67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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This file is part of reicast.
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reicast is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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reicast is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with reicast. If not, see <https://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "types.h"
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#include "cfg/option.h"
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#include <vector>
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#define VJOY_VISIBLE 14
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#define OSD_TEX_W 512
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#define OSD_TEX_H 256
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struct OSDVertex
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{
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float x, y;
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float u, v;
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u8 r, g, b, a;
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};
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const std::vector<OSDVertex>& GetOSDVertices();
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extern std::vector<u8> DefaultOSDButtons;
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u8 *loadOSDButtons(int &width, int &height);
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void HideOSD();
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// VMUs
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extern u32 vmu_lcd_data[8][48 * 32];
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extern bool vmu_lcd_status[8];
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extern bool vmu_lcd_changed[8];
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void push_vmu_screen(int bus_id, int bus_port, u8* buffer);
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// Crosshair
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const u32 *getCrosshairTextureData();
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std::pair<float, float> getCrosshairPosition(int playerNum);
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constexpr int XHAIR_WIDTH = 40;
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constexpr int XHAIR_HEIGHT = 40;
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static inline bool crosshairsNeeded()
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{
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if (config::CrosshairColor[0] == 0 && config::CrosshairColor[1] == 0
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&& config::CrosshairColor[2] == 0 && config::CrosshairColor[3] == 0)
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return false;
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if (settings.platform.system != DC_PLATFORM_DREAMCAST
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&& settings.input.JammaSetup != JVS::LightGun
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&& settings.input.JammaSetup != JVS::LightGunAsAnalog
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&& settings.input.JammaSetup != JVS::Mazan)
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// not a lightgun game
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return false;
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return true;
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}
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