![]() Mali-400/450 don't support highp floats in the fragment shader. This causes overflows when computing fog density in some game scenes. To work around that, calculate fog density in vertex shader and use interpolation. vulkan,gl: Get rid of extra_depth_scale in fragment shader by integrating it in fog density |
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core | ||
docs | ||
gdtool | ||
reprof | ||
shell | ||
snap | ||
tests | ||
.gitignore | ||
.lgtm.yml | ||
.travis.yml | ||
CMakeLists.txt | ||
CMakeSettings.json | ||
LICENSE | ||
README.md | ||
appveyor.yml | ||
bitrise.yml | ||
issue_template.md | ||
wercker.yml |
README.md
flycast
flycast is a multi-platform Sega Dreamcast, Naomi and Atomiswave emulator derived from reicast
Join us on our Discord server for a chat.
Binaries
Get fresh builds for your system on the builds page.
New: Now automated test results are available as well.
Disclaimer
All code contritbuted to this fork is not bound by the Individual Contributor License Agreement of the upstream repository (https://github.com/reicast/reicast-emulator) and shall not be considered as a contribution to the upstream repository.