523 lines
25 KiB
C++
523 lines
25 KiB
C++
/*
|
|
* Created on: Oct 3, 2019
|
|
|
|
Copyright 2019 flyinghead
|
|
|
|
This file is part of Flycast.
|
|
|
|
Flycast is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Flycast is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
#include "pipeline.h"
|
|
#include "hw/pvr/Renderer_if.h"
|
|
#include "rend/osd.h"
|
|
#include "quad.h"
|
|
|
|
void PipelineManager::CreateModVolPipeline(ModVolMode mode, int cullMode)
|
|
{
|
|
// Vertex input state
|
|
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo;
|
|
// Input assembly state
|
|
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo;
|
|
|
|
if (mode == ModVolMode::Final)
|
|
{
|
|
pipelineVertexInputStateCreateInfo = GetMainVertexInputStateCreateInfo(false);
|
|
pipelineInputAssemblyStateCreateInfo = vk::PipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(),
|
|
vk::PrimitiveTopology::eTriangleStrip);
|
|
}
|
|
else
|
|
{
|
|
static const vk::VertexInputBindingDescription vertexBindingDescriptions[] =
|
|
{
|
|
{ 0, sizeof(float) * 3 },
|
|
};
|
|
static const vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[] =
|
|
{
|
|
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32B32Sfloat, 0), // pos
|
|
};
|
|
pipelineVertexInputStateCreateInfo = vk::PipelineVertexInputStateCreateInfo(
|
|
vk::PipelineVertexInputStateCreateFlags(),
|
|
ARRAY_SIZE(vertexBindingDescriptions),
|
|
vertexBindingDescriptions,
|
|
ARRAY_SIZE(vertexInputAttributeDescriptions),
|
|
vertexInputAttributeDescriptions);
|
|
pipelineInputAssemblyStateCreateInfo = vk::PipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(),
|
|
vk::PrimitiveTopology::eTriangleList);
|
|
}
|
|
|
|
// Viewport and scissor states
|
|
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
|
|
|
|
// Rasterization and multisample states
|
|
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
|
|
(
|
|
vk::PipelineRasterizationStateCreateFlags(), // flags
|
|
false, // depthClampEnable
|
|
false, // rasterizerDiscardEnable
|
|
vk::PolygonMode::eFill, // polygonMode
|
|
cullMode == 3 ? vk::CullModeFlagBits::eBack
|
|
: cullMode == 2 ? vk::CullModeFlagBits::eFront
|
|
: vk::CullModeFlagBits::eNone, // cullMode
|
|
vk::FrontFace::eCounterClockwise, // frontFace
|
|
false, // depthBiasEnable
|
|
0.0f, // depthBiasConstantFactor
|
|
0.0f, // depthBiasClamp
|
|
0.0f, // depthBiasSlopeFactor
|
|
1.0f // lineWidth
|
|
);
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
|
|
|
|
// Depth and stencil
|
|
vk::StencilOpState stencilOpState;
|
|
switch (mode)
|
|
{
|
|
case ModVolMode::Xor:
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eInvert, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 0, 2, 2);
|
|
break;
|
|
case ModVolMode::Or:
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eReplace, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 2, 2, 2);
|
|
break;
|
|
case ModVolMode::Inclusion:
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eZero, vk::StencilOp::eReplace, vk::StencilOp::eZero, vk::CompareOp::eLessOrEqual, 3, 3, 1);
|
|
break;
|
|
case ModVolMode::Exclusion:
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eZero, vk::StencilOp::eKeep, vk::StencilOp::eZero, vk::CompareOp::eEqual, 3, 3, 1);
|
|
break;
|
|
case ModVolMode::Final:
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eZero, vk::StencilOp::eZero, vk::StencilOp::eZero, vk::CompareOp::eEqual, 0x81, 3, 0x81);
|
|
break;
|
|
}
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
|
|
(
|
|
vk::PipelineDepthStencilStateCreateFlags(), // flags
|
|
mode == ModVolMode::Xor || mode == ModVolMode::Or, // depthTestEnable
|
|
false, // depthWriteEnable
|
|
vk::CompareOp::eGreater, // depthCompareOp
|
|
false, // depthBoundTestEnable
|
|
true, // stencilTestEnable
|
|
stencilOpState, // front
|
|
stencilOpState // back
|
|
);
|
|
|
|
// Color flags and blending
|
|
vk::ColorComponentFlags colorComponentFlags(
|
|
mode != ModVolMode::Final ? (vk::ColorComponentFlagBits)0
|
|
: vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(
|
|
mode == ModVolMode::Final, // blendEnable
|
|
vk::BlendFactor::eSrcAlpha, // srcColorBlendFactor
|
|
vk::BlendFactor::eOneMinusSrcAlpha, // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
vk::BlendFactor::eSrcAlpha, // srcAlphaBlendFactor
|
|
vk::BlendFactor::eOneMinusSrcAlpha, // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
);
|
|
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
|
|
(
|
|
vk::PipelineColorBlendStateCreateFlags(), // flags
|
|
false, // logicOpEnable
|
|
vk::LogicOp::eNoOp, // logicOp
|
|
1, // attachmentCount
|
|
&pipelineColorBlendAttachmentState, // pAttachments
|
|
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
|
|
);
|
|
|
|
vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
|
|
|
|
vk::ShaderModule vertex_module = shaderManager->GetModVolVertexShader();
|
|
vk::ShaderModule fragment_module = shaderManager->GetModVolShader();
|
|
|
|
vk::PipelineShaderStageCreateInfo stages[] = {
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertex_module, "main" },
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragment_module, "main" },
|
|
};
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
|
|
(
|
|
vk::PipelineCreateFlags(), // flags
|
|
2, // stageCount
|
|
stages, // pStages
|
|
&pipelineVertexInputStateCreateInfo, // pVertexInputState
|
|
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
|
|
nullptr, // pTessellationState
|
|
&pipelineViewportStateCreateInfo, // pViewportState
|
|
&pipelineRasterizationStateCreateInfo, // pRasterizationState
|
|
&pipelineMultisampleStateCreateInfo, // pMultisampleState
|
|
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
|
|
&pipelineColorBlendStateCreateInfo, // pColorBlendState
|
|
&pipelineDynamicStateCreateInfo, // pDynamicState
|
|
*pipelineLayout, // layout
|
|
renderPass // renderPass
|
|
);
|
|
|
|
modVolPipelines[hash(mode, cullMode)] =
|
|
GetContext()->GetDevice().createGraphicsPipelineUnique(GetContext()->GetPipelineCache(),
|
|
graphicsPipelineCreateInfo);
|
|
}
|
|
|
|
void PipelineManager::CreateDepthPassPipeline(int cullMode)
|
|
{
|
|
// Vertex input state
|
|
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = GetMainVertexInputStateCreateInfo(false);
|
|
// Input assembly state
|
|
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo
|
|
(
|
|
vk::PipelineInputAssemblyStateCreateFlags(),
|
|
vk::PrimitiveTopology::eTriangleList
|
|
);
|
|
|
|
// Viewport and scissor states
|
|
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
|
|
|
|
// Rasterization and multisample states
|
|
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
|
|
(
|
|
vk::PipelineRasterizationStateCreateFlags(), // flags
|
|
false, // depthClampEnable
|
|
false, // rasterizerDiscardEnable
|
|
vk::PolygonMode::eFill, // polygonMode
|
|
cullMode == 3 ? vk::CullModeFlagBits::eBack
|
|
: cullMode == 2 ? vk::CullModeFlagBits::eFront
|
|
: vk::CullModeFlagBits::eNone, // cullMode
|
|
vk::FrontFace::eCounterClockwise, // frontFace
|
|
false, // depthBiasEnable
|
|
0.0f, // depthBiasConstantFactor
|
|
0.0f, // depthBiasClamp
|
|
0.0f, // depthBiasSlopeFactor
|
|
1.0f // lineWidth
|
|
);
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
|
|
|
|
// Depth and stencil
|
|
vk::StencilOpState stencilOpState;
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
|
|
(
|
|
vk::PipelineDepthStencilStateCreateFlags(), // flags
|
|
true, // depthTestEnable
|
|
true, // depthWriteEnable
|
|
vk::CompareOp::eGreaterOrEqual, // depthCompareOp
|
|
false, // depthBoundTestEnable
|
|
false, // stencilTestEnable
|
|
stencilOpState, // front
|
|
stencilOpState // back
|
|
);
|
|
|
|
// Color flags and blending
|
|
vk::ColorComponentFlags colorComponentFlags((vk::ColorComponentFlagBits)0);
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(
|
|
false, // blendEnable
|
|
vk::BlendFactor::eZero, // srcColorBlendFactor
|
|
vk::BlendFactor::eZero, // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
vk::BlendFactor::eZero, // srcAlphaBlendFactor
|
|
vk::BlendFactor::eZero, // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
);
|
|
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
|
|
(
|
|
vk::PipelineColorBlendStateCreateFlags(), // flags
|
|
false, // logicOpEnable
|
|
vk::LogicOp::eNoOp, // logicOp
|
|
1, // attachmentCount
|
|
&pipelineColorBlendAttachmentState, // pAttachments
|
|
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
|
|
);
|
|
|
|
vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
|
|
|
|
vk::ShaderModule vertex_module = shaderManager->GetModVolVertexShader();
|
|
vk::ShaderModule fragment_module = shaderManager->GetModVolShader();
|
|
|
|
vk::PipelineShaderStageCreateInfo stages[] = {
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertex_module, "main" },
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragment_module, "main" },
|
|
};
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
|
|
(
|
|
vk::PipelineCreateFlags(), // flags
|
|
2, // stageCount
|
|
stages, // pStages
|
|
&pipelineVertexInputStateCreateInfo, // pVertexInputState
|
|
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
|
|
nullptr, // pTessellationState
|
|
&pipelineViewportStateCreateInfo, // pViewportState
|
|
&pipelineRasterizationStateCreateInfo, // pRasterizationState
|
|
&pipelineMultisampleStateCreateInfo, // pMultisampleState
|
|
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
|
|
&pipelineColorBlendStateCreateInfo, // pColorBlendState
|
|
&pipelineDynamicStateCreateInfo, // pDynamicState
|
|
*pipelineLayout, // layout
|
|
renderPass // renderPass
|
|
);
|
|
|
|
depthPassPipelines[cullMode] =
|
|
GetContext()->GetDevice().createGraphicsPipelineUnique(GetContext()->GetPipelineCache(),
|
|
graphicsPipelineCreateInfo);
|
|
}
|
|
|
|
void PipelineManager::CreatePipeline(u32 listType, bool sortTriangles, const PolyParam& pp, bool gpuPalette)
|
|
{
|
|
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = GetMainVertexInputStateCreateInfo();
|
|
|
|
// Input assembly state
|
|
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(),
|
|
sortTriangles && !config::PerStripSorting ? vk::PrimitiveTopology::eTriangleList : vk::PrimitiveTopology::eTriangleStrip);
|
|
|
|
// Viewport and scissor states
|
|
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
|
|
|
|
// Rasterization and multisample states
|
|
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo
|
|
(
|
|
vk::PipelineRasterizationStateCreateFlags(), // flags
|
|
false, // depthClampEnable
|
|
false, // rasterizerDiscardEnable
|
|
vk::PolygonMode::eFill, // polygonMode
|
|
pp.isp.CullMode == 3 ? vk::CullModeFlagBits::eBack
|
|
: pp.isp.CullMode == 2 ? vk::CullModeFlagBits::eFront
|
|
: vk::CullModeFlagBits::eNone, // cullMode
|
|
vk::FrontFace::eCounterClockwise, // frontFace
|
|
false, // depthBiasEnable
|
|
0.0f, // depthBiasConstantFactor
|
|
0.0f, // depthBiasClamp
|
|
0.0f, // depthBiasSlopeFactor
|
|
1.0f // lineWidth
|
|
);
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
|
|
|
|
// Depth and stencil
|
|
vk::CompareOp depthOp;
|
|
if (listType == ListType_Punch_Through || sortTriangles)
|
|
depthOp = vk::CompareOp::eGreaterOrEqual;
|
|
else
|
|
depthOp = depthOps[pp.isp.DepthMode];
|
|
bool depthWriteEnable;
|
|
if (sortTriangles && !config::PerStripSorting)
|
|
// FIXME temporary work-around for intel driver bug
|
|
depthWriteEnable = GetContext()->GetVendorID() == VulkanContext::VENDOR_INTEL;
|
|
else
|
|
{
|
|
// Z Write Disable seems to be ignored for punch-through.
|
|
// Fixes Worms World Party, Bust-a-Move 4 and Re-Volt
|
|
if (listType == ListType_Punch_Through)
|
|
depthWriteEnable = true;
|
|
else
|
|
depthWriteEnable = !pp.isp.ZWriteDis;
|
|
}
|
|
|
|
bool shadowed = listType == ListType_Opaque || listType == ListType_Punch_Through;
|
|
vk::StencilOpState stencilOpState;
|
|
if (shadowed)
|
|
{
|
|
if (pp.pcw.Shadow != 0)
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eReplace, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 0, 0x80, 0x80);
|
|
else
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eReplace, vk::StencilOp::eKeep, vk::CompareOp::eAlways, 0, 0x80, 0);
|
|
}
|
|
else
|
|
stencilOpState = vk::StencilOpState(vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eNever);
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo
|
|
(
|
|
vk::PipelineDepthStencilStateCreateFlags(), // flags
|
|
true, // depthTestEnable
|
|
depthWriteEnable, // depthWriteEnable
|
|
depthOp, // depthCompareOp
|
|
false, // depthBoundTestEnable
|
|
shadowed, // stencilTestEnable
|
|
stencilOpState, // front
|
|
stencilOpState // back
|
|
);
|
|
|
|
// Color flags and blending
|
|
vk::ColorComponentFlags colorComponentFlags(vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState;
|
|
// Apparently punch-through polys support blending, or at least some combinations
|
|
if (listType == ListType_Translucent || listType == ListType_Punch_Through)
|
|
{
|
|
u32 src = pp.tsp.SrcInstr;
|
|
u32 dst = pp.tsp.DstInstr;
|
|
pipelineColorBlendAttachmentState =
|
|
{
|
|
true, // blendEnable
|
|
getBlendFactor(src, true), // srcColorBlendFactor
|
|
getBlendFactor(dst, false), // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
getBlendFactor(src, true), // srcAlphaBlendFactor
|
|
getBlendFactor(dst, false), // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
};
|
|
}
|
|
else
|
|
{
|
|
pipelineColorBlendAttachmentState =
|
|
{
|
|
false, // blendEnable
|
|
vk::BlendFactor::eZero, // srcColorBlendFactor
|
|
vk::BlendFactor::eZero, // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
vk::BlendFactor::eZero, // srcAlphaBlendFactor
|
|
vk::BlendFactor::eZero, // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
};
|
|
}
|
|
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
|
|
(
|
|
vk::PipelineColorBlendStateCreateFlags(), // flags
|
|
false, // logicOpEnable
|
|
vk::LogicOp::eNoOp, // logicOp
|
|
1, // attachmentCount
|
|
&pipelineColorBlendAttachmentState, // pAttachments
|
|
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
|
|
);
|
|
|
|
vk::DynamicState dynamicStates[2] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), 2, dynamicStates);
|
|
|
|
vk::ShaderModule vertex_module = shaderManager->GetVertexShader(VertexShaderParams{ pp.pcw.Gouraud == 1 });
|
|
FragmentShaderParams params = {};
|
|
params.alphaTest = listType == ListType_Punch_Through;
|
|
params.bumpmap = pp.tcw.PixelFmt == PixelBumpMap;
|
|
params.clamping = pp.tsp.ColorClamp && (pvrrc.fog_clamp_min != 0 || pvrrc.fog_clamp_max != 0xffffffff);
|
|
params.insideClipTest = (pp.tileclip >> 28) == 3;
|
|
params.fog = config::Fog ? pp.tsp.FogCtrl : 2;
|
|
params.gouraud = pp.pcw.Gouraud;
|
|
params.ignoreTexAlpha = pp.tsp.IgnoreTexA || pp.tcw.PixelFmt == Pixel565;
|
|
params.offset = pp.pcw.Offset;
|
|
params.shaderInstr = pp.tsp.ShadInstr;
|
|
params.texture = pp.pcw.Texture;
|
|
params.trilinear = pp.pcw.Texture && pp.tsp.FilterMode > 1 && listType != ListType_Punch_Through && pp.tcw.MipMapped == 1;
|
|
params.useAlpha = pp.tsp.UseAlpha;
|
|
params.palette = gpuPalette;
|
|
vk::ShaderModule fragment_module = shaderManager->GetFragmentShader(params);
|
|
|
|
vk::PipelineShaderStageCreateInfo stages[] = {
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertex_module, "main" },
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragment_module, "main" },
|
|
};
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
|
|
(
|
|
vk::PipelineCreateFlags(), // flags
|
|
2, // stageCount
|
|
stages, // pStages
|
|
&pipelineVertexInputStateCreateInfo, // pVertexInputState
|
|
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
|
|
nullptr, // pTessellationState
|
|
&pipelineViewportStateCreateInfo, // pViewportState
|
|
&pipelineRasterizationStateCreateInfo, // pRasterizationState
|
|
&pipelineMultisampleStateCreateInfo, // pMultisampleState
|
|
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
|
|
&pipelineColorBlendStateCreateInfo, // pColorBlendState
|
|
&pipelineDynamicStateCreateInfo, // pDynamicState
|
|
*pipelineLayout, // layout
|
|
renderPass // renderPass
|
|
);
|
|
|
|
pipelines[hash(listType, sortTriangles, &pp, gpuPalette)] = GetContext()->GetDevice().createGraphicsPipelineUnique(GetContext()->GetPipelineCache(),
|
|
graphicsPipelineCreateInfo);
|
|
}
|
|
|
|
void OSDPipeline::CreatePipeline()
|
|
{
|
|
// Vertex input state
|
|
static const vk::VertexInputBindingDescription vertexBindingDescriptions[] =
|
|
{
|
|
{ 0, sizeof(OSDVertex) },
|
|
};
|
|
static const vk::VertexInputAttributeDescription vertexInputAttributeDescriptions[] =
|
|
{
|
|
vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32Sfloat, offsetof(OSDVertex, x)), // pos
|
|
vk::VertexInputAttributeDescription(1, 0, vk::Format::eR8G8B8A8Uint, offsetof(OSDVertex, r)), // color
|
|
vk::VertexInputAttributeDescription(2, 0, vk::Format::eR32G32Sfloat, offsetof(OSDVertex, u)), // tex coord
|
|
};
|
|
vk::PipelineVertexInputStateCreateInfo vertexInputStateCreateInfo(
|
|
vk::PipelineVertexInputStateCreateFlags(),
|
|
ARRAY_SIZE(vertexBindingDescriptions),
|
|
vertexBindingDescriptions,
|
|
ARRAY_SIZE(vertexInputAttributeDescriptions),
|
|
vertexInputAttributeDescriptions);
|
|
|
|
// Input assembly state
|
|
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo(vk::PipelineInputAssemblyStateCreateFlags(), vk::PrimitiveTopology::eTriangleStrip);
|
|
|
|
// Viewport and scissor states
|
|
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo(vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr);
|
|
|
|
// Rasterization and multisample states
|
|
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo;
|
|
pipelineRasterizationStateCreateInfo.lineWidth = 1.0;
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo;
|
|
|
|
// Depth and stencil
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo;
|
|
|
|
// Color flags and blending
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState(
|
|
true, // blendEnable
|
|
vk::BlendFactor::eSrcAlpha, // srcColorBlendFactor
|
|
vk::BlendFactor::eOneMinusSrcAlpha, // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
vk::BlendFactor::eSrcAlpha, // srcAlphaBlendFactor
|
|
vk::BlendFactor::eOneMinusSrcAlpha, // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG
|
|
| vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA
|
|
);
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo
|
|
(
|
|
vk::PipelineColorBlendStateCreateFlags(), // flags
|
|
false, // logicOpEnable
|
|
vk::LogicOp::eNoOp, // logicOp
|
|
1, // attachmentCount
|
|
&pipelineColorBlendAttachmentState, // pAttachments
|
|
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
|
|
);
|
|
|
|
vk::DynamicState dynamicStates[] = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo(vk::PipelineDynamicStateCreateFlags(), ARRAY_SIZE(dynamicStates),
|
|
dynamicStates);
|
|
|
|
vk::PipelineShaderStageCreateInfo stages[] = {
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, shaderManager->GetOSDVertexShader(), "main" },
|
|
{ vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, shaderManager->GetOSDFragmentShader(), "main" },
|
|
};
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo
|
|
(
|
|
vk::PipelineCreateFlags(), // flags
|
|
2, // stageCount
|
|
stages, // pStages
|
|
&vertexInputStateCreateInfo, // pVertexInputState
|
|
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
|
|
nullptr, // pTessellationState
|
|
&pipelineViewportStateCreateInfo, // pViewportState
|
|
&pipelineRasterizationStateCreateInfo, // pRasterizationState
|
|
&pipelineMultisampleStateCreateInfo, // pMultisampleState
|
|
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
|
|
&pipelineColorBlendStateCreateInfo, // pColorBlendState
|
|
&pipelineDynamicStateCreateInfo, // pDynamicState
|
|
*pipelineLayout, // layout
|
|
renderPass, // renderPass
|
|
0 // subpass
|
|
);
|
|
|
|
pipeline = GetContext()->GetDevice().createGraphicsPipelineUnique(GetContext()->GetPipelineCache(), graphicsPipelineCreateInfo);
|
|
}
|