flycast/shell
Ender's Games ef6242d2f7 Android: Create a per-game configuration view
Android: Pass game configuration options to emu

TODO: Fix inability to reload fragment w/ new settings

Android: Limit preference scope, Avoid static crutch

Android: Obligatory button to commit PGC settings

Android pressures the use of async preferences, but does not properly block threads. This causes the settings from one view to bleed into the next when swapping back and forth. This can be overcome by explicitely writing to the specific pref object.

Android: Add PGC documentation to window
2018-08-20 22:02:59 -04:00
..
android-studio Android: Create a per-game configuration view 2018-08-20 22:02:59 -04:00
apple Clean exit on OS X. Minor changes. 2018-07-24 14:27:58 +02:00
cmake [cmake] add EVDEV and JOYSTICK options 2017-07-07 00:16:43 +02:00
emscripten build: Add FEAT_HAS_COREIO_HTTP, update nacl/emscripten makefiles 2015-08-03 11:14:27 +02:00
imgs Moving code around, cleanups 2013-12-28 22:20:08 +01:00
linux Merge pull request #1286 from reicast/baka/man 2018-08-19 11:31:39 +02:00
linux-deps Moving code around, cleanups 2013-12-28 22:20:08 +01:00
mac86 build: fix makefiles 2015-07-25 13:19:38 +02:00
nacl build: Add FEAT_HAS_COREIO_HTTP, update nacl/emscripten makefiles 2015-08-03 11:14:27 +02:00
nacl_lin nacl: nacl_lin target, to simulate nacl build under linux. Debugger friendly 2015-07-29 04:28:13 +02:00
LICENSE Update LICENSE 2015-07-06 08:54:11 +02:00
README.md Moving code around, cleanups 2013-12-28 22:20:08 +01:00
reicast.sln vs: Upgrade sln to visual studio 2015 2017-06-04 18:41:03 +02:00
reicast.vcxproj Revert "ngen_mainloop for x86 updated to use PC value from context, CDI warning" 2018-08-07 14:30:42 +02:00
reicast.vcxproj.filters sh4/mmu: Import the old mmu implementation from nullDC. 2015-08-27 17:05:06 +02:00
reicast.vcxproj.user Moving code around, cleanups 2013-12-28 22:20:08 +01:00

README.md

reicast shell

Makefiles, and "ui specific" code mostly resides here

stuff in this folder are BSD Licensed