![]() dx9 and dx11 renderers were wrongly resizing main framebuffer to 0,0 when rendering to a texture. Fix for MINIDUMP-1W |
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d3d_overlay.cpp | ||
d3d_overlay.h | ||
d3d_renderer.cpp | ||
d3d_renderer.h | ||
d3d_shaders.cpp | ||
d3d_shaders.h | ||
d3d_texture.cpp | ||
d3d_texture.h | ||
dx9_driver.h | ||
dxcontext.cpp | ||
dxcontext.h | ||
imgui_impl_dx9.cpp | ||
imgui_impl_dx9.h |