d3d11
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Improve async/mt rendering & sync logic.
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2014-05-02 03:45:31 +03:00 |
gl4
|
pvr: use u32 for vertex indices to avoid overflow
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2018-12-13 10:57:51 +01:00 |
gles
|
build fix
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2018-12-30 19:44:18 +01:00 |
soft
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pvr: use u32 for vertex indices to avoid overflow
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2018-12-13 10:57:51 +01:00 |
TexCache.cpp
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Use xxhash for palette hashing
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2018-11-30 15:24:04 +01:00 |