![]() Sort triangles during ta_parse. Use the same index as other polys. Store results in rend_context. Use primitive restart if available to avoid too many degenerate triangles. Update renderers. |
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.. | ||
oit_buffer.h | ||
oit_drawer.cpp | ||
oit_drawer.h | ||
oit_pipeline.cpp | ||
oit_pipeline.h | ||
oit_renderer.cpp | ||
oit_renderpass.cpp | ||
oit_renderpass.h | ||
oit_shaders.cpp | ||
oit_shaders.h |