![]() dx11: use 32-bit float depth texture to avoid loss of precision (SA2 into logo) dx11: cache shader blobs to disk if not provided by OS dx11: swap interval depends on screen refresh rate (1 for 60 Hz, 2 for 120 Hz, ...) dx9: use clipping planes to avoid interpolation errors in rasterizer (daytona, mermaid lake) directsound: use comptr gui: fix navigation issue with OptionArrowButtons due to missing id |
||
---|---|---|
.. | ||
oit | ||
dx11_driver.h | ||
dx11_overlay.cpp | ||
dx11_overlay.h | ||
dx11_quad.h | ||
dx11_renderer.cpp | ||
dx11_renderer.h | ||
dx11_renderstate.cpp | ||
dx11_renderstate.h | ||
dx11_shaders.cpp | ||
dx11_shaders.h | ||
dx11_texture.cpp | ||
dx11_texture.h | ||
dx11context.cpp | ||
dx11context.h | ||
dx11context_lr.cpp | ||
dx11context_lr.h | ||
imgui_impl_dx11.cpp | ||
imgui_impl_dx11.h |