105 lines
2.5 KiB
C++
105 lines
2.5 KiB
C++
/*
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Copyright 2021 flyinghead
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This file is part of Flycast.
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Flycast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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Flycast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Flycast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "gamepad_device.h"
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// Mouse position and buttons
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extern u8 mo_buttons[4];
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extern s32 mo_x_abs[4];
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extern s32 mo_y_abs[4];
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extern f32 mo_x_delta[4];
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extern f32 mo_y_delta[4];
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extern f32 mo_wheel_delta[4];
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extern s32 mo_x_prev[4];
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extern s32 mo_y_prev[4];
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void SetMousePosition(int x, int y, int width, int height, u32 mouseId = 0);
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void SetRelativeMousePosition(float xrel, float yrel, u32 mouseId = 0);
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class MouseInputMapping : public InputMapping
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{
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public:
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MouseInputMapping()
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{
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name = "Mouse";
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set_button(DC_BTN_A, 2); // Left
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set_button(DC_BTN_B, 1); // Right
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set_button(DC_BTN_START, 3); // Middle
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dirty = false;
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}
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};
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class Mouse : public GamepadDevice
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{
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protected:
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Mouse(const char *apiName, int maplePort = 0) : GamepadDevice(maplePort, apiName) {
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this->_name = "Mouse";
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}
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virtual std::shared_ptr<InputMapping> getDefaultMapping() override {
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return std::make_shared<MouseInputMapping>();
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}
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public:
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enum Button {
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LEFT_BUTTON = 2,
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RIGHT_BUTTON = 1,
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MIDDLE_BUTTON = 3,
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BUTTON_4 = 4,
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BUTTON_5 = 5
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};
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virtual const char *get_button_name(u32 code) override
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{
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switch((Button)code)
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{
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case LEFT_BUTTON:
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return "Left Button";
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case RIGHT_BUTTON:
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return "Right Button";
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case MIDDLE_BUTTON:
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return "Middle Button";
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case BUTTON_4:
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return "Button 4";
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case BUTTON_5:
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return "Button 5";
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default:
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return nullptr;
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}
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}
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void setAbsPos(int x, int y, int width, int height);
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void setRelPos(float deltax, float deltay);
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void setButton(Button button, bool pressed);
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void setWheel(int delta);
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};
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class SystemMouse : public Mouse
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{
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protected:
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SystemMouse(const char *apiName, int maplePort = 0) : Mouse(apiName, maplePort) {}
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public:
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void setAbsPos(int x, int y, int width, int height);
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void setButton(Button button, bool pressed);
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void setWheel(int delta);
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};
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