80 lines
2.1 KiB
C
80 lines
2.1 KiB
C
#pragma once
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#include <linux/input.h>
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#include "types.h"
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struct EvdevControllerMapping
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{
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const string name;
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const int Btn_A;
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const int Btn_B;
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const int Btn_C;
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const int Btn_D;
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const int Btn_X;
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const int Btn_Y;
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const int Btn_Z;
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const int Btn_Start;
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const int Btn_Escape;
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const int Btn_DPad_Left;
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const int Btn_DPad_Right;
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const int Btn_DPad_Up;
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const int Btn_DPad_Down;
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const int Btn_DPad2_Left;
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const int Btn_DPad2_Right;
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const int Btn_DPad2_Up;
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const int Btn_DPad2_Down;
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const int Btn_Trigger_Left;
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const int Btn_Trigger_Right;
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const int Axis_DPad_X;
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const int Axis_DPad_Y;
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const int Axis_DPad2_X;
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const int Axis_DPad2_Y;
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const int Axis_Analog_X;
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const int Axis_Analog_Y;
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const int Axis_Trigger_Left;
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const int Axis_Trigger_Right;
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const bool Axis_Analog_X_Inverted;
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const bool Axis_Analog_Y_Inverted;
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const bool Axis_Trigger_Left_Inverted;
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const bool Axis_Trigger_Right_Inverted;
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const int Maple_Device1;
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const int Maple_Device2;
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};
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struct EvdevAxisData
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{
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s32 range; // smaller size than 32 bit might cause integer overflows
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s32 min;
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void init(int fd, int code, bool inverted);
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s8 convert(int value);
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};
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struct EvdevController
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{
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int fd;
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EvdevControllerMapping* mapping;
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EvdevAxisData data_x;
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EvdevAxisData data_y;
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EvdevAxisData data_trigger_left;
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EvdevAxisData data_trigger_right;
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int rumble_effect_id;
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void init();
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};
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#define EVDEV_DEVICE_CONFIG_KEY "evdev_device_id_%d"
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#define EVDEV_MAPPING_CONFIG_KEY "evdev_mapping_%d"
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#define EVDEV_DEVICE_STRING "/dev/input/event%d"
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#define EVDEV_MAPPING_PATH "/mappings/%s"
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#ifdef TARGET_PANDORA
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#define EVDEV_DEFAULT_DEVICE_ID_1 4
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#else
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#define EVDEV_DEFAULT_DEVICE_ID_1 0
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#endif
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#define EVDEV_DEFAULT_DEVICE_ID(port) (port == 1 ? EVDEV_DEFAULT_DEVICE_ID_1 : -1)
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extern int input_evdev_init(EvdevController* controller, const char* device, const char* mapping_fname);
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extern bool input_evdev_handle(EvdevController* controller, u32 port);
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extern void input_evdev_rumble(EvdevController* controller, u16 pow_strong, u16 pow_weak);
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extern bool input_evdev_button_duplicate_button(EvdevControllerMapping* mapping1, EvdevControllerMapping* mapping2);
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