unhandled parameter");
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data+=SZ32;
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}
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break;
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}
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}
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while(data<=data_end);
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return data;
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}
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//Fill in lookup table
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FifoSplitter()
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{
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for (int i=0;i<256;i++)
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{
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PCW pcw;
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pcw.obj_ctrl=i;
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u32 rv= poly_data_type_id(pcw);
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u32 type= poly_header_type_size(pcw);
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if (type& 0x80)
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rv|=(SZ64<<30);
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else
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rv|=(SZ32<<30);
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rv|=(type&0x7F)<<8;
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ta_type_lut[i]=rv;
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}
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VertexDataFP = NullVertexData;
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}
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/*
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Volume,Col_Type,Texture,Offset,Gouraud,16bit_UV
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0 0 0 (0) x invalid Polygon Type 0 Polygon Type 0
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0 0 1 x x 0 Polygon Type 0 Polygon Type 3
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0 0 1 x x 1 Polygon Type 0 Polygon Type 4
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0 1 0 (0) x invalid Polygon Type 0 Polygon Type 1
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0 1 1 x x 0 Polygon Type 0 Polygon Type 5
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0 1 1 x x 1 Polygon Type 0 Polygon Type 6
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0 2 0 (0) x invalid Polygon Type 1 Polygon Type 2
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0 2 1 0 x 0 Polygon Type 1 Polygon Type 7
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0 2 1 0 x 1 Polygon Type 1 Polygon Type 8
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0 2 1 1 x 0 Polygon Type 2 Polygon Type 7
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0 2 1 1 x 1 Polygon Type 2 Polygon Type 8
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0 3 0 (0) x invalid Polygon Type 0 Polygon Type 2
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0 3 1 x x 0 Polygon Type 0 Polygon Type 7
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0 3 1 x x 1 Polygon Type 0 Polygon Type 8
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1 0 0 (0) x invalid Polygon Type 3 Polygon Type 9
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1 0 1 x x 0 Polygon Type 3 Polygon Type 11
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1 0 1 x x 1 Polygon Type 3 Polygon Type 12
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1 2 0 (0) x invalid Polygon Type 4 Polygon Type 10
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1 2 1 x x 0 Polygon Type 4 Polygon Type 13
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1 2 1 x x 1 Polygon Type 4 Polygon Type 14
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1 3 0 (0) x invalid Polygon Type 3 Polygon Type 10
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1 3 1 x x 0 Polygon Type 3 Polygon Type 13
|
|
1 3 1 x x 1 Polygon Type 3 Polygon Type 14
|
|
|
|
Sprites :
|
|
(0) (0) 0 (0) (0) invalid Sprite Sprite Type 0
|
|
(0) (0) 1 x (0) (1) Sprite Sprite Type 1
|
|
|
|
*/
|
|
//helpers 0-14
|
|
static u32 poly_data_type_id(PCW pcw)
|
|
{
|
|
if (pcw.Texture)
|
|
{
|
|
//textured
|
|
if (pcw.Volume==0)
|
|
{ //single volume
|
|
if (pcw.Col_Type==0)
|
|
{
|
|
if (pcw.UV_16bit==0)
|
|
return 3; //(Textured, Packed Color , 32b uv)
|
|
else
|
|
return 4; //(Textured, Packed Color , 16b uv)
|
|
}
|
|
else if (pcw.Col_Type==1)
|
|
{
|
|
if (pcw.UV_16bit==0)
|
|
return 5; //(Textured, Floating Color , 32b uv)
|
|
else
|
|
return 6; //(Textured, Floating Color , 16b uv)
|
|
}
|
|
else
|
|
{
|
|
if (pcw.UV_16bit==0)
|
|
return 7; //(Textured, Intensity , 32b uv)
|
|
else
|
|
return 8; //(Textured, Intensity , 16b uv)
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//two volumes
|
|
if (pcw.Col_Type==0)
|
|
{
|
|
if (pcw.UV_16bit==0)
|
|
return 11; //(Textured, Packed Color, with Two Volumes)
|
|
|
|
else
|
|
return 12; //(Textured, Packed Color, 16bit UV, with Two Volumes)
|
|
|
|
}
|
|
else if (pcw.Col_Type==1)
|
|
{
|
|
//die ("invalid");
|
|
return 0xFFFFFFFF;
|
|
}
|
|
else
|
|
{
|
|
if (pcw.UV_16bit==0)
|
|
return 13; //(Textured, Intensity, with Two Volumes)
|
|
|
|
else
|
|
return 14; //(Textured, Intensity, 16bit UV, with Two Volumes)
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//non textured
|
|
if (pcw.Volume==0)
|
|
{ //single volume
|
|
if (pcw.Col_Type==0)
|
|
return 0; //(Non-Textured, Packed Color)
|
|
else if (pcw.Col_Type==1)
|
|
return 1; //(Non-Textured, Floating Color)
|
|
else
|
|
return 2; //(Non-Textured, Intensity)
|
|
}
|
|
else
|
|
{
|
|
//two volumes
|
|
if (pcw.Col_Type==0)
|
|
return 9; //(Non-Textured, Packed Color, with Two Volumes)
|
|
else if (pcw.Col_Type==1)
|
|
{
|
|
//die ("invalid");
|
|
return 0xFFFFFFFF;
|
|
}
|
|
else
|
|
{
|
|
return 10; //(Non-Textured, Intensity, with Two Volumes)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//0-4 | 0x80
|
|
static u32 poly_header_type_size(PCW pcw)
|
|
{
|
|
if (pcw.Volume == 0)
|
|
{
|
|
if ( pcw.Col_Type<2 ) //0,1
|
|
{
|
|
return 0 | 0; //Polygon Type 0 -- SZ32
|
|
}
|
|
else if ( pcw.Col_Type == 2 )
|
|
{
|
|
if (pcw.Texture)
|
|
{
|
|
if (pcw.Offset)
|
|
{
|
|
return 2 | 0x80; //Polygon Type 2 -- SZ64
|
|
}
|
|
else
|
|
{
|
|
return 1 | 0; //Polygon Type 1 -- SZ32
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return 1 | 0; //Polygon Type 1 -- SZ32
|
|
}
|
|
}
|
|
else //col_type ==3
|
|
{
|
|
return 0 | 0; //Polygon Type 0 -- SZ32
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( pcw.Col_Type==0 ) //0
|
|
{
|
|
return 3 | 0; //Polygon Type 3 -- SZ32
|
|
}
|
|
else if ( pcw.Col_Type==2 ) //2
|
|
{
|
|
return 4 | 0x80; //Polygon Type 4 -- SZ64
|
|
}
|
|
else if ( pcw.Col_Type==3 ) //3
|
|
{
|
|
return 3 | 0; //Polygon Type 3 -- SZ32
|
|
}
|
|
else
|
|
{
|
|
return 0xFFDDEEAA;//die ("data->pcw.Col_Type==1 && volume ==1");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void vdec_init()
|
|
{
|
|
VDECInit();
|
|
TaCmd = ta_main;
|
|
CurrentList = ListType_None;
|
|
ListIsFinished[0] = ListIsFinished[1] = ListIsFinished[2] = ListIsFinished[3] = ListIsFinished[4] = false;
|
|
VertexDataFP = NullVertexData;
|
|
memset(FaceBaseColor, 0xff, sizeof(FaceBaseColor));
|
|
memset(FaceOffsColor, 0xff, sizeof(FaceOffsColor));
|
|
memset(FaceBaseColor1, 0xff, sizeof(FaceBaseColor1));
|
|
memset(FaceOffsColor1, 0xff, sizeof(FaceOffsColor1));
|
|
SFaceBaseColor = 0;
|
|
SFaceOffsColor = 0;
|
|
lmr = NULL;
|
|
CurrentPP = NULL;
|
|
CurrentPPlist = NULL;
|
|
}
|
|
|
|
__forceinline
|
|
static void SetTileClip(u32 xmin,u32 ymin,u32 xmax,u32 ymax)
|
|
{
|
|
u32 rv=tileclip_val & 0xF0000000;
|
|
rv|=xmin; //6 bits
|
|
rv|=xmax<<6; //6 bits
|
|
rv|=ymin<<12; //5 bits
|
|
rv|=ymax<<17; //5 bits
|
|
tileclip_val=rv;
|
|
}
|
|
|
|
__forceinline
|
|
static void TileClipMode(u32 mode)
|
|
{
|
|
tileclip_val=(tileclip_val&(~0xF0000000)) | (mode<<28);
|
|
}
|
|
|
|
//list handling
|
|
__forceinline
|
|
static void StartList(u32 ListType)
|
|
{
|
|
if (ListType==ListType_Opaque)
|
|
CurrentPPlist=&vdrc.global_param_op;
|
|
else if (ListType==ListType_Punch_Through)
|
|
CurrentPPlist=&vdrc.global_param_pt;
|
|
else if (ListType==ListType_Translucent)
|
|
CurrentPPlist=&vdrc.global_param_tr;
|
|
|
|
CurrentPP = NULL;
|
|
}
|
|
|
|
__forceinline
|
|
static void EndList(u32 ListType)
|
|
{
|
|
if (CurrentPP != NULL && CurrentPP->count == 0)
|
|
CurrentPPlist->PopLast();
|
|
CurrentPP = NULL;
|
|
CurrentPPlist = NULL;
|
|
|
|
if (ListType == ListType_Opaque_Modifier_Volume
|
|
|| ListType == ListType_Translucent_Modifier_Volume)
|
|
EndModVol();
|
|
}
|
|
|
|
//Polys -- update code on sprites if that gets updated too --
|
|
template<class T>
|
|
static void glob_param_bdc_(T* pp)
|
|
{
|
|
PolyParam* d_pp = CurrentPP;
|
|
if (d_pp == NULL || d_pp->count != 0)
|
|
{
|
|
d_pp = CurrentPPlist->Append();
|
|
CurrentPP = d_pp;
|
|
}
|
|
d_pp->first = vdrc.verts.used();
|
|
d_pp->count = 0;
|
|
|
|
d_pp->isp = pp->isp;
|
|
d_pp->tsp = pp->tsp;
|
|
d_pp->tcw = pp->tcw;
|
|
d_pp->pcw = pp->pcw;
|
|
d_pp->tileclip = tileclip_val;
|
|
|
|
d_pp->texid = -1;
|
|
|
|
if (d_pp->pcw.Texture)
|
|
d_pp->texid = renderer->GetTexture(d_pp->tsp,d_pp->tcw);
|
|
|
|
d_pp->tsp1.full = -1;
|
|
d_pp->tcw1.full = -1;
|
|
d_pp->texid1 = -1;
|
|
}
|
|
|
|
#define glob_param_bdc(pp) glob_param_bdc_( (TA_PolyParam0*)pp)
|
|
|
|
#define poly_float_color_(to,a,r,g,b) \
|
|
to[0] = float_to_satu8(r); \
|
|
to[1] = float_to_satu8(g); \
|
|
to[2] = float_to_satu8(b); \
|
|
to[3] = float_to_satu8(a);
|
|
|
|
|
|
#define poly_float_color(to,src) \
|
|
poly_float_color_(to,pp->src##A,pp->src##R,pp->src##G,pp->src##B)
|
|
|
|
// Poly param handling
|
|
|
|
// Packed/Floating Color
|
|
__forceinline
|
|
static void TACALL AppendPolyParam0(void* vpp)
|
|
{
|
|
TA_PolyParam0* pp=(TA_PolyParam0*)vpp;
|
|
|
|
glob_param_bdc(pp);
|
|
}
|
|
|
|
// Intensity, no Offset Color
|
|
__forceinline
|
|
static void TACALL AppendPolyParam1(void* vpp)
|
|
{
|
|
TA_PolyParam1* pp=(TA_PolyParam1*)vpp;
|
|
|
|
glob_param_bdc(pp);
|
|
poly_float_color(FaceBaseColor,FaceColor);
|
|
}
|
|
|
|
// Intensity, use Offset Color
|
|
__forceinline
|
|
static void TACALL AppendPolyParam2A(void* vpp)
|
|
{
|
|
TA_PolyParam2A* pp=(TA_PolyParam2A*)vpp;
|
|
|
|
glob_param_bdc(pp);
|
|
}
|
|
|
|
__forceinline
|
|
static void TACALL AppendPolyParam2B(void* vpp)
|
|
{
|
|
TA_PolyParam2B* pp=(TA_PolyParam2B*)vpp;
|
|
|
|
poly_float_color(FaceBaseColor,FaceColor);
|
|
poly_float_color(FaceOffsColor,FaceOffset);
|
|
}
|
|
|
|
// Packed Color, with Two Volumes
|
|
__forceinline
|
|
static void TACALL AppendPolyParam3(void* vpp)
|
|
{
|
|
TA_PolyParam3* pp=(TA_PolyParam3*)vpp;
|
|
|
|
glob_param_bdc(pp);
|
|
|
|
CurrentPP->tsp1.full = pp->tsp1.full;
|
|
CurrentPP->tcw1.full = pp->tcw1.full;
|
|
if (pp->pcw.Texture)
|
|
CurrentPP->texid1 = renderer->GetTexture(pp->tsp1, pp->tcw1);
|
|
}
|
|
|
|
// Intensity, with Two Volumes
|
|
__forceinline
|
|
static void TACALL AppendPolyParam4A(void* vpp)
|
|
{
|
|
TA_PolyParam4A* pp=(TA_PolyParam4A*)vpp;
|
|
|
|
glob_param_bdc(pp);
|
|
|
|
CurrentPP->tsp1.full = pp->tsp1.full;
|
|
CurrentPP->tcw1.full = pp->tcw1.full;
|
|
if (pp->pcw.Texture)
|
|
CurrentPP->texid1 = renderer->GetTexture(pp->tsp1, pp->tcw1);
|
|
}
|
|
|
|
__forceinline
|
|
static void TACALL AppendPolyParam4B(void* vpp)
|
|
{
|
|
TA_PolyParam4B* pp=(TA_PolyParam4B*)vpp;
|
|
|
|
poly_float_color(FaceBaseColor, FaceColor0);
|
|
poly_float_color(FaceBaseColor1, FaceColor1);
|
|
}
|
|
|
|
//Poly Strip handling
|
|
__forceinline
|
|
static void EndPolyStrip()
|
|
{
|
|
CurrentPP->count = vdrc.verts.used() - CurrentPP->first;
|
|
|
|
if (CurrentPP->count > 0)
|
|
{
|
|
PolyParam* d_pp = CurrentPPlist->Append();
|
|
*d_pp = *CurrentPP;
|
|
CurrentPP = d_pp;
|
|
d_pp->first = vdrc.verts.used();
|
|
d_pp->count = 0;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static inline void update_fz(float z)
|
|
{
|
|
if ((s32&)vdrc.fZ_max<(s32&)z && (s32&)z<0x49800000)
|
|
vdrc.fZ_max=z;
|
|
}
|
|
|
|
//Poly Vertex handlers
|
|
//Append vertex base
|
|
template<class T>
|
|
static Vertex* vert_cvt_base_(T* vtx)
|
|
{
|
|
f32 invW=vtx->xyz[2];
|
|
Vertex* cv=vdrc.verts.Append();
|
|
cv->x=vtx->xyz[0];
|
|
cv->y=vtx->xyz[1];
|
|
cv->z=invW;
|
|
update_fz(invW);
|
|
return cv;
|
|
}
|
|
|
|
#define vert_cvt_base Vertex* cv=vert_cvt_base_((TA_Vertex0*)vtx)
|
|
|
|
//Resume vertex base (for B part)
|
|
#define vert_res_base \
|
|
Vertex* cv=vdrc.verts.LastPtr();
|
|
|
|
//uv 16/32
|
|
#define vert_uv_32(u_name,v_name) \
|
|
cv->u = (vtx->u_name);\
|
|
cv->v = (vtx->v_name);
|
|
|
|
#define vert_uv_16(u_name,v_name) \
|
|
cv->u = f16(vtx->u_name);\
|
|
cv->v = f16(vtx->v_name);
|
|
|
|
#define vert_uv1_32(u_name,v_name) \
|
|
cv->u1 = (vtx->u_name);\
|
|
cv->v1 = (vtx->v_name);
|
|
|
|
#define vert_uv1_16(u_name,v_name) \
|
|
cv->u1 = f16(vtx->u_name);\
|
|
cv->v1 = f16(vtx->v_name);
|
|
|
|
//Color conversions
|
|
#define vert_packed_color_(to,src) \
|
|
{ \
|
|
u32 t=src; \
|
|
to[2] = (u8)(t);t>>=8;\
|
|
to[1] = (u8)(t);t>>=8;\
|
|
to[0] = (u8)(t);t>>=8;\
|
|
to[3] = (u8)(t); \
|
|
}
|
|
|
|
#define vert_float_color_(to,a,r,g,b) \
|
|
to[0] = float_to_satu8(r); \
|
|
to[1] = float_to_satu8(g); \
|
|
to[2] = float_to_satu8(b); \
|
|
to[3] = float_to_satu8(a);
|
|
|
|
//Macros to make thins easier ;)
|
|
#define vert_packed_color(to,src) \
|
|
vert_packed_color_(cv->to,vtx->src);
|
|
|
|
#define vert_float_color(to,src) \
|
|
vert_float_color_(cv->to,vtx->src##A,vtx->src##R,vtx->src##G,vtx->src##B)
|
|
|
|
//Intensity handling
|
|
|
|
//Notes:
|
|
//Alpha doesn't get intensity
|
|
//Intensity is clamped before the mul, as well as on face color to work the same as the hardware. [Fixes red dog]
|
|
|
|
#define vert_face_base_color(baseint) \
|
|
{ u32 satint=float_to_satu8(vtx->baseint); \
|
|
cv->col[0] = FaceBaseColor[0]*satint/256; \
|
|
cv->col[1] = FaceBaseColor[1]*satint/256; \
|
|
cv->col[2] = FaceBaseColor[2]*satint/256; \
|
|
cv->col[3] = FaceBaseColor[3]; }
|
|
|
|
#define vert_face_offs_color(offsint) \
|
|
{ u32 satint=float_to_satu8(vtx->offsint); \
|
|
cv->spc[0] = FaceOffsColor[0]*satint/256; \
|
|
cv->spc[1] = FaceOffsColor[1]*satint/256; \
|
|
cv->spc[2] = FaceOffsColor[2]*satint/256; \
|
|
cv->spc[3] = FaceOffsColor[3]; }
|
|
|
|
#define vert_face_base_color1(baseint) \
|
|
{ u32 satint=float_to_satu8(vtx->baseint); \
|
|
cv->col1[0] = FaceBaseColor1[0]*satint/256; \
|
|
cv->col1[1] = FaceBaseColor1[1]*satint/256; \
|
|
cv->col1[2] = FaceBaseColor1[2]*satint/256; \
|
|
cv->col1[3] = FaceBaseColor1[3]; }
|
|
|
|
#define vert_face_offs_color1(offsint) \
|
|
{ u32 satint=float_to_satu8(vtx->offsint); \
|
|
cv->spc1[0] = FaceOffsColor1[0]*satint/256; \
|
|
cv->spc1[1] = FaceOffsColor1[1]*satint/256; \
|
|
cv->spc1[2] = FaceOffsColor1[2]*satint/256; \
|
|
cv->spc1[3] = FaceOffsColor1[3]; }
|
|
|
|
//vert_float_color_(cv->spc,FaceOffsColor[3],FaceOffsColor[0]*satint/256,FaceOffsColor[1]*satint/256,FaceOffsColor[2]*satint/256); }
|
|
|
|
|
|
//(Non-Textured, Packed Color)
|
|
__forceinline
|
|
static void AppendPolyVertex0(TA_Vertex0* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_packed_color(col,BaseCol);
|
|
}
|
|
|
|
//(Non-Textured, Floating Color)
|
|
__forceinline
|
|
static void AppendPolyVertex1(TA_Vertex1* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_float_color(col,Base);
|
|
}
|
|
|
|
//(Non-Textured, Intensity)
|
|
__forceinline
|
|
static void AppendPolyVertex2(TA_Vertex2* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_face_base_color(BaseInt);
|
|
}
|
|
|
|
//(Textured, Packed Color)
|
|
__forceinline
|
|
static void AppendPolyVertex3(TA_Vertex3* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_packed_color(col,BaseCol);
|
|
vert_packed_color(spc,OffsCol);
|
|
|
|
vert_uv_32(u,v);
|
|
}
|
|
|
|
//(Textured, Packed Color, 16bit UV)
|
|
__forceinline
|
|
static void AppendPolyVertex4(TA_Vertex4* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_packed_color(col,BaseCol);
|
|
vert_packed_color(spc,OffsCol);
|
|
|
|
vert_uv_16(u,v);
|
|
}
|
|
|
|
//(Textured, Floating Color)
|
|
__forceinline
|
|
static void AppendPolyVertex5A(TA_Vertex5A* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
//Colors are on B
|
|
|
|
vert_uv_32(u,v);
|
|
}
|
|
|
|
__forceinline
|
|
static void AppendPolyVertex5B(TA_Vertex5B* vtx)
|
|
{
|
|
vert_res_base;
|
|
|
|
vert_float_color(col,Base);
|
|
vert_float_color(spc,Offs);
|
|
}
|
|
|
|
//(Textured, Floating Color, 16bit UV)
|
|
__forceinline
|
|
static void AppendPolyVertex6A(TA_Vertex6A* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
//Colors are on B
|
|
|
|
vert_uv_16(u,v);
|
|
}
|
|
__forceinline
|
|
static void AppendPolyVertex6B(TA_Vertex6B* vtx)
|
|
{
|
|
vert_res_base;
|
|
|
|
vert_float_color(col,Base);
|
|
vert_float_color(spc,Offs);
|
|
}
|
|
|
|
//(Textured, Intensity)
|
|
__forceinline
|
|
static void AppendPolyVertex7(TA_Vertex7* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_face_base_color(BaseInt);
|
|
vert_face_offs_color(OffsInt);
|
|
|
|
vert_uv_32(u,v);
|
|
}
|
|
|
|
//(Textured, Intensity, 16bit UV)
|
|
__forceinline
|
|
static void AppendPolyVertex8(TA_Vertex8* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_face_base_color(BaseInt);
|
|
vert_face_offs_color(OffsInt);
|
|
|
|
vert_uv_16(u,v);
|
|
|
|
}
|
|
|
|
//(Non-Textured, Packed Color, with Two Volumes)
|
|
__forceinline
|
|
static void AppendPolyVertex9(TA_Vertex9* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_packed_color(col,BaseCol0);
|
|
vert_packed_color(col1, BaseCol1);
|
|
}
|
|
|
|
//(Non-Textured, Intensity, with Two Volumes)
|
|
__forceinline
|
|
static void AppendPolyVertex10(TA_Vertex10* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_face_base_color(BaseInt0);
|
|
vert_face_base_color1(BaseInt1);
|
|
}
|
|
|
|
//(Textured, Packed Color, with Two Volumes)
|
|
__forceinline
|
|
static void AppendPolyVertex11A(TA_Vertex11A* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_packed_color(col,BaseCol0);
|
|
vert_packed_color(spc,OffsCol0);
|
|
|
|
vert_uv_32(u0,v0);
|
|
}
|
|
__forceinline
|
|
static void AppendPolyVertex11B(TA_Vertex11B* vtx)
|
|
{
|
|
vert_res_base;
|
|
|
|
vert_packed_color(col1, BaseCol1);
|
|
vert_packed_color(spc1, OffsCol1);
|
|
|
|
vert_uv1_32(u1, v1);
|
|
}
|
|
|
|
//(Textured, Packed Color, 16bit UV, with Two Volumes)
|
|
__forceinline
|
|
static void AppendPolyVertex12A(TA_Vertex12A* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_packed_color(col,BaseCol0);
|
|
vert_packed_color(spc,OffsCol0);
|
|
|
|
vert_uv_16(u0,v0);
|
|
}
|
|
__forceinline
|
|
static void AppendPolyVertex12B(TA_Vertex12B* vtx)
|
|
{
|
|
vert_res_base;
|
|
|
|
vert_packed_color(col1, BaseCol1);
|
|
vert_packed_color(spc1, OffsCol1);
|
|
|
|
vert_uv1_16(u1, v1);
|
|
}
|
|
|
|
//(Textured, Intensity, with Two Volumes)
|
|
__forceinline
|
|
static void AppendPolyVertex13A(TA_Vertex13A* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_face_base_color(BaseInt0);
|
|
vert_face_offs_color(OffsInt0);
|
|
|
|
vert_uv_32(u0,v0);
|
|
}
|
|
__forceinline
|
|
static void AppendPolyVertex13B(TA_Vertex13B* vtx)
|
|
{
|
|
vert_res_base;
|
|
|
|
vert_face_base_color1(BaseInt1);
|
|
vert_face_offs_color1(OffsInt1);
|
|
|
|
vert_uv1_32(u1,v1);
|
|
}
|
|
|
|
//(Textured, Intensity, 16bit UV, with Two Volumes)
|
|
__forceinline
|
|
static void AppendPolyVertex14A(TA_Vertex14A* vtx)
|
|
{
|
|
vert_cvt_base;
|
|
|
|
vert_face_base_color(BaseInt0);
|
|
vert_face_offs_color(OffsInt0);
|
|
|
|
vert_uv_16(u0,v0);
|
|
}
|
|
__forceinline
|
|
static void AppendPolyVertex14B(TA_Vertex14B* vtx)
|
|
{
|
|
vert_res_base;
|
|
|
|
vert_face_base_color1(BaseInt1);
|
|
vert_face_offs_color1(OffsInt1);
|
|
|
|
vert_uv1_16(u1, v1);
|
|
}
|
|
|
|
//Sprites
|
|
__forceinline
|
|
static void AppendSpriteParam(TA_SpriteParam* spr)
|
|
{
|
|
//printf("Sprite\n");
|
|
PolyParam* d_pp=CurrentPP;
|
|
if (CurrentPP == NULL || CurrentPP->count != 0)
|
|
{
|
|
if (CurrentPPlist == nullptr) // wldkickspw
|
|
return;
|
|
d_pp=CurrentPPlist->Append();
|
|
CurrentPP=d_pp;
|
|
}
|
|
|
|
d_pp->first = vdrc.verts.used();
|
|
d_pp->count=0;
|
|
d_pp->isp=spr->isp;
|
|
d_pp->tsp=spr->tsp;
|
|
d_pp->tcw=spr->tcw;
|
|
d_pp->pcw=spr->pcw;
|
|
d_pp->tileclip=tileclip_val;
|
|
|
|
d_pp->texid = -1;
|
|
|
|
if (d_pp->pcw.Texture) {
|
|
d_pp->texid = renderer->GetTexture(d_pp->tsp,d_pp->tcw);
|
|
}
|
|
d_pp->tcw1.full = -1;
|
|
d_pp->tsp1.full = -1;
|
|
d_pp->texid1 = -1;
|
|
|
|
SFaceBaseColor=spr->BaseCol;
|
|
SFaceOffsColor=spr->OffsCol;
|
|
|
|
d_pp->isp.CullMode ^= 1;
|
|
}
|
|
|
|
#define append_sprite(indx) \
|
|
vert_packed_color_(cv[indx].col,SFaceBaseColor)\
|
|
vert_packed_color_(cv[indx].spc,SFaceOffsColor)
|
|
|
|
#define sprite_uv(indx,u_name,v_name) \
|
|
cv[indx].u = f16(sv->u_name);\
|
|
cv[indx].v = f16(sv->v_name);
|
|
|
|
//Sprite Vertex Handlers
|
|
__forceinline
|
|
static void AppendSpriteVertexA(TA_Sprite1A* sv)
|
|
{
|
|
CurrentPP->count = 4;
|
|
|
|
Vertex* cv = vdrc.verts.Append(4);
|
|
|
|
//Fill static stuff
|
|
append_sprite(0);
|
|
append_sprite(1);
|
|
append_sprite(2);
|
|
append_sprite(3);
|
|
|
|
cv[2].x=sv->x0;
|
|
cv[2].y=sv->y0;
|
|
cv[2].z=sv->z0;
|
|
update_fz(sv->z0);
|
|
|
|
cv[3].x=sv->x1;
|
|
cv[3].y=sv->y1;
|
|
cv[3].z=sv->z1;
|
|
update_fz(sv->z1);
|
|
|
|
cv[1].x=sv->x2;
|
|
}
|
|
static void CaclulateSpritePlane(Vertex* base)
|
|
{
|
|
const Vertex& A=base[2];
|
|
const Vertex& B=base[3];
|
|
const Vertex& C=base[1];
|
|
Vertex& P=base[0];
|
|
//Vector AB = B-A;
|
|
//Vector AC = C-A;
|
|
//Vector AP = P-A;
|
|
float AC_x=C.x-A.x,AC_y=C.y-A.y,AC_z=C.z-A.z,
|
|
AB_x=B.x-A.x,AB_y=B.y-A.y,AB_z=B.z-A.z,
|
|
AP_x=P.x-A.x,AP_y=P.y-A.y;
|
|
|
|
float P_y = P.y, P_x = P.x, A_x = A.x, A_y = A.y, A_z = A.z;
|
|
|
|
float AB_v=B.v-A.v,AB_u=B.u-A.u,
|
|
AC_v=C.v-A.v,AC_u=C.u-A.u;
|
|
|
|
float /*P_v,P_u,*/A_v=A.v,A_u=A.u;
|
|
|
|
float k3 = (AC_x * AB_y - AC_y * AB_x);
|
|
|
|
if (k3 == 0)
|
|
{
|
|
//throw new Exception("WTF?!");
|
|
}
|
|
|
|
float k2 = (AP_x * AB_y - AP_y * AB_x) / k3;
|
|
|
|
float k1 = 0;
|
|
|
|
if (AB_x == 0)
|
|
{
|
|
//if (AB_y == 0)
|
|
// ;
|
|
// //throw new Exception("WTF?!");
|
|
|
|
k1 = (P_y - A_y - k2 * AC_y) / AB_y;
|
|
}
|
|
else
|
|
{
|
|
k1 = (P_x - A_x - k2 * AC_x) / AB_x;
|
|
}
|
|
|
|
P.z = A_z + k1 * AB_z + k2 * AC_z;
|
|
P.u = A_u + k1 * AB_u + k2 * AC_u;
|
|
P.v = A_v + k1 * AB_v + k2 * AC_v;
|
|
}
|
|
__forceinline
|
|
static void AppendSpriteVertexB(TA_Sprite1B* sv)
|
|
{
|
|
vert_res_base;
|
|
cv-=3;
|
|
|
|
cv[1].y=sv->y2;
|
|
cv[1].z=sv->z2;
|
|
update_fz(sv->z2);
|
|
|
|
cv[0].x=sv->x3;
|
|
cv[0].y=sv->y3;
|
|
|
|
|
|
sprite_uv(2, u0,v0);
|
|
sprite_uv(3, u1,v1);
|
|
sprite_uv(1, u2,v2);
|
|
//sprite_uv(0, u0,v2);//or sprite_uv(u2,v0); ?
|
|
|
|
CaclulateSpritePlane(cv);
|
|
|
|
update_fz(cv[0].z);
|
|
|
|
PolyParam* d_pp = CurrentPPlist->Append();
|
|
*d_pp = *CurrentPP;
|
|
CurrentPP = d_pp;
|
|
d_pp->first = vdrc.verts.used();
|
|
d_pp->count = 0;
|
|
}
|
|
|
|
// Modifier Volumes Vertex handlers
|
|
|
|
static void EndModVol()
|
|
{
|
|
List<ModifierVolumeParam> *list = NULL;
|
|
if (CurrentList == ListType_Opaque_Modifier_Volume)
|
|
list = &vdrc.global_param_mvo;
|
|
else if (CurrentList == ListType_Translucent_Modifier_Volume)
|
|
list = &vdrc.global_param_mvo_tr;
|
|
else
|
|
return;
|
|
if (list->used() > 0)
|
|
{
|
|
ModifierVolumeParam *p = list->LastPtr();
|
|
p->count = vdrc.modtrig.used() - p->first;
|
|
if (p->count == 0)
|
|
list->PopLast();
|
|
|
|
}
|
|
}
|
|
|
|
//Mod Volume Vertex handlers
|
|
static void StartModVol(TA_ModVolParam* param)
|
|
{
|
|
EndModVol();
|
|
|
|
ModifierVolumeParam *p = NULL;
|
|
if (CurrentList == ListType_Opaque_Modifier_Volume)
|
|
p = vdrc.global_param_mvo.Append();
|
|
else if (CurrentList == ListType_Translucent_Modifier_Volume)
|
|
p = vdrc.global_param_mvo_tr.Append();
|
|
else
|
|
return;
|
|
p->isp.full = param->isp.full;
|
|
p->isp.VolumeLast = param->pcw.Volume != 0;
|
|
p->first = vdrc.modtrig.used();
|
|
}
|
|
__forceinline
|
|
static void AppendModVolVertexA(TA_ModVolA* mvv)
|
|
{
|
|
if (CurrentList != ListType_Opaque_Modifier_Volume && CurrentList != ListType_Translucent_Modifier_Volume)
|
|
return;
|
|
lmr=vdrc.modtrig.Append();
|
|
|
|
lmr->x0=mvv->x0;
|
|
lmr->y0=mvv->y0;
|
|
lmr->z0=mvv->z0;
|
|
//update_fz(mvv->z0);
|
|
|
|
lmr->x1=mvv->x1;
|
|
lmr->y1=mvv->y1;
|
|
lmr->z1=mvv->z1;
|
|
//update_fz(mvv->z1);
|
|
|
|
lmr->x2=mvv->x2;
|
|
}
|
|
|
|
__forceinline
|
|
static void AppendModVolVertexB(TA_ModVolB* mvv)
|
|
{
|
|
if (CurrentList != ListType_Opaque_Modifier_Volume && CurrentList != ListType_Translucent_Modifier_Volume)
|
|
return;
|
|
lmr->y2=mvv->y2;
|
|
lmr->z2=mvv->z2;
|
|
//update_fz(mvv->z2);
|
|
}
|
|
|
|
static void VDECInit()
|
|
{
|
|
vd_rc.Clear();
|
|
|
|
//allocate storage for BG poly
|
|
vd_rc.global_param_op.Append();
|
|
vd_rc.verts.Append(4);
|
|
}
|
|
};
|
|
|
|
static bool ClearZBeforePass(int pass_number);
|
|
static void getRegionTileClipping(u32& xmin, u32& xmax, u32& ymin, u32& ymax);
|
|
|
|
FifoSplitter<0> TAFifo0;
|
|
|
|
//
|
|
// Check if a vertex has huge x,y,z values or negative z
|
|
//
|
|
static bool is_vertex_inf(const Vertex& vtx)
|
|
{
|
|
return std::isnan(vtx.x) || fabsf(vtx.x) > 3.4e37f
|
|
|| std::isnan(vtx.y) || fabsf(vtx.y) > 3.4e37f
|
|
|| std::isnan(vtx.z) || vtx.z < 0.f || vtx.z > 3.4e37f;
|
|
}
|
|
|
|
//
|
|
// Create the vertex index, eliminating invalid vertices and merging strips when possible.
|
|
//
|
|
static void make_index(const List<PolyParam> *polys, int first, int end, bool merge, rend_context* ctx)
|
|
{
|
|
const u32 *indices = ctx->idx.head();
|
|
const Vertex *vertices = ctx->verts.head();
|
|
|
|
PolyParam *last_poly = nullptr;
|
|
const PolyParam *end_poly = &polys->head()[end];
|
|
for (PolyParam *poly = &polys->head()[first]; poly != end_poly; poly++)
|
|
{
|
|
int first_index;
|
|
bool dupe_next_vtx = false;
|
|
if (merge
|
|
&& last_poly != nullptr
|
|
&& poly->pcw.full == last_poly->pcw.full
|
|
&& poly->tcw.full == last_poly->tcw.full
|
|
&& poly->tsp.full == last_poly->tsp.full
|
|
&& poly->isp.full == last_poly->isp.full
|
|
// FIXME tcw1, tsp1, tileclip?
|
|
)
|
|
{
|
|
const u32 last_vtx = indices[last_poly->first + last_poly->count - 1];
|
|
*ctx->idx.Append() = last_vtx;
|
|
dupe_next_vtx = true;
|
|
first_index = last_poly->first;
|
|
}
|
|
else
|
|
{
|
|
last_poly = poly;
|
|
first_index = ctx->idx.used();
|
|
}
|
|
int last_good_vtx = -1;
|
|
for (u32 i = 0; i < poly->count; i++)
|
|
{
|
|
const Vertex& vtx = vertices[poly->first + i];
|
|
if (is_vertex_inf(vtx))
|
|
{
|
|
while (i < poly->count - 1)
|
|
{
|
|
const Vertex& next_vtx = vertices[poly->first + i + 1];
|
|
if (!is_vertex_inf(next_vtx))
|
|
{
|
|
// repeat last and next vertices to link strips
|
|
if (last_good_vtx >= 0)
|
|
{
|
|
verify(!dupe_next_vtx);
|
|
*ctx->idx.Append() = last_good_vtx;
|
|
dupe_next_vtx = true;
|
|
}
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
last_good_vtx = poly->first + i;
|
|
if (dupe_next_vtx)
|
|
{
|
|
*ctx->idx.Append() = last_good_vtx;
|
|
dupe_next_vtx = false;
|
|
}
|
|
const u32 count = ctx->idx.used() - first_index;
|
|
if ((i ^ count) & 1)
|
|
*ctx->idx.Append() = last_good_vtx;
|
|
*ctx->idx.Append() = last_good_vtx;
|
|
}
|
|
}
|
|
if (last_poly == poly)
|
|
{
|
|
poly->first = first_index;
|
|
poly->count = ctx->idx.used() - first_index;
|
|
}
|
|
else
|
|
{
|
|
last_poly->count = ctx->idx.used() - last_poly->first;
|
|
poly->count = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void fix_texture_bleeding(const List<PolyParam> *list)
|
|
{
|
|
const PolyParam *pp_end = list->LastPtr(0);
|
|
const u32 *idx_base = vd_rc.idx.head();
|
|
Vertex *vtx_base = vd_rc.verts.head();
|
|
for (const PolyParam *pp = list->head(); pp != pp_end; pp++)
|
|
{
|
|
if (!pp->pcw.Texture || pp->count < 3)
|
|
continue;
|
|
// Find polygons that are facing the camera (constant z)
|
|
// and only use 0 and 1 for U and V (some tolerance around 1 for SA2)
|
|
// then apply a half-pixel correction on U and V.
|
|
const u32 first = idx_base[pp->first];
|
|
const u32 last = idx_base[pp->first + pp->count - 1];
|
|
bool need_fixing = true;
|
|
float z = 0.f;
|
|
for (u32 idx = first; idx <= last && need_fixing; idx++)
|
|
{
|
|
Vertex& vtx = vtx_base[idx];
|
|
|
|
if (vtx.u != 0.f && (vtx.u <= 0.995f || vtx.u > 1.f))
|
|
need_fixing = false;
|
|
else if (vtx.v != 0.f && (vtx.v <= 0.995f || vtx.v > 1.f))
|
|
need_fixing = false;
|
|
else if (idx == first)
|
|
z = vtx.z;
|
|
else if (z != vtx.z)
|
|
need_fixing = false;
|
|
}
|
|
if (!need_fixing)
|
|
continue;
|
|
u32 tex_width = 8 << pp->tsp.TexU;
|
|
u32 tex_height = 8 << pp->tsp.TexV;
|
|
for (u32 idx = first; idx <= last; idx++)
|
|
{
|
|
Vertex& vtx = vtx_base[idx];
|
|
if (vtx.u > 0.995f)
|
|
vtx.u = 1.f;
|
|
vtx.u = (0.5f + vtx.u * (tex_width - 1)) / tex_width;
|
|
if (vtx.v > 0.995f)
|
|
vtx.v = 1.f;
|
|
vtx.v = (0.5f + vtx.v * (tex_height - 1)) / tex_height;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ta_parse_vdrc(TA_context* ctx)
|
|
{
|
|
ctx->rend_inuse.lock();
|
|
bool rv=false;
|
|
verify(vd_ctx == 0);
|
|
vd_ctx = ctx;
|
|
vd_rc = vd_ctx->rend;
|
|
|
|
TAFifo0.vdec_init();
|
|
|
|
bool empty_context = true;
|
|
int op_poly_count = 0;
|
|
int pt_poly_count = 0;
|
|
int tr_poly_count = 0;
|
|
|
|
PolyParam *bgpp = vd_rc.global_param_op.head();
|
|
if (bgpp->pcw.Texture)
|
|
{
|
|
bgpp->texid = renderer->GetTexture(bgpp->tsp, bgpp->tcw);
|
|
empty_context = false;
|
|
}
|
|
|
|
for (u32 pass = 0; pass <= ctx->tad.render_pass_count; pass++)
|
|
{
|
|
ctx->MarkRend(pass);
|
|
vd_rc.proc_start = ctx->rend.proc_start;
|
|
vd_rc.proc_end = ctx->rend.proc_end;
|
|
|
|
Ta_Dma* ta_data = (Ta_Dma *)vd_rc.proc_start;
|
|
Ta_Dma* ta_data_end = (Ta_Dma *)vd_rc.proc_end - 1;
|
|
|
|
while (ta_data <= ta_data_end)
|
|
ta_data = TaCmd(ta_data, ta_data_end);
|
|
|
|
if (ctx->rend.Overrun)
|
|
break;
|
|
|
|
bool empty_pass = vd_rc.global_param_op.used() == (pass == 0 ? 0 : (int)vd_rc.render_passes.LastPtr()->op_count)
|
|
&& vd_rc.global_param_pt.used() == (pass == 0 ? 0 : (int)vd_rc.render_passes.LastPtr()->pt_count)
|
|
&& vd_rc.global_param_tr.used() == (pass == 0 ? 0 : (int)vd_rc.render_passes.LastPtr()->tr_count);
|
|
empty_context = empty_context && empty_pass;
|
|
|
|
if (pass == 0 || !empty_pass)
|
|
{
|
|
RenderPass *render_pass = vd_rc.render_passes.Append();
|
|
render_pass->op_count = vd_rc.global_param_op.used();
|
|
make_index(&vd_rc.global_param_op, op_poly_count,
|
|
render_pass->op_count, true, &vd_rc);
|
|
op_poly_count = render_pass->op_count;
|
|
render_pass->mvo_count = vd_rc.global_param_mvo.used();
|
|
render_pass->pt_count = vd_rc.global_param_pt.used();
|
|
make_index(&vd_rc.global_param_pt, pt_poly_count,
|
|
render_pass->pt_count, true, &vd_rc);
|
|
pt_poly_count = render_pass->pt_count;
|
|
render_pass->tr_count = vd_rc.global_param_tr.used();
|
|
make_index(&vd_rc.global_param_tr, tr_poly_count,
|
|
render_pass->tr_count, false, &vd_rc);
|
|
tr_poly_count = render_pass->tr_count;
|
|
render_pass->mvo_tr_count = vd_rc.global_param_mvo_tr.used();
|
|
render_pass->autosort = UsingAutoSort(pass);
|
|
render_pass->z_clear = ClearZBeforePass(pass);
|
|
}
|
|
}
|
|
rv = !empty_context;
|
|
|
|
bool overrun = ctx->rend.Overrun;
|
|
if (overrun)
|
|
WARN_LOG(PVR, "ERROR: TA context overrun");
|
|
else if (screen_height > 480)
|
|
{
|
|
fix_texture_bleeding(&vd_rc.global_param_op);
|
|
fix_texture_bleeding(&vd_rc.global_param_pt);
|
|
fix_texture_bleeding(&vd_rc.global_param_tr);
|
|
}
|
|
if (rv && !overrun)
|
|
{
|
|
u32 xmin, xmax, ymin, ymax;
|
|
getRegionTileClipping(xmin, xmax, ymin, ymax);
|
|
vd_rc.fb_X_CLIP.min = std::max(vd_rc.fb_X_CLIP.min, xmin);
|
|
vd_rc.fb_X_CLIP.max = std::min(vd_rc.fb_X_CLIP.max, xmax + 31);
|
|
vd_rc.fb_Y_CLIP.min = std::max(vd_rc.fb_Y_CLIP.min, ymin);
|
|
vd_rc.fb_Y_CLIP.max = std::min(vd_rc.fb_Y_CLIP.max, ymax + 31);
|
|
}
|
|
|
|
vd_ctx->rend = vd_rc;
|
|
vd_ctx = 0;
|
|
ctx->rend_inuse.unlock();
|
|
|
|
ctx->rend.Overrun = overrun;
|
|
|
|
return rv && !overrun;
|
|
}
|
|
|
|
|
|
//decode a vertex in the native pvr format
|
|
//used for bg poly
|
|
static void decode_pvr_vertex(u32 base,u32 ptr,Vertex* cv)
|
|
{
|
|
//ISP
|
|
//TSP
|
|
//TCW
|
|
ISP_TSP isp;
|
|
isp.full=vri(base);
|
|
|
|
//XYZ
|
|
//UV
|
|
//Base Col
|
|
//Offset Col
|
|
|
|
//XYZ are _always_ there :)
|
|
cv->x = vrf(ptr);
|
|
ptr += 4;
|
|
cv->y = vrf(ptr);
|
|
ptr += 4;
|
|
cv->z = vrf(ptr);
|
|
ptr += 4;
|
|
|
|
if (isp.Texture)
|
|
{ //Do texture , if any
|
|
if (isp.UV_16b)
|
|
{
|
|
u32 uv = vri(ptr);
|
|
cv->u = f16((u16)uv);
|
|
cv->v = f16((u16)(uv >> 16));
|
|
ptr+=4;
|
|
}
|
|
else
|
|
{
|
|
cv->u = vrf(ptr);
|
|
ptr += 4;
|
|
cv->v = vrf(ptr);
|
|
ptr += 4;
|
|
}
|
|
}
|
|
|
|
//Color
|
|
u32 col = vri(ptr);
|
|
ptr += 4;
|
|
vert_packed_color_(cv->col, col);
|
|
if (isp.Offset)
|
|
{
|
|
//Intensity color (can be missing too ;p)
|
|
u32 col = vri(ptr);
|
|
ptr += 4;
|
|
vert_packed_color_(cv->spc, col);
|
|
}
|
|
}
|
|
|
|
void vtxdec_init()
|
|
{
|
|
/*
|
|
0x3b80 ~ 0x3f80 -> actual useful range. Rest is clamping to 0 or 255 ~
|
|
*/
|
|
|
|
for (u32 i=0;i<65536;i++)
|
|
{
|
|
u32 fr=i<<16;
|
|
|
|
f32_su8_tbl[i]=float_to_satu8_math((f32&)fr);
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
for (u32 i=0;i<65536;i++)
|
|
{
|
|
u32 fr=i<<16;
|
|
f32 ff=(f32&)fr;
|
|
|
|
verify(float_to_satu8_math(ff)==float_to_satu8_2(ff));
|
|
verify(float_to_satu8_math(ff)==float_to_satu8(ff));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
static OnLoad ol_vtxdec(&vtxdec_init);
|
|
|
|
void FillBGP(TA_context* ctx)
|
|
{
|
|
|
|
//Render pre-code
|
|
//--BG poly
|
|
u32 param_base=PARAM_BASE & 0xF00000;
|
|
|
|
|
|
PolyParam* bgpp=ctx->rend.global_param_op.head();
|
|
Vertex* cv=ctx->rend.verts.head();
|
|
|
|
bool PSVM=FPU_SHAD_SCALE.intensity_shadow!=0; //double parameters for volumes
|
|
|
|
//Get the strip base
|
|
u32 strip_base=(param_base + ISP_BACKGND_T.tag_address*4) & 0x7FFFFF; //this is *not* VRAM_MASK on purpose.It fixes naomi bios and quite a few naomi games
|
|
//i have *no* idea why that happens, they manage to set the render target over there as well
|
|
//and that area is *not* written by the games (they instead write the params on 000000 instead of 800000)
|
|
//could be a h/w bug ? param_base is 400000 and tag is 100000*4
|
|
//Calculate the vertex size
|
|
//Update: Looks like I was handling the bank interleave wrong for 16 megs ram, could that be it?
|
|
|
|
u32 strip_vs=3 + ISP_BACKGND_T.skip;
|
|
u32 strip_vert_num=ISP_BACKGND_T.tag_offset;
|
|
|
|
if (PSVM && ISP_BACKGND_T.shadow)
|
|
{
|
|
strip_vs+=ISP_BACKGND_T.skip;//2x the size needed :p
|
|
}
|
|
strip_vs*=4;
|
|
//Get vertex ptr
|
|
u32 vertex_ptr=strip_vert_num*strip_vs+strip_base +3*4;
|
|
//now , all the info is ready :p
|
|
|
|
bgpp->texid = -1;
|
|
|
|
bgpp->isp.full=vri(strip_base);
|
|
bgpp->tsp.full=vri(strip_base+4);
|
|
bgpp->tcw.full=vri(strip_base+8);
|
|
bgpp->tcw1.full = -1;
|
|
bgpp->tsp1.full = -1;
|
|
bgpp->texid1 = -1;
|
|
bgpp->count=4;
|
|
bgpp->first=0;
|
|
bgpp->tileclip=0;//disabled ! HA ~
|
|
|
|
bgpp->isp.DepthMode=7;// -> this makes things AWFULLY slow .. sometimes
|
|
bgpp->isp.CullMode=0;// -> so that its not culled, or somehow else hidden !
|
|
//Set some pcw bits .. I should really get rid of pcw ..
|
|
bgpp->pcw.UV_16bit=bgpp->isp.UV_16b;
|
|
bgpp->pcw.Gouraud=bgpp->isp.Gouraud;
|
|
bgpp->pcw.Offset=bgpp->isp.Offset;
|
|
bgpp->pcw.Texture = bgpp->isp.Texture;
|
|
bgpp->pcw.Shadow = ISP_BACKGND_T.shadow;
|
|
|
|
float scale_x= (SCALER_CTL.hscale) ? 2.f:1.f; //if AA hack the hacked pos value hacks
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
decode_pvr_vertex(strip_base,vertex_ptr,&cv[i]);
|
|
vertex_ptr+=strip_vs;
|
|
}
|
|
|
|
f32 bg_depth = ISP_BACKGND_D.f;
|
|
reinterpret_cast<u32&>(bg_depth) &= 0xFFFFFFF0; // ISP_BACKGND_D has only 28 bits
|
|
|
|
f32 min_u = std::min(cv[0].u, std::min(cv[1].u, cv[2].u));
|
|
f32 max_u = std::max(cv[0].u, std::max(cv[1].u, cv[2].u));
|
|
if (max_u == 0.f)
|
|
max_u = 1.f;
|
|
const f32 diff_u = (max_u - min_u) * 0.4f;
|
|
max_u += diff_u;
|
|
min_u -= diff_u;
|
|
const f32 min_v = std::min(cv[0].v, std::min(cv[1].v, cv[2].v));
|
|
f32 max_v = std::max(cv[0].v, std::max(cv[1].v, cv[2].v));
|
|
if (max_v == 0.f)
|
|
max_v = 1.f;
|
|
cv[0].x = -256.f * scale_x;
|
|
cv[0].y = 0.f;
|
|
cv[0].z = bg_depth;
|
|
cv[0].u = min_u;
|
|
cv[0].v = min_v;
|
|
|
|
cv[1].x = 896.f * scale_x;
|
|
cv[1].y = 0.f;
|
|
cv[1].z = bg_depth;
|
|
cv[1].u = max_u;
|
|
cv[1].v = min_v;
|
|
|
|
cv[2].x = -256.f * scale_x;
|
|
cv[2].y = 480.f;
|
|
cv[2].z = bg_depth;
|
|
cv[2].u = min_u;
|
|
cv[2].v = max_v;
|
|
|
|
cv[3] = cv[2];
|
|
cv[3].x = 896.f * scale_x;
|
|
cv[3].y = 480.f;
|
|
cv[3].u = max_u;
|
|
cv[3].v = max_v;
|
|
}
|
|
|
|
static void getRegionTileClipping(u32& xmin, u32& xmax, u32& ymin, u32& ymax)
|
|
{
|
|
xmin = 20;
|
|
xmax = 0;
|
|
ymin = 15;
|
|
ymax = 0;
|
|
|
|
u32 addr = REGION_BASE;
|
|
const bool type1_tile = ((FPU_PARAM_CFG >> 21) & 1) == 0;
|
|
int tile_size = (type1_tile ? 5 : 6) * 4;
|
|
bool empty_first_region = true;
|
|
for (int i = type1_tile ? 4 : 5; i > 0; i--)
|
|
if ((vri(addr + i * 4) & 0x80000000) == 0)
|
|
{
|
|
empty_first_region = false;
|
|
break;
|
|
}
|
|
if (empty_first_region)
|
|
addr += tile_size;
|
|
|
|
RegionArrayTile tile;
|
|
do {
|
|
tile.full = vri(addr);
|
|
xmin = std::min(xmin, tile.X);
|
|
xmax = std::max(xmax, tile.X);
|
|
ymin = std::min(ymin, tile.Y);
|
|
ymax = std::max(ymax, tile.Y);
|
|
if (type1_tile && tile.PreSort)
|
|
// Windows CE weirdness
|
|
tile_size = 6 * 4;
|
|
addr += tile_size;
|
|
} while (!tile.LastRegion);
|
|
|
|
xmin *= 32;
|
|
xmax *= 32;
|
|
ymin *= 32;
|
|
ymax *= 32;
|
|
}
|
|
|
|
static RegionArrayTile getRegionTile(int pass_number)
|
|
{
|
|
u32 addr = REGION_BASE;
|
|
const bool type1_tile = ((FPU_PARAM_CFG >> 21) & 1) == 0;
|
|
int tile_size = (type1_tile ? 5 : 6) * 4;
|
|
bool empty_first_region = true;
|
|
for (int i = type1_tile ? 4 : 5; i > 0; i--)
|
|
if ((vri(addr + i * 4) & 0x80000000) == 0)
|
|
{
|
|
empty_first_region = false;
|
|
break;
|
|
}
|
|
if (empty_first_region)
|
|
addr += tile_size;
|
|
|
|
RegionArrayTile tile;
|
|
tile.full = vri(addr);
|
|
if (type1_tile && tile.PreSort)
|
|
// Windows CE weirdness
|
|
tile_size = 6 * 4;
|
|
tile.full = vri(addr + pass_number * tile_size);
|
|
|
|
return tile;
|
|
}
|
|
|
|
bool UsingAutoSort(int pass_number)
|
|
{
|
|
if (((FPU_PARAM_CFG >> 21) & 1) == 0)
|
|
// Type 1 region header type
|
|
return ((ISP_FEED_CFG & 1) == 0);
|
|
else
|
|
{
|
|
// Type 2
|
|
RegionArrayTile tile = getRegionTile(pass_number);
|
|
|
|
return !tile.PreSort;
|
|
}
|
|
}
|
|
|
|
static bool ClearZBeforePass(int pass_number)
|
|
{
|
|
RegionArrayTile tile = getRegionTile(pass_number);
|
|
|
|
return !tile.NoZClear;
|
|
}
|