flycast/core/input/mouse.h

105 lines
2.5 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#pragma once
#include "gamepad_device.h"
// Mouse position and buttons
extern u8 mo_buttons[4];
extern s32 mo_x_abs[4];
extern s32 mo_y_abs[4];
extern f32 mo_x_delta[4];
extern f32 mo_y_delta[4];
extern f32 mo_wheel_delta[4];
extern s32 mo_x_prev[4];
extern s32 mo_y_prev[4];
void SetMousePosition(int x, int y, int width, int height, u32 mouseId = 0);
void SetRelativeMousePosition(float xrel, float yrel, u32 mouseId = 0);
class MouseInputMapping : public InputMapping
{
public:
MouseInputMapping()
{
name = "Mouse";
set_button(DC_BTN_A, 2); // Left
set_button(DC_BTN_B, 1); // Right
set_button(DC_BTN_START, 3); // Middle
dirty = false;
}
};
class Mouse : public GamepadDevice
{
protected:
Mouse(const char *apiName, int maplePort = 0) : GamepadDevice(maplePort, apiName) {
this->_name = "Mouse";
}
virtual std::shared_ptr<InputMapping> getDefaultMapping() override {
return std::make_shared<MouseInputMapping>();
}
public:
enum Button {
LEFT_BUTTON = 2,
RIGHT_BUTTON = 1,
MIDDLE_BUTTON = 3,
BUTTON_4 = 4,
BUTTON_5 = 5
};
virtual const char *get_button_name(u32 code) override
{
switch((Button)code)
{
case LEFT_BUTTON:
return "Left Button";
case RIGHT_BUTTON:
return "Right Button";
case MIDDLE_BUTTON:
return "Middle Button";
case BUTTON_4:
return "Button 4";
case BUTTON_5:
return "Button 5";
default:
return nullptr;
}
}
void setAbsPos(int x, int y, int width, int height);
void setRelPos(float deltax, float deltay);
void setButton(Button button, bool pressed);
void setWheel(int delta);
};
class SystemMouse : public Mouse
{
protected:
SystemMouse(const char *apiName, int maplePort = 0) : Mouse(apiName, maplePort) {}
public:
void setAbsPos(int x, int y, int width, int height);
void setButton(Button button, bool pressed);
void setWheel(int delta);
};