flycast/core/input/mapping.cpp

468 lines
13 KiB
C++

/*
Copyright 2019 flyinghead
This file is part of reicast.
reicast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
reicast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with reicast. If not, see <https://www.gnu.org/licenses/>.
*/
#include <cmath>
#include "mapping.h"
#include "cfg/ini.h"
#include "stdclass.h"
static struct
{
DreamcastKey id;
std::string section;
std::string option;
}
button_list[] =
{
{ DC_BTN_A, "dreamcast", "btn_a" },
{ DC_BTN_B, "dreamcast", "btn_b" },
{ DC_BTN_C, "dreamcast", "btn_c" },
{ DC_BTN_D, "dreamcast", "btn_d" },
{ DC_BTN_X, "dreamcast", "btn_x" },
{ DC_BTN_Y, "dreamcast", "btn_y" },
{ DC_BTN_Z, "dreamcast", "btn_z" },
{ DC_BTN_START, "dreamcast", "btn_start" },
{ DC_DPAD_LEFT, "dreamcast", "btn_dpad1_left" },
{ DC_DPAD_RIGHT, "dreamcast", "btn_dpad1_right" },
{ DC_DPAD_UP, "dreamcast", "btn_dpad1_up" },
{ DC_DPAD_DOWN, "dreamcast", "btn_dpad1_down" },
{ DC_DPAD2_LEFT, "dreamcast", "btn_dpad2_left" },
{ DC_DPAD2_RIGHT, "dreamcast", "btn_dpad2_right" },
{ DC_DPAD2_UP, "dreamcast", "btn_dpad2_up" },
{ DC_DPAD2_DOWN, "dreamcast", "btn_dpad2_down" },
{ EMU_BTN_ESCAPE, "emulator", "btn_escape" },
{ EMU_BTN_MENU, "emulator", "btn_menu" },
{ EMU_BTN_FFORWARD, "emulator", "btn_fforward" },
{ DC_AXIS_LT, "compat", "btn_trigger_left" },
{ DC_AXIS_RT, "compat", "btn_trigger_right" },
{ DC_AXIS_UP, "compat", "btn_analog_up" },
{ DC_AXIS_DOWN, "compat", "btn_analog_down" },
{ DC_AXIS_LEFT, "compat", "btn_analog_left" },
{ DC_AXIS_RIGHT, "compat", "btn_analog_right" },
{ DC_BTN_RELOAD, "dreamcast", "reload" },
};
static struct
{
DreamcastKey id;
std::string section;
std::string option;
std::string section_inverted;
std::string option_inverted;
}
axis_list[] =
{
// v3
{ DC_AXIS_LEFT, "", "axis_left", "", "" },
{ DC_AXIS_RIGHT, "", "axis_right", "", "" },
{ DC_AXIS_UP, "", "axis_up", "", "" },
{ DC_AXIS_DOWN, "", "axis_down", "", "" },
{ DC_AXIS2_LEFT, "", "axis2_left", "", "" },
{ DC_AXIS2_RIGHT, "", "axis2_right", "", "" },
{ DC_AXIS2_UP, "", "axis2_up", "", "" },
{ DC_AXIS2_DOWN, "", "axis2_down", "", "" },
{ DC_AXIS_LT, "dreamcast", "axis_trigger_left", "compat", "axis_trigger_left_inverted" },
{ DC_AXIS_RT, "dreamcast", "axis_trigger_right", "compat", "axis_trigger_right_inverted" },
// legacy (v2)
{ DC_AXIS_RIGHT, "dreamcast", "axis_x", "compat", "axis_x_inverted" },
{ DC_AXIS_DOWN, "dreamcast", "axis_y", "compat", "axis_y_inverted" },
{ DC_AXIS2_RIGHT, "dreamcast", "axis_right_x", "compat", "axis_right_x_inverted" },
{ DC_AXIS2_DOWN, "dreamcast", "axis_right_y", "compat", "axis_right_y_inverted" },
{ DC_DPAD_LEFT, "compat", "axis_dpad1_x", "compat", "axis_dpad1_x_inverted" },
{ DC_DPAD_UP, "compat", "axis_dpad1_y", "compat", "axis_dpad1_y_inverted" },
{ DC_DPAD2_LEFT, "compat", "axis_dpad2_x", "compat", "axis_dpad2_x_inverted" },
{ DC_DPAD2_UP, "compat", "axis_dpad2_y", "compat", "axis_dpad2_y_inverted" },
{ DC_BTN_A, "compat", "axis_btn_a", "compat", "axis_btn_a_inverted" },
{ DC_BTN_B, "compat", "axis_btn_b", "compat", "axis_btn_b_inverted" },
{ DC_BTN_C, "compat", "axis_btn_c", "compat", "axis_btn_c_inverted" },
{ DC_BTN_D, "compat", "axis_btn_d", "compat", "axis_btn_d_inverted" },
{ DC_BTN_X, "compat", "axis_btn_x", "compat", "axis_btn_x_inverted" },
{ DC_BTN_Y, "compat", "axis_btn_y", "compat", "axis_btn_y_inverted" },
{ DC_BTN_Z, "compat", "axis_btn_z", "compat", "axis_btn_z_inverted" },
{ DC_BTN_START, "compat", "axis_btn_start", "compat", "axis_btn_start_inverted" },
{ DC_DPAD_LEFT, "compat", "axis_dpad1_left", "compat", "axis_dpad1_left_inverted" },
{ DC_DPAD_RIGHT, "compat", "axis_dpad1_right", "compat", "axis_dpad1_right_inverted" },
{ DC_DPAD_UP, "compat", "axis_dpad1_up", "compat", "axis_dpad1_up_inverted" },
{ DC_DPAD_DOWN, "compat", "axis_dpad1_down", "compat", "axis_dpad1_down_inverted" },
{ DC_DPAD2_LEFT, "compat", "axis_dpad2_left", "compat", "axis_dpad2_left_inverted" },
{ DC_DPAD2_RIGHT, "compat", "axis_dpad2_right", "compat", "axis_dpad2_right_inverted" },
{ DC_DPAD2_UP, "compat", "axis_dpad2_up", "compat", "axis_dpad2_up_inverted" },
{ DC_DPAD2_DOWN, "compat", "axis_dpad2_down", "compat", "axis_dpad2_down_inverted" },
};
std::map<std::string, std::shared_ptr<InputMapping>> InputMapping::loaded_mappings;
void InputMapping::clear_button(u32 port, DreamcastKey id)
{
if (id != EMU_BTN_NONE)
{
while (true)
{
u32 code = get_button_code(port, id);
if (code == (u32)-1)
break;
buttons[port][code] = EMU_BTN_NONE;
dirty = true;
}
}
}
void InputMapping::set_button(u32 port, DreamcastKey id, u32 code)
{
if (id != EMU_BTN_NONE)
{
clear_button(port, id);
buttons[port][code] = id;
dirty = true;
}
}
void InputMapping::clear_axis(u32 port, DreamcastKey id)
{
if (id != EMU_AXIS_NONE)
{
while (true)
{
std::pair<u32, bool> code = get_axis_code(port, id);
if (code.first == (u32)-1)
break;
axes[port][code] = EMU_AXIS_NONE;
dirty = true;
}
}
}
void InputMapping::set_axis(u32 port, DreamcastKey id, u32 code, bool positive)
{
if (id != EMU_AXIS_NONE)
{
clear_axis(port, id);
axes[port][std::make_pair(code, positive)] = id;
dirty = true;
}
}
using namespace emucfg;
static DreamcastKey getKeyId(const std::string& name)
{
for (u32 i = 0; i < ARRAY_SIZE(button_list); i++)
if (name == button_list[i].option)
return button_list[i].id;
for (u32 i = 0; i < ARRAY_SIZE(axis_list); i++)
if (name == axis_list[i].option)
return axis_list[i].id;
WARN_LOG(INPUT, "Unknown key/axis: %s", name.c_str());
return EMU_BTN_NONE;
}
void InputMapping::load(FILE* fp)
{
ConfigFile mf;
mf.parse(fp);
this->name = mf.get("emulator", "mapping_name", "<Unknown>");
int dz = mf.get_int("emulator", "dead_zone", 10);
dz = std::min(dz, 100);
dz = std::max(dz, 0);
this->dead_zone = (float)dz / 100.f;
version = mf.get_int("emulator", "version", 1);
if (version < 3)
{
loadv1(mf);
return;
}
int bindIndex = 0;
while (true)
{
std::string s = mf.get("digital", "bind" + std::to_string(bindIndex++), "");
if (s.empty())
break;
size_t colon = s.find(':');
if (colon == std::string::npos || colon == 0)
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
u32 code = atoi(s.substr(0, colon).c_str());
std::string key = s.substr(colon + 1);
if (key.empty())
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
int port = 0;
if (key[key.size() - 1] >= '1' && key[key.size() - 1] <= '3')
{
port = key[key.size() - 1] - '0';
key = key.substr(0, key.size() - 1);
}
DreamcastKey id = getKeyId(key);
set_button(port, id, code);
}
bindIndex = 0;
while (true)
{
std::string s = mf.get("analog", "bind" + std::to_string(bindIndex++), "");
if (s.empty())
break;
size_t colon = s.find(':');
if (colon == std::string::npos || colon < 2)
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
bool positive = s[colon - 1] == '+';
u32 code = atoi(s.substr(0, colon - 1).c_str());
std::string key = s.substr(colon + 1);
if (key.empty())
{
WARN_LOG(INPUT, "Invalid bind entry: %s", s.c_str());
break;
}
int port = 0;
if (key[key.size() - 1] >= '1' && key[key.size() - 1] <= '3')
{
port = key[key.size() - 1] - '0';
key = key.substr(0, key.size() - 1);
}
DreamcastKey id = getKeyId(key);
set_axis(port, id, code, positive);
}
dirty = false;
}
void InputMapping::loadv1(ConfigFile& mf)
{
for (int port = 0; port < 4; port++)
{
for (u32 i = 0; i < ARRAY_SIZE(button_list); i++)
{
std::string option;
if (port == 0)
option = button_list[i].option;
else
option = button_list[i].option + std::to_string(port);
int button_code = mf.get_int(button_list[i].section, option, -1);
if (button_code >= 0)
{
DreamcastKey id = button_list[i].id;
// remap service and test buttons to their new aliases
if (id == DC_BTN_C)
id = DC_DPAD2_UP;
else if (id == DC_BTN_Z)
id = DC_DPAD2_DOWN;
this->set_button(port, id, button_code);
}
}
for (u32 i = 0; i < ARRAY_SIZE(axis_list); i++)
{
std::string option;
if (port == 0)
option = axis_list[i].option;
else
option = axis_list[i].option + std::to_string(port);
int axis_code = mf.get_int(axis_list[i].section, option, -1);
if (axis_code >= 0)
{
if (port == 0)
option = axis_list[i].option_inverted;
else
option = axis_list[i].option_inverted + std::to_string(port);
bool inverted = mf.get_bool(axis_list[i].section_inverted, option, false);
this->set_axis(port, axis_list[i].id, axis_code, !inverted);
if (axis_list[i].id == DC_AXIS_RIGHT)
this->set_axis(port, DC_AXIS_LEFT, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS_DOWN)
this->set_axis(port, DC_AXIS_UP, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS2_RIGHT)
this->set_axis(port, DC_AXIS2_LEFT, axis_code, inverted);
else if (axis_list[i].id == DC_AXIS2_DOWN)
this->set_axis(port, DC_AXIS2_UP, axis_code, inverted);
}
}
}
dirty = true;
}
u32 InputMapping::get_button_code(u32 port, DreamcastKey key)
{
for (auto& it : buttons[port])
{
if (it.second == key)
return it.first;
}
return -1;
}
std::pair<u32, bool> InputMapping::get_axis_code(u32 port, DreamcastKey key)
{
for (auto& it : axes[port])
{
if (it.second == key)
return it.first;
}
return std::make_pair((u32)-1, false);
}
void InputMapping::ClearMappings()
{
loaded_mappings.clear();
}
std::shared_ptr<InputMapping> InputMapping::LoadMapping(const char *name)
{
auto it = loaded_mappings.find(name);
if (it != loaded_mappings.end())
return it->second;
std::string path = get_readonly_config_path(std::string("mappings/") + name);
FILE *fp = nowide::fopen(path.c_str(), "r");
if (fp == NULL)
return NULL;
std::shared_ptr<InputMapping> mapping = std::make_shared<InputMapping>();
mapping->load(fp);
std::fclose(fp);
loaded_mappings[name] = mapping;
if (mapping->is_dirty())
{
// Make a backup of the current mapping file
FILE *out = nowide::fopen((path + ".save").c_str(), "w");
if (out == nullptr)
WARN_LOG(INPUT, "Can't backup controller mapping file %s", path.c_str());
else
{
fp = nowide::fopen(path.c_str(), "r");
if (fp != nullptr)
{
u8 buf[4096];
while (true)
{
size_t n = fread(buf, 1, sizeof(buf), fp);
if (n <= 0)
break;
fwrite(buf, 1, n, out);
}
std::fclose(fp);
}
std::fclose(out);
}
}
return mapping;
}
void InputMapping::set_dirty()
{
dirty = true;
}
static const char *getKeyName(DreamcastKey key)
{
for (u32 i = 0; i < ARRAY_SIZE(button_list); i++)
if (key == button_list[i].id)
return button_list[i].option.c_str();
for (u32 i = 0; i < ARRAY_SIZE(axis_list); i++)
if (key == axis_list[i].id)
return axis_list[i].option.c_str();
ERROR_LOG(INPUT, "Invalid key %x", key);
return nullptr;
}
bool InputMapping::save(const char *name)
{
if (!dirty)
return true;
std::string path = get_writable_config_path("mappings/");
make_directory(path);
path = get_writable_config_path(std::string("mappings/") + name);
FILE *fp = nowide::fopen(path.c_str(), "w");
if (fp == NULL)
{
WARN_LOG(INPUT, "Cannot save controller mappings into %s", path.c_str());
return false;
}
ConfigFile mf;
mf.set("emulator", "mapping_name", this->name);
mf.set_int("emulator", "dead_zone", (int)std::round(this->dead_zone * 100.f));
mf.set_int("emulator", "version", 3);
int bindIndex = 0;
for (int port = 0; port < 4; port++)
{
for (const auto& pair : buttons[port])
{
if (pair.second == EMU_BTN_NONE)
continue;
const char *keyName = getKeyName(pair.second);
if (keyName == nullptr)
continue;
std::string option;
if (port == 0)
option = keyName;
else
option = keyName + std::to_string(port);
mf.set("digital", "bind" + std::to_string(bindIndex), std::to_string(pair.first) + ":" + option);
bindIndex++;
}
}
bindIndex = 0;
for (int port = 0; port < 4; port++)
{
for (const auto& pair : axes[port])
{
if (pair.second == EMU_BTN_NONE)
continue;
const char *keyName = getKeyName(pair.second);
if (keyName == nullptr)
continue;
std::string option;
if (port == 0)
option = keyName;
else
option = keyName + std::to_string(port);
mf.set("analog", "bind" + std::to_string(bindIndex),
std::to_string(pair.first.first) + (pair.first.second ? "+" : "-") + ":" + option);
bindIndex++;
}
}
mf.save(fp);
dirty = false;
std::fclose(fp);
return true;
}
void InputMapping::SaveMapping(const char *name, const std::shared_ptr<InputMapping>& mapping)
{
mapping->save(name);
InputMapping::loaded_mappings[name] = mapping;
}