flycast/core/stdclass.cpp

198 lines
4.1 KiB
C++

#include <string.h>
#include <vector>
#include <sys/stat.h>
#include "types.h"
#include "cfg/cfg.h"
#if BUILD_COMPILER==COMPILER_VC
#include <io.h>
#define access _access
#define R_OK 4
#else
#include <unistd.h>
#endif
#include "hw/mem/_vmem.h"
string user_config_dir;
string user_data_dir;
std::vector<string> system_config_dirs;
std::vector<string> system_data_dirs;
bool file_exists(const string& filename)
{
return (access(filename.c_str(), R_OK) == 0);
}
void set_user_config_dir(const string& dir)
{
user_config_dir = dir;
}
void set_user_data_dir(const string& dir)
{
user_data_dir = dir;
}
void add_system_config_dir(const string& dir)
{
system_config_dirs.push_back(dir);
}
void add_system_data_dir(const string& dir)
{
system_data_dirs.push_back(dir);
}
string get_writable_config_path(const string& filename)
{
/* Only stuff in the user_config_dir is supposed to be writable,
* so we always return that.
*/
return (user_config_dir + filename);
}
string get_readonly_config_path(const string& filename)
{
string user_filepath = get_writable_config_path(filename);
if(file_exists(user_filepath))
{
return user_filepath;
}
string filepath;
for (unsigned int i = 0; i < system_config_dirs.size(); i++) {
filepath = system_config_dirs[i] + filename;
if (file_exists(filepath))
{
return filepath;
}
}
// Not found, so we return the user variant
return user_filepath;
}
string get_writable_data_path(const string& filename)
{
/* Only stuff in the user_data_dir is supposed to be writable,
* so we always return that.
*/
return (user_data_dir + filename);
}
string get_readonly_data_path(const string& filename)
{
string user_filepath = get_writable_data_path(filename);
if(file_exists(user_filepath))
{
return user_filepath;
}
string filepath;
for (unsigned int i = 0; i < system_data_dirs.size(); i++) {
filepath = system_data_dirs[i] + filename;
if (file_exists(filepath))
{
return filepath;
}
}
// Not found, so we return the user variant
return user_filepath;
}
string get_game_save_prefix()
{
char image_path[512];
cfgLoadStr("config", "image", image_path, "");
string save_file = image_path;
size_t lastindex = save_file.find_last_of("/");
#ifdef _WIN32
size_t lastindex2 = save_file.find_last_of("\\");
lastindex = max(lastindex, lastindex2);
#endif
if (lastindex != -1)
save_file = save_file.substr(lastindex + 1);
return get_writable_data_path("/data/") + save_file;
}
string get_game_basename()
{
char image_path[512];
cfgLoadStr("config", "image", image_path, "");
string game_dir = image_path;
size_t lastindex = game_dir.find_last_of(".");
if (lastindex != -1)
game_dir = game_dir.substr(0, lastindex);
return game_dir;
}
string get_game_dir()
{
char image_path[512];
cfgLoadStr("config", "image", image_path, "");
string game_dir = image_path;
size_t lastindex = game_dir.find_last_of("/");
#ifdef _WIN32
size_t lastindex2 = game_dir.find_last_of("\\");
lastindex = max(lastindex, lastindex2);
#endif
if (lastindex != -1)
game_dir = game_dir.substr(0, lastindex + 1);
return game_dir;
}
#if 0
//File Enumeration
void FindAllFiles(FileFoundCB* callback,wchar* dir,void* param)
{
WIN32_FIND_DATA FindFileData;
HANDLE hFind = INVALID_HANDLE_VALUE;
wchar DirSpec[MAX_PATH + 1]; // directory specification
DWORD dwError;
strncpy (DirSpec, dir, strlen(dir)+1);
//strncat (DirSpec, "\\*", 3);
hFind = FindFirstFile( DirSpec, &FindFileData);
if (hFind == INVALID_HANDLE_VALUE)
{
return;
}
else
{
if ((FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)==0)
{
callback(FindFileData.cFileName,param);
}
u32 rv;
while ( (rv=FindNextFile(hFind, &FindFileData)) != 0)
{
if ((FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)==0)
{
callback(FindFileData.cFileName,param);
}
}
dwError = GetLastError();
FindClose(hFind);
if (dwError != ERROR_NO_MORE_FILES)
{
return ;
}
}
return ;
}
#endif
/*
#include "dc\sh4\rec_v1\compiledblock.h"
#include "dc\sh4\rec_v1\blockmanager.h"
bool VramLockedWrite(u8* address);
bool RamLockedWrite(u8* address,u32* sp);
*/