.. |
buffer.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
buffer.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
commandpool.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
compiler.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
compiler.h
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vulkan: terminate shader compiler only once if inited
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2019-11-13 12:56:40 +01:00 |
drawer.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
drawer.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
imgui_impl_vulkan.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
imgui_impl_vulkan.h
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vulkan oit: fix imgui overlay
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2019-11-26 18:28:48 +01:00 |
oit_buffer.h
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vulkan oit: fix imgui overlay
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2019-11-26 18:28:48 +01:00 |
oit_drawer.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
oit_drawer.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
oit_pipeline.cpp
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vulkan oit: RTT support
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2019-11-12 19:39:58 +01:00 |
oit_pipeline.h
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
oit_renderer.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
oit_renderpass.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
oit_renderpass.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
oit_shaders.cpp
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
oit_shaders.h
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vulkan: OIT renderer WIP
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2019-11-10 11:27:19 +01:00 |
pipeline.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
pipeline.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
quad.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
quad.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
shaders.cpp
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
shaders.h
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gles2: calculate fog depth in vertex shader in case highp not supported
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2019-11-14 22:10:40 +01:00 |
texture.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
texture.h
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
utils.h
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vulkan: quad buffer, extract shader compiler
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2019-11-10 10:16:18 +01:00 |
vk_mem_alloc.h
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vulkan: use amd mem allocator
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2019-11-26 10:42:44 +01:00 |
vmallocator.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |
vmallocator.h
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vulkan: osx and arm32 build fix
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2019-11-26 12:12:43 +01:00 |
vulkan.h
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vulkan: disable debug
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2019-11-29 19:54:43 +01:00 |
vulkan_context.cpp
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vulkan: use last rendered frame as background for ui
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2019-11-30 12:14:36 +01:00 |
vulkan_context.h
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vulkan: use last rendered frame as background for ui
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2019-11-30 12:14:36 +01:00 |
vulkan_renderer.cpp
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vulkan: render to temp fbo then to screen
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2019-11-29 19:28:22 +01:00 |