224 lines
4.3 KiB
C++
224 lines
4.3 KiB
C++
#include "types.h"
|
|
#include "stdclass.h"
|
|
|
|
#include <chrono>
|
|
#include <cstring>
|
|
#include <sys/stat.h>
|
|
#include <sys/types.h>
|
|
#include <vector>
|
|
|
|
#if HOST_OS == OS_DARWIN
|
|
#include <mach/clock.h>
|
|
#include <mach/mach.h>
|
|
#endif
|
|
|
|
#if COMPILER_VC_OR_CLANG_WIN32
|
|
#include <algorithm>
|
|
#include <io.h>
|
|
#include <direct.h>
|
|
#define access _access
|
|
#define R_OK 4
|
|
#else
|
|
#include <unistd.h>
|
|
#endif
|
|
|
|
std::string user_config_dir;
|
|
std::string user_data_dir;
|
|
std::vector<std::string> system_config_dirs;
|
|
std::vector<std::string> system_data_dirs;
|
|
|
|
bool file_exists(const std::string& filename)
|
|
{
|
|
return (access(filename.c_str(), R_OK) == 0);
|
|
}
|
|
|
|
void set_user_config_dir(const std::string& dir)
|
|
{
|
|
user_config_dir = dir;
|
|
}
|
|
|
|
void set_user_data_dir(const std::string& dir)
|
|
{
|
|
user_data_dir = dir;
|
|
}
|
|
|
|
void add_system_config_dir(const std::string& dir)
|
|
{
|
|
system_config_dirs.push_back(dir);
|
|
}
|
|
|
|
void add_system_data_dir(const std::string& dir)
|
|
{
|
|
system_data_dirs.push_back(dir);
|
|
}
|
|
|
|
std::string get_writable_config_path(const std::string& filename)
|
|
{
|
|
/* Only stuff in the user_config_dir is supposed to be writable,
|
|
* so we always return that.
|
|
*/
|
|
return (user_config_dir + filename);
|
|
}
|
|
|
|
std::string get_readonly_config_path(const std::string& filename)
|
|
{
|
|
std::string user_filepath = get_writable_config_path(filename);
|
|
if(file_exists(user_filepath))
|
|
{
|
|
return user_filepath;
|
|
}
|
|
|
|
std::string filepath;
|
|
for (size_t i = 0; i < system_config_dirs.size(); i++) {
|
|
filepath = system_config_dirs[i] + filename;
|
|
if (file_exists(filepath))
|
|
{
|
|
return filepath;
|
|
}
|
|
}
|
|
|
|
// Not found, so we return the user variant
|
|
return user_filepath;
|
|
}
|
|
|
|
std::string get_writable_data_path(const std::string& filename)
|
|
{
|
|
/* Only stuff in the user_data_dir is supposed to be writable,
|
|
* so we always return that.
|
|
*/
|
|
return (user_data_dir + filename);
|
|
}
|
|
|
|
std::string get_readonly_data_path(const std::string& filename)
|
|
{
|
|
std::string user_filepath = get_writable_data_path(filename);
|
|
if(file_exists(user_filepath))
|
|
{
|
|
return user_filepath;
|
|
}
|
|
|
|
std::string filepath;
|
|
for (size_t i = 0; i < system_data_dirs.size(); i++) {
|
|
filepath = system_data_dirs[i] + filename;
|
|
if (file_exists(filepath))
|
|
{
|
|
return filepath;
|
|
}
|
|
}
|
|
|
|
// Not found, so we return the user variant
|
|
return user_filepath;
|
|
}
|
|
|
|
std::string get_game_save_prefix()
|
|
{
|
|
std::string save_file = settings.imgread.ImagePath;
|
|
size_t lastindex = save_file.find_last_of('/');
|
|
#ifdef _WIN32
|
|
size_t lastindex2 = save_file.find_last_of('\\');
|
|
lastindex = std::max(lastindex, lastindex2);
|
|
#endif
|
|
if (lastindex != std::string::npos)
|
|
save_file = save_file.substr(lastindex + 1);
|
|
return get_writable_data_path(DATA_PATH) + save_file;
|
|
}
|
|
|
|
std::string get_game_basename()
|
|
{
|
|
std::string game_dir = settings.imgread.ImagePath;
|
|
size_t lastindex = game_dir.find_last_of('.');
|
|
if (lastindex != std::string::npos)
|
|
game_dir = game_dir.substr(0, lastindex);
|
|
return game_dir;
|
|
}
|
|
|
|
std::string get_game_dir()
|
|
{
|
|
std::string game_dir = settings.imgread.ImagePath;
|
|
size_t lastindex = game_dir.find_last_of('/');
|
|
#ifdef _WIN32
|
|
size_t lastindex2 = game_dir.find_last_of('\\');
|
|
lastindex = std::max(lastindex, lastindex2);
|
|
#endif
|
|
if (lastindex != std::string::npos)
|
|
game_dir = game_dir.substr(0, lastindex + 1);
|
|
return game_dir;
|
|
}
|
|
|
|
bool make_directory(const std::string& path)
|
|
{
|
|
#if COMPILER_VC_OR_CLANG_WIN32
|
|
#define mkdir _mkdir
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
return mkdir(path.c_str()) == 0;
|
|
#else
|
|
return mkdir(path.c_str(), 0755) == 0;
|
|
#endif
|
|
}
|
|
|
|
void cThread::Start()
|
|
{
|
|
verify(!thread.joinable());
|
|
thread = std::thread(entry, param);
|
|
}
|
|
|
|
void cThread::WaitToEnd()
|
|
{
|
|
if (thread.joinable()) {
|
|
thread.join();
|
|
}
|
|
}
|
|
|
|
cResetEvent::cResetEvent() : state(false)
|
|
{
|
|
|
|
}
|
|
|
|
cResetEvent::~cResetEvent()
|
|
{
|
|
|
|
}
|
|
|
|
void cResetEvent::Set()//Signal
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutx);
|
|
|
|
state = true;
|
|
cond.notify_one();
|
|
}
|
|
|
|
void cResetEvent::Reset()
|
|
{
|
|
std::lock_guard<std::mutex> lock(mutx);
|
|
|
|
state = false;
|
|
}
|
|
|
|
bool cResetEvent::Wait(u32 msec)
|
|
{
|
|
bool rc = true;
|
|
|
|
std::unique_lock<std::mutex> lock(mutx);
|
|
|
|
if (!state) {
|
|
rc = (cond.wait_for(lock, std::chrono::milliseconds(msec)) == std::cv_status::no_timeout);
|
|
}
|
|
|
|
state = false;
|
|
|
|
return rc;
|
|
}
|
|
|
|
void cResetEvent::Wait()
|
|
{
|
|
std::unique_lock<std::mutex> lock(mutx);
|
|
|
|
if (!state) {
|
|
cond.wait(lock);
|
|
}
|
|
|
|
state = false;
|
|
}
|