flycast/core/windows/rawinput.h

69 lines
1.9 KiB
C++

/*
Copyright 2021 flyinghead
This file is part of Flycast.
Flycast is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Flycast is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Flycast. If not, see <https://www.gnu.org/licenses/>.
*/
#include "input/gamepad_device.h"
#include "input/keyboard_device.h"
#include "rend/gui.h"
#include <windows.h>
namespace rawinput {
class RawMouse : public Mouse
{
public:
RawMouse(int maple_port, const std::string& name, const std::string& uniqueId, HANDLE handle);
void updateState(RAWMOUSE* state);
private:
void buttonInput(Button button, u16 flags, u16 downFlag, u16 upFlag);
HANDLE handle = NULL;
};
class RawKeyboard : public KeyboardDeviceTemplate<u8>
{
public:
RawKeyboard(int maple_port, const std::string& name, const std::string& uniqueId, HANDLE handle)
: KeyboardDeviceTemplate(maple_port, "RAW"), handle(handle)
{
this->_name = name;
this->_unique_id = uniqueId;
std::replace(this->_unique_id.begin(), this->_unique_id.end(), '=', '_');
std::replace(this->_unique_id.begin(), this->_unique_id.end(), '[', '_');
std::replace(this->_unique_id.begin(), this->_unique_id.end(), ']', '_');
loadMapping();
}
protected:
virtual u8 convert_keycode(u8 scancode) override
{
if (settings.input.keyboardLangId != KeyboardLayout::US && scancode == 0x31) // US: backslash and pipe
return (u8)0x32; // non-US: hash and tilde
else
return (u8)scancode;
}
private:
HANDLE handle = NULL;
};
void init();
void term();
}