303 lines
6.1 KiB
C++
303 lines
6.1 KiB
C++
#include <cstring>
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#include <vector>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include "types.h"
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#include "cfg/cfg.h"
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#include "stdclass.h"
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#if HOST_OS == OS_DARWIN
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#include <mach/clock.h>
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#include <mach/mach.h>
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#endif
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#if COMPILER_VC_OR_CLANG_WIN32
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#include <io.h>
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#include <direct.h>
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#define access _access
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#define R_OK 4
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#else
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#include <unistd.h>
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#endif
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#include "hw/mem/_vmem.h"
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string user_config_dir;
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string user_data_dir;
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std::vector<string> system_config_dirs;
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std::vector<string> system_data_dirs;
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bool file_exists(const string& filename)
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{
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return (access(filename.c_str(), R_OK) == 0);
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}
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void set_user_config_dir(const string& dir)
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{
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user_config_dir = dir;
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}
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void set_user_data_dir(const string& dir)
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{
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user_data_dir = dir;
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}
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void add_system_config_dir(const string& dir)
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{
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system_config_dirs.push_back(dir);
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}
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void add_system_data_dir(const string& dir)
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{
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system_data_dirs.push_back(dir);
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}
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string get_writable_config_path(const string& filename)
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{
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/* Only stuff in the user_config_dir is supposed to be writable,
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* so we always return that.
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*/
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return (user_config_dir + filename);
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}
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string get_readonly_config_path(const string& filename)
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{
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string user_filepath = get_writable_config_path(filename);
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if(file_exists(user_filepath))
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{
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return user_filepath;
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}
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string filepath;
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for (unsigned int i = 0; i < system_config_dirs.size(); i++) {
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filepath = system_config_dirs[i] + filename;
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if (file_exists(filepath))
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{
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return filepath;
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}
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}
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// Not found, so we return the user variant
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return user_filepath;
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}
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string get_writable_data_path(const string& filename)
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{
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/* Only stuff in the user_data_dir is supposed to be writable,
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* so we always return that.
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*/
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return (user_data_dir + filename);
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}
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string get_readonly_data_path(const string& filename)
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{
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string user_filepath = get_writable_data_path(filename);
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if(file_exists(user_filepath))
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{
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return user_filepath;
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}
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string filepath;
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for (unsigned int i = 0; i < system_data_dirs.size(); i++) {
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filepath = system_data_dirs[i] + filename;
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if (file_exists(filepath))
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{
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return filepath;
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}
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}
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// Not found, so we return the user variant
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return user_filepath;
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}
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string get_game_save_prefix()
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{
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string save_file = cfgLoadStr("config", "image", "");
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size_t lastindex = save_file.find_last_of('/');
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#ifdef _WIN32
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size_t lastindex2 = save_file.find_last_of("\\");
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lastindex = max(lastindex, lastindex2);
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#endif
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if (lastindex != -1)
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save_file = save_file.substr(lastindex + 1);
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return get_writable_data_path(DATA_PATH) + save_file;
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}
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string get_game_basename()
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{
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string game_dir = cfgLoadStr("config", "image", "");
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size_t lastindex = game_dir.find_last_of('.');
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if (lastindex != -1)
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game_dir = game_dir.substr(0, lastindex);
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return game_dir;
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}
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string get_game_dir()
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{
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string game_dir = cfgLoadStr("config", "image", "");
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size_t lastindex = game_dir.find_last_of('/');
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#ifdef _WIN32
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size_t lastindex2 = game_dir.find_last_of("\\");
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lastindex = max(lastindex, lastindex2);
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#endif
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if (lastindex != -1)
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game_dir = game_dir.substr(0, lastindex + 1);
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return game_dir;
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}
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bool make_directory(const string& path)
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{
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#if COMPILER_VC_OR_CLANG_WIN32
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#define mkdir _mkdir
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#endif
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#ifdef _WIN32
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return mkdir(path.c_str()) == 0;
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#else
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return mkdir(path.c_str(), 0755) == 0;
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#endif
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}
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// Thread & related platform dependant code
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#if !defined(HOST_NO_THREADS)
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#ifdef _WIN32
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void cThread::Start() {
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verify(hThread == NULL);
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hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)entry, param, 0, NULL);
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ResumeThread(hThread);
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}
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void cThread::WaitToEnd() {
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WaitForSingleObject(hThread,INFINITE);
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CloseHandle(hThread);
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hThread = NULL;
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}
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#else
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void cThread::Start() {
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verify(hThread == NULL);
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hThread = new pthread_t;
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if (pthread_create( hThread, NULL, entry, param))
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die("Thread creation failed");
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}
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void cThread::WaitToEnd() {
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if (hThread) {
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pthread_join(*hThread,0);
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delete hThread;
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hThread = NULL;
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}
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}
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#endif
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#endif
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#ifdef _WIN32
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cResetEvent::cResetEvent() {
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hEvent = CreateEvent(
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NULL, // default security attributes
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FALSE, // auto-reset event?
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FALSE, // initial state is State
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NULL // unnamed object
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);
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}
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cResetEvent::~cResetEvent()
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{
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//Destroy the event object ?
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CloseHandle(hEvent);
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}
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void cResetEvent::Set()//Signal
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{
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#if defined(DEBUG_THREADS)
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Sleep(rand() % 10);
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#endif
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SetEvent(hEvent);
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}
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void cResetEvent::Reset()//reset
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{
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#if defined(DEBUG_THREADS)
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Sleep(rand() % 10);
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#endif
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ResetEvent(hEvent);
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}
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bool cResetEvent::Wait(u32 msec)//Wait for signal , then reset
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{
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#if defined(DEBUG_THREADS)
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Sleep(rand() % 10);
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#endif
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return WaitForSingleObject(hEvent,msec) == WAIT_OBJECT_0;
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}
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void cResetEvent::Wait()//Wait for signal , then reset
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{
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#if defined(DEBUG_THREADS)
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Sleep(rand() % 10);
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#endif
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WaitForSingleObject(hEvent,(u32)-1);
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}
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#else
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cResetEvent::cResetEvent() {
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pthread_mutex_init(&mutx, NULL);
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pthread_cond_init(&cond, NULL);
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}
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cResetEvent::~cResetEvent() {
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}
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void cResetEvent::Set()//Signal
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{
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pthread_mutex_lock( &mutx );
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state=true;
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pthread_cond_signal( &cond);
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pthread_mutex_unlock( &mutx );
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}
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void cResetEvent::Reset()//reset
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{
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pthread_mutex_lock( &mutx );
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state=false;
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pthread_mutex_unlock( &mutx );
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}
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bool cResetEvent::Wait(u32 msec)//Wait for signal , then reset
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{
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pthread_mutex_lock( &mutx );
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if (!state)
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{
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struct timespec ts;
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#if HOST_OS == OS_DARWIN
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// OSX doesn't have clock_gettime.
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clock_serv_t cclock;
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mach_timespec_t mts;
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host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
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clock_get_time(cclock, &mts);
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mach_port_deallocate(mach_task_self(), cclock);
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ts.tv_sec = mts.tv_sec;
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ts.tv_nsec = mts.tv_nsec;
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#else
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clock_gettime(CLOCK_REALTIME, &ts);
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#endif
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ts.tv_sec += msec / 1000;
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ts.tv_nsec += (msec % 1000) * 1000000;
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while (ts.tv_nsec > 1000000000)
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{
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ts.tv_nsec -= 1000000000;
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ts.tv_sec++;
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}
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pthread_cond_timedwait( &cond, &mutx, &ts );
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}
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bool rc = state;
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state=false;
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pthread_mutex_unlock( &mutx );
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return rc;
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}
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void cResetEvent::Wait()//Wait for signal , then reset
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{
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pthread_mutex_lock( &mutx );
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if (!state)
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{
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pthread_cond_wait( &cond, &mutx );
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}
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state=false;
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pthread_mutex_unlock( &mutx );
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}
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#endif
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