![]() implement lightgun reload (dc, naomi) kcode[] set to 32 bits revamped mapping for naomi keys remapped btns for some naomi games display game button/axes names in UI |
||
---|---|---|
.. | ||
gamepad.h | ||
gamepad_device.cpp | ||
gamepad_device.h | ||
keyboard_device.cpp | ||
keyboard_device.h | ||
mapping.cpp | ||
mapping.h |