flycast/core/rend/vulkan/compiler.cpp

217 lines
8.1 KiB
C++

/*
Created on: Nov 6, 2019
Copyright 2019 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "compiler.h"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan_context.h"
static const TBuiltInResource DefaultTBuiltInResource = {
/* .MaxLights = */ 32,
/* .MaxClipPlanes = */ 6,
/* .MaxTextureUnits = */ 32,
/* .MaxTextureCoords = */ 32,
/* .MaxVertexAttribs = */ 64,
/* .MaxVertexUniformComponents = */ 4096,
/* .MaxVaryingFloats = */ 64,
/* .MaxVertexTextureImageUnits = */ 32,
/* .MaxCombinedTextureImageUnits = */ 80,
/* .MaxTextureImageUnits = */ 32,
/* .MaxFragmentUniformComponents = */ 4096,
/* .MaxDrawBuffers = */ 32,
/* .MaxVertexUniformVectors = */ 128,
/* .MaxVaryingVectors = */ 8,
/* .MaxFragmentUniformVectors = */ 16,
/* .MaxVertexOutputVectors = */ 16,
/* .MaxFragmentInputVectors = */ 15,
/* .MinProgramTexelOffset = */ -8,
/* .MaxProgramTexelOffset = */ 7,
/* .MaxClipDistances = */ 8,
/* .MaxComputeWorkGroupCountX = */ 65535,
/* .MaxComputeWorkGroupCountY = */ 65535,
/* .MaxComputeWorkGroupCountZ = */ 65535,
/* .MaxComputeWorkGroupSizeX = */ 1024,
/* .MaxComputeWorkGroupSizeY = */ 1024,
/* .MaxComputeWorkGroupSizeZ = */ 64,
/* .MaxComputeUniformComponents = */ 1024,
/* .MaxComputeTextureImageUnits = */ 16,
/* .MaxComputeImageUniforms = */ 8,
/* .MaxComputeAtomicCounters = */ 8,
/* .MaxComputeAtomicCounterBuffers = */ 1,
/* .MaxVaryingComponents = */ 60,
/* .MaxVertexOutputComponents = */ 64,
/* .MaxGeometryInputComponents = */ 64,
/* .MaxGeometryOutputComponents = */ 128,
/* .MaxFragmentInputComponents = */ 128,
/* .MaxImageUnits = */ 8,
/* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8,
/* .MaxCombinedShaderOutputResources = */ 8,
/* .MaxImageSamples = */ 0,
/* .MaxVertexImageUniforms = */ 0,
/* .MaxTessControlImageUniforms = */ 0,
/* .MaxTessEvaluationImageUniforms = */ 0,
/* .MaxGeometryImageUniforms = */ 0,
/* .MaxFragmentImageUniforms = */ 8,
/* .MaxCombinedImageUniforms = */ 8,
/* .MaxGeometryTextureImageUnits = */ 16,
/* .MaxGeometryOutputVertices = */ 256,
/* .MaxGeometryTotalOutputComponents = */ 1024,
/* .MaxGeometryUniformComponents = */ 1024,
/* .MaxGeometryVaryingComponents = */ 64,
/* .MaxTessControlInputComponents = */ 128,
/* .MaxTessControlOutputComponents = */ 128,
/* .MaxTessControlTextureImageUnits = */ 16,
/* .MaxTessControlUniformComponents = */ 1024,
/* .MaxTessControlTotalOutputComponents = */ 4096,
/* .MaxTessEvaluationInputComponents = */ 128,
/* .MaxTessEvaluationOutputComponents = */ 128,
/* .MaxTessEvaluationTextureImageUnits = */ 16,
/* .MaxTessEvaluationUniformComponents = */ 1024,
/* .MaxTessPatchComponents = */ 120,
/* .MaxPatchVertices = */ 32,
/* .MaxTessGenLevel = */ 64,
/* .MaxViewports = */ 16,
/* .MaxVertexAtomicCounters = */ 0,
/* .MaxTessControlAtomicCounters = */ 0,
/* .MaxTessEvaluationAtomicCounters = */ 0,
/* .MaxGeometryAtomicCounters = */ 0,
/* .MaxFragmentAtomicCounters = */ 8,
/* .MaxCombinedAtomicCounters = */ 8,
/* .MaxAtomicCounterBindings = */ 1,
/* .MaxVertexAtomicCounterBuffers = */ 0,
/* .MaxTessControlAtomicCounterBuffers = */ 0,
/* .MaxTessEvaluationAtomicCounterBuffers = */ 0,
/* .MaxGeometryAtomicCounterBuffers = */ 0,
/* .MaxFragmentAtomicCounterBuffers = */ 1,
/* .MaxCombinedAtomicCounterBuffers = */ 1,
/* .MaxAtomicCounterBufferSize = */ 16384,
/* .MaxTransformFeedbackBuffers = */ 4,
/* .MaxTransformFeedbackInterleavedComponents = */ 64,
/* .MaxCullDistances = */ 8,
/* .MaxCombinedClipAndCullDistances = */ 8,
/* .MaxSamples = */ 4,
/* .maxMeshOutputVerticesNV = */ 256,
/* .maxMeshOutputPrimitivesNV = */ 512,
/* .maxMeshWorkGroupSizeX_NV = */ 32,
/* .maxMeshWorkGroupSizeY_NV = */ 1,
/* .maxMeshWorkGroupSizeZ_NV = */ 1,
/* .maxTaskWorkGroupSizeX_NV = */ 32,
/* .maxTaskWorkGroupSizeY_NV = */ 1,
/* .maxTaskWorkGroupSizeZ_NV = */ 1,
/* .maxMeshViewCountNV = */ 4,
/* .limits = */ {
/* .nonInductiveForLoops = */ true,
/* .whileLoops = */ true,
/* .doWhileLoops = */ true,
/* .generalUniformIndexing = */ true,
/* .generalAttributeMatrixVectorIndexing = */ true,
/* .generalVaryingIndexing = */ true,
/* .generalSamplerIndexing = */ true,
/* .generalVariableIndexing = */ true,
/* .generalConstantMatrixVectorIndexing = */ true,
}};
int ShaderCompiler::initCount;
void ShaderCompiler::Init()
{
if (initCount++ == 0)
verify(glslang::InitializeProcess());
}
void ShaderCompiler::Term()
{
if (--initCount == 0)
glslang::FinalizeProcess();
initCount = std::max(initCount, 0);
}
static EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage)
{
switch (stage)
{
case vk::ShaderStageFlagBits::eVertex: return EShLangVertex;
case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl;
case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation;
case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry;
case vk::ShaderStageFlagBits::eFragment: return EShLangFragment;
case vk::ShaderStageFlagBits::eCompute: return EShLangCompute;
case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV;
case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV;
case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV;
case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV;
case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV;
case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV;
case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV;
case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV;
default:
die("Unknown shader stage");
return EShLangVertex;
}
}
static bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector<unsigned int> &spvShader)
{
EShLanguage stage = translateShaderStage(shaderType);
const char *shaderStrings[1];
shaderStrings[0] = glslShader.data();
glslang::TShader shader(stage);
shader.setStrings(shaderStrings, 1);
// Enable SPIR-V and Vulkan rules when parsing GLSL
EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules);
if (!shader.parse(&DefaultTBuiltInResource, 100, false, messages))
{
ERROR_LOG(RENDERER, "%s", shader.getInfoLog());
ERROR_LOG(RENDERER, "%s", shader.getInfoDebugLog());
return false; // something didn't work
}
glslang::TProgram program;
program.addShader(&shader);
//
// Program-level processing...
//
if (!program.link(messages))
{
ERROR_LOG(RENDERER, "%s", shader.getInfoLog());
ERROR_LOG(RENDERER, "%s", shader.getInfoDebugLog());
return false;
}
glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader);
return true;
}
vk::UniqueShaderModule ShaderCompiler::Compile(vk::ShaderStageFlagBits shaderStage, std::string const& shaderText)
{
std::vector<unsigned int> shaderSPV;
bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV);
verify(ok);
return VulkanContext::Instance()->GetDevice().createShaderModuleUnique
(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data()));
}