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gl4
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New option system
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2021-03-01 10:13:40 +01:00 |
gles
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vram texture locks race condition
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2021-03-05 18:22:42 +01:00 |
norend
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
vulkan
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vk: renderer wasn't always resized when window is
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2021-03-08 21:04:51 +01:00 |
CustomTexture.cpp
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win32: crash when opening texture pack
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2021-03-01 12:44:38 +01:00 |
CustomTexture.h
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allow subfolders in custom texture folders
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2021-01-19 16:58:26 +01:00 |
TexCache.cpp
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vram texture locks race condition
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2021-03-05 18:22:42 +01:00 |
TexCache.h
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vram texture locks race condition
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2021-03-05 18:22:42 +01:00 |
game_scanner.h
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New option system
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2021-03-01 10:13:40 +01:00 |
gui.cpp
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gui: prevent crash when starting a game while game scanner is running
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2021-03-05 18:20:55 +01:00 |
gui.h
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New option system
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2021-03-01 10:13:40 +01:00 |
gui_android.cpp
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New option system
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2021-03-01 10:13:40 +01:00 |
gui_android.h
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Cleanup include headers
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2020-03-29 14:26:21 +02:00 |
gui_util.cpp
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New option system
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2021-03-01 10:13:40 +01:00 |
gui_util.h
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New option system
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2021-03-01 10:13:40 +01:00 |
mainui.cpp
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Vulkan renderer setting was reset to off when starting a game
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2021-03-03 09:40:52 +01:00 |
mainui.h
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Vulkan renderer setting was reset to off when starting a game
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2021-03-03 09:40:52 +01:00 |
osd.cpp
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windows: use utf8 internally. Support latin2, cyrillic, etc. pathnames
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2021-01-19 11:11:01 +01:00 |
osd.h
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rend: multi-render, delay swap, refactor main ui loop
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2020-12-15 15:09:42 +01:00 |
sorter.cpp
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vulkan: revert to using 3 swap images. fix crash when switching gl/vk
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2020-07-11 17:38:41 +02:00 |
sorter.h
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Remove "using namespace std;"
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2020-03-30 23:00:43 +02:00 |
tileclip.h
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New option system
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2021-03-01 10:13:40 +01:00 |
transform_matrix.h
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New option system
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2021-03-01 10:13:40 +01:00 |