58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#pragma once
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#include "input/keyboard_device.h"
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#include "sdl.h"
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class SDLKeyboardDevice : public KeyboardDeviceTemplate<SDL_Scancode>
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{
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public:
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SDLKeyboardDevice(int maple_port) : KeyboardDeviceTemplate(maple_port, "SDL") {
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_unique_id = "sdl_keyboard";
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if (find_mapping())
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{
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if (input_mapper->version == 1)
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{
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// Convert keycodes to scancode
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SDL_Scancode scancodes[4][26] {};
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for (int i = 0; i < 26; i++)
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{
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DreamcastKey key = (DreamcastKey)(1 << i);
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for (int port = 0; port < 4; port++)
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{
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SDL_Keycode keycode = (SDL_Keycode)input_mapper->get_button_code(port, key);
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if ((int)keycode != -1)
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scancodes[port][i] = SDL_GetScancodeFromKey(keycode);
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}
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}
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for (int i = 0; i < 26; i++)
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{
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DreamcastKey key = (DreamcastKey)(1 << i);
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for (int port = 0; port < 4; port++)
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if (scancodes[port][i] != 0)
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input_mapper->set_button(port, key, (u32)scancodes[port][i]);
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}
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input_mapper->version = 2;
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save_mapping();
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}
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}
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else
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input_mapper = getDefaultMapping();
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}
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const char *get_button_name(u32 code) override
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{
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const char *name = SDL_GetKeyName(SDL_GetKeyFromScancode((SDL_Scancode)code));
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if (name[0] == 0)
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return nullptr;
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return name;
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}
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protected:
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u8 convert_keycode(SDL_Scancode scancode) override
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{
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if (settings.input.keyboardLangId != KeyboardLayout::US && scancode == SDL_SCANCODE_BACKSLASH)
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return (u8)SDL_SCANCODE_NONUSHASH;
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else
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return (u8)scancode;
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}
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};
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